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Wolf Hawkfield

Virtua Fighter 5 (Ver.B) Command List

  • Normal
    1. 14
      H
      12
      2
      27
      2
      5
      8
      any
      0
    2. 14
      H
      12
      2
      27
      2
      5
      8
      any
      0
      Advancing Forward
    3. 10
      H
      -6
      -4
      3
      any
      0
    4. 18
      M*
      -8
      -6
      0
      any
      0
    5. 14
      H
      -9
      -8
      -8
      any
      0
    6. 20
      H
      -12
      slam
      slam
      any
      0
      Sober (DP - 1)
    7. 20
      H
      -4
      4
      down
      back
      0
      [G]-cancel
    8. 18
      M
      16
      1
      42
      -6
      -2
      6
      any
      0
      Stomach Crumble on Stagger Hit
    9. 20
      M
      -17
      down
      down
      any
      0
      Sober (DP - 1). Slam on Air Hit
    10. 21
      H
      -4
      down
      down
      back
      0
    11. 35
      H
      28
      12
      70
      slam
      slam
      slam
      any
      0
      High Unblockable
    12. 20
      M*
      14
      2
      45
      -8
      -3
      down
      front
      0
      Crouch Stagger. Crouch Guard: -1
    13. 20
      H
      -6
      down
      down
      front
      0
      Sober (DP - 1)
    14. 20
      H
      15
      3
      42
      -4
      slam
      slam
      any
      0
      Sober (DP - 1)
    15. 29
      M
      30
      8
      67
      -9
      down
      down
      any
      0
      Charge Attack
    16. [4][6][P] (max charge)
      30
      M
      51
      3
      72
      stagger
      down
      down
      any
      0
      [2] to cancel
    17. 25
      M
      37
      3
      70
      -1
      cr.h
      cr.h
      front
      0
      Sober (DP - 1)
    18. 9
      L*
      12
      1
      30
      -5
      4
      7
      any
      0
    19. 22
      M
      16
      3
      41
      -4
      1
      stumble
      any
      0
    20. 25
      M
      14
      4
      55
      -15
      down
      down
      any
      0
    21. 20
      M
      15
      2
      40
      -4
      4
      7
      any
      0
      Force Crouch.
    22. 19
      M
      16
      2
      41
      -5
      -2
      8
      any
      0
      Crouch Stagger
    23. 16
      H
      13
      2
      36
      -3
      -3
      4
      any
      0
    24. 10
      H
      -6
      -6
      -4
      any
      0
    25. 20
      H
      -8
      down
      down
      back
      0
    26. 15
      M
      18
      2
      40
      -4
      2
      4
      any
      0
      Sober (DP - 1)
    27. [9][P] (counter hit) [6][P][+][G]
      30
      HIT
      0
      7
      0
    28. 22
      H
      16
      2
      43
      -6
      down
      down
      back
      0
      [G]-cancel
    29. 25
      H
      17
      2
      44
      -3
      down
      down
      back
      0
      Advancing forward. [G]-cancel.
    30. 20
      H
      -6
      down
      down
      front
      0
    31. 18
      L
      18
      2
      50
      -14
      -4
      2
      any
      0
    32. 15
      L
      16
      1
      50
      -14
      -6
      0
      any
      0
    33. 30
      M
      17
      3
      50
      -8
      1
      cr.v
      any
      0
    34. 20
      L*
      17
      1
      66
      -26
      stagger
      cr.f
      any
      0
      High Guard stagger
    35. 22
      M
      16
      2
      44
      -6
      -1
      8
      any
      0
    36. 28
      M
      18
      3
      50
      -11
      down
      down
      back
      0
    37. 30
      M
      24
      5
      down
      down
      any
      0
      Recovers Down on miss
    38. 30
      H
      24
      2
      52
      -2
      3
      6
      back
      0
      Charge Attack. Sober (DP - 1)
    39. [P][+][K] (max charge)
      30
      M
      45
      2
      77
      stagger
      stagger
      stagger
      back
      0
      Sober (DP - 1)
    40. 14
      H
      16
      3
      30
      0
      5
      8
      any
      0
    41. 10
      H
      -2
      0
      3
      any
      0
    42. 20
      M
      -8
      6
      9
      back
      0
      Sober (DP - 1). Opponent Side Turned after hit.
    43. 20~35
      M
      18
      4
      53
      -14
      down
      down
      any
      0
      Damage decreases with distance
    44. 17
      H*
      22
      3
      46
      -4
      4
      6
      front
      0
    45. 50(55)
      HIT
      down
      0
      Damage: 55 on back hit
    46. 20
      H*
      24
      2
      52
      -7
      5
      9
      back
      0
      Sober (DP - 2)
    47. 50
      HIT
      down
      0
    48. [4][1][2][3][6][P][+][K] (back hit) [P][+][G]
      60
      HIT
      down
      0
    49. 30
      M
      20
      3
      53
      -15
      down
      down
      any
      0
    50. 20
      L
      21
      4
      68
      -27
      down
      down
      front
      0
    51. 30
      M
      17
      3
      46
      -8
      slam
      slam
      any
      0
    52. 23
      M
      23
      3
      48
      -2
      down
      down
      any
      0
      Sober (DP - 1)
    53. 30
      H
      20
      4
      slam
      slam
      front
      0
      Side Knockdown. Recovers Down. Sober (DP - 2)
    54. 25
      H
      24
      56
      0
      9
      12
      none
      0
      Opponent Side Turned after hit
    55. 30
      M
      26
      4
      56
      -4
      stumble
      stumble
      back
      0
    56. 35
      H
      29
      5
      stagger
      slam
      slam
      none
      0
      Recovers Down
    57. 17
      M
      17
      4
      50
      -12
      -6
      -3
      any
      0
    58. 45(50)
      HIT
      down
      0
      Damage: 50 on back hit. Sober (DP - 1)
    59. 17
      M
      -14
      down
      down
      any
      0
    60. 30
      M
      29
      8
      down
      down
      any
      0
      Recovers Down
    61. 25
      H*
      28
      5
      60
      stumble
      stumble
      stumble
      any
      0
      Recovers Back Turned
    62. 35
      H
      39
      5
      102
      down
      down
      down
      any
      0
      High Unblockable. Recovers Down
    63. 21
      H*
      21
      3
      53
      -7
      stagger
      cr.h
      any
      0
    64. 20~35
      M
      20
      3
      51
      -9
      down
      down
      any
      0
      Damage decreases with distance
    65. 35
      H
      35
      3
      slam
      slam
      slam
      any
      0
      High Unblockable. Recovers Down
    66. (offensive move) [P]
      16
      M
      13
      2
      41
      -3
      5
      8
      any
      0
    67. (offensive move) [K]
      21
      M
      16
      2
      52
      -13
      6
      9
      any
      0
  • R.A.W
    1. (R.A.W) [P][+][K][+][G]
      1
      29
      30
      0
      To R.A.W stance
  • R.A.W Attacks
    1. 1
      29
      45
      0
      To R.A.W stance. Sabaki vs. HP, HE, MP, EL. Loses 10 pts damage.
    2. (R.A.W) [P]
      16
      H
      16
      4
      37
      -1
      9
      18
      any
      0
      Sober (DP - 1)
    3. 20
      H*
      13
      3
      42
      -6
      9
      12
      back
      0
      Opponent Side Turned after hit
    4. 20
      L
      16
      1
      60
      -24
      stagger
      cr.f
      any
      0
  • Deadly Move Attacks
    1. 0
      To Deadly Move stance
    2. 0
      To Deadly Move stance
    3. (deadly move) [P]
      35
      H
      15
      4
      56
      slam
      slam
      slam
      any
      0
      High Unblockable
    4. (deadly move) [K]
      20
      M
      16
      4
      47
      -8
      cr.c
      cr.c
      any
      0
      Crouch Guard: stumble
    5. (deadly move) [P][+][K]
      20~35
      M
      20
      3
      51
      -11
      down
      down
      any
      0
      Damage decreases with distance
  • Jump Attacks
    1. (asc) [P]
      25
      M
      -9
      down
      down
      any
      0
    2. (mid) [P]
      25
      M
      -10
      down
      down
      any
      0
    3. (asc) [K]
      25
      M
      -9
      down
      down
      any
      0
    4. (mid) [K]
      25
      M
      -6
      down
      down
      any
      0
    5. (desc) [K]
      22
      M
      -6
      4
      down
      any
      0
  • Back Turned Attacks
    1. (back turned) [P]
      12
      H
      11
      1
      32
      -6
      -4
      2
      any
      0
      Continue with [P] sequence
    2. (back turned) [K]
      30
      H
      16
      2
      42
      0
      down
      down
      front
      0
    3. (back turned) [2][P]
      20
      L
      15
      3
      42
      -8
      down
      down
      front
      0
      Recovers High
    4. (back turned) [2][K]
      20
      L
      17
      1
      57
      -17
      cr.f
      cr.f
      any
      0
  • Wall Attacks
    1. (facing wall) [6][P][+][K][+][G]
      30
      M
      57
      80
      stagger
      cr.h
      cr.h
      none
      0
  • Down Attacks
    1. (opponent down) [3][P]
      15
      D
      down
      down
      0
    2. (opponent down) [8][P]
      22
      D
      down
      down
      0
    3. (opponent down) [8][K]
      18
      D
      down
      down
      0
    4. (opponent down) [3][P][+][K]
      26
      D
      down
      down
      0
    5. (opponent down) [4][6][K][+][G]
      18
      D
      down
      down
      0
      Recovers Down. Recovers Standing on Down Hit.
  • Reversals
    1. (HK or MK) [4] or [1][P][+][K]
      40+a
      1
      10
      30
      down
      0
      Loses 10 pts damage
    2. (right or left SK) [1][P][+][K]
      40+a
      1
      10
      30
      down
      0
    3. 15
      1
      14
      36
      13
      0
    4. (LP) [2][P][+][K] (reversal) [6][P][+][G]
      45
      down
      0
      Sober (DP - 1)
    5. 0
      1
      15
      0
      Opponent recovers Back Turned
  • Throws
    1. 40
      HT
      0
      down
      0
      Recovers Side Turned after throw escape
    2. 60 (35)
      HT
      0
      down
      0
      Sober (DP - 1). Just Ukemi possible. Wall Hit Damage: 35 pts. Recovers Side Turned after throw escape.
    3. [4][P][+][G]
      50
      HT
      -2
      down
      0
    4. 60
      HT
      0
      down
      0
      Recovers Side Turned after throw escape
    5. 60+20
      HT
      0
      down
      0
      Sober (DP - 2). Just Ukemi reduces damage.
    6. [4][1][2][3][6][P][+][G] (fastest input)
      80+20
      HT
      0
      down
      0
      Sober (DP - 3). Just Ukemi reduces damage.
    7. 20
      HT
      0
      down
      0
      Recovers Side Turned after throw escape
    8. 30
      HTC
      down
      0
      Sober (DP - 1)
    9. 70
      HT
      -3
      down
      0
      Recovers Back Turned after throw escape
    10. 0 (22)
      HT
      0
      7
      0
      Opponent recovers Back Turned. Wall Hit Damage: 22 pts. Recovers Side Turned after throw escape
    11. [2][6][8][4] or [8][6][2][4][P][+][G]
      75
      HT
      0
      down
      0
      Opponent recovers Side Turned after Throw Escape
    12. [8][4][2][6] or [2][4][8][6] [P][+][G]
      75
      HT
      -2
      down
      0
      Just Ukemi possible
    13. 0
      HCT
      -2
      catch
      0
      Continue with Catch sequence. Continue with Change sequence if you catch the opponent's back.
    14. 45
      HTC
      -1
      down
      0
    15. (catch) [6][P][+][G]
      0
      HTC
      -1
      change
      0
      Continue with Change sequence
    16. (catch) [3][P][+][G]
      0
      HTC
      -1
      19
      0
    17. (catch) [1][P][+][G]
      55
      HTC
      -1
      down
      0
    18. (catch) [4][P][+][G]
      50
      HTC
      -1
      down
      0
    19. (change) [P][+][G]
      60
      HTC
      -2
      down
      0
    20. (change) [6][P][+][G]
      0
      HTC
      0
      20
      0
      Opponent Recovers Back Turned
    21. (change) [3][P][+][G]
      65
      HTC
      0
      down
      0
    22. 70
      HTC
      -2
      down
      0
    23. 0
      HCT
      change
      0
      Continue with Change sequence
    24. 50
      HCT
      down
      0
      Recovers Down on miss. Damage: 60 pts on back hit
    25. 30
      HCT
      down
      0
      Damage: 50 pts on back hit
    26. (facing wall) [3][P][+][G]
      70
      HWT
      down
      down
      0
    27. (facing wall) [4][3][P][+][G]
      75
      HWT
      down
      down
      0
    28. (right side) [P][+][G]
      50
      HST
      0
      down
      0
    29. (left side) [P][+][G]
      50
      HST
      0
      down
      0
    30. (right side) [4][6] (or [6][4]) [P][+][G]
      60
      HST
      0
      down
      0
    31. (left side) [4][6] (or [6][4]) [P][+][G]
      60
      HST
      0
      down
      0
    32. (back) [P][+][G]
      70
      HBT
      down
      0
    33. (back) [2][P][+][G]
      80
      HBT
      down
      0
    34. (head crumble) [4][1][2][3][6][P][+][G]
      45
      HT
      down
      0
    35. (head crumble) [4][1][2][3][6][P][+][G] (fastest input)
      55
      HT
      down
      0
    36. (back head crumble) [4][1][2][3][6][P][+][G]
      55
      HT
      down
      0
    37. (back head crumble) [4][1][2][3][6][P][+][G] (fastest input)
      65
      HT
      down
      0
    38. (opponent crouch) [2][P][+][K][+][G]
      45
      LT
      0
      down
      0
      Recovers Side Turned after throw escape
    39. (opponent crouch) [3][P][+][K][+][G]
      60
      LT
      0
      down
      0
      Recovers Side Turned after throw escape
    40. (opponent crouch) [3][3][P][+][K][+][G]
      70
      LT
      0
      down
      0
      Recovers Side Turned after throw escape
    41. (opponent crouch) [1][P][+][K][+][G]
      60
      LT
      -2
      down
      0
      Recovers Back Turned after throw escape
    42. (opponent crouch) [1][1][P][+][K][+][G]
      75
      LT
      0
      down
      0
      Recovers Side Turned after throw escape
    43. (right side, opponent crouch) [1] or [2] or [3] [P][+][K][+][G]
      70
      LST
      0
      down
      0
    44. (left side, opponent crouch) [1] or [2] or [3] [P][+][K][+][G]
      70
      LST
      0
      down
      0
    45. (back, opponent crouch) [P][+][K][+][G]
      80
      LBT
      down
      0
    46. 60
      LT
      -2
      down
      0
      Recovers Back Turned after throw escape
    47. (R.A.W) [P][+][G]
      0
      HCT
      15
      catch
      0
      Continue with Catch sequence
    48. (defensive move) [P][+][K]
      50
      HCT
      -1
      down
      0
      Catch Throw and Throw Escape depends on front, side or back position. 50 ~ 70 Damage. Ukemi possible for front/side variant only.
    49. (opponent down, face up) [2][P][+][G]
      0
      DT
      0
      10
      0
      Recovers Side Turned after throw escape
    50. (opponent down, face down) [2][P][+][G]
      0
      DT
      0
      14
      0
      Opponent Recovers Back Turned
    51. (opponent down, face up feet towards) [3][P][+][G]
      35
      DT
      0
      down
      0
    52. (opponent down, face up head towards) [3][P][+][G]
      35
      DT
      0
      down
      0
    53. (opponent down, face up right side) [3][P][+][G]
      35
      DT
      0
      down
      0
    54. (opponent down, face up left side) [3][P][+][G]
      35
      DT
      0
      down
      0
    55. (opponent down, face down feet towards) [3][P][+][G]
      35
      DT
      0
      down
      0
    56. (opponent down, face down head towards) [3][P][+][G]
      35
      DT
      0
      down
      0
    57. (opponent down, face down right side) [3][P][+][G]
      35
      DT
      0
      down
      0
    58. (opponent down, face down left side) [3][P][+][G]
      35
      DT
      0
      down
      0
  • Rising Attacks
    1. (face down feet towards) [K][K][K]
      20
      M
      -6
      3
      5
      any
      0
    2. (face down feet towards, delay) [K][K][K]
      20
      M
      -15
      2
      4
      none
      0
    3. (face down feet towards, side roll) [K][K][K]
      20
      M
      -6
      3
      5
      any
      0
    4. (face down feet towards, side roll, delay) [K][K][K]
      20
      M
      -15
      2
      4
      none
      0
    5. (face down feet towards, back roll) [K][K][K]
      20
      M
      -15
      6
      9
      back
      0
    6. (face down head towards) [K][K][K]
      20
      M
      -6
      3
      6
      none
      0
    7. (face down head towards, delay) [K][K][K]
      20
      M
      -15
      2
      4
      none
      0
    8. (face down head towards, side roll) [K][K][K]
      20
      M
      -6
      3
      5
      back
      0
    9. (face down head towards, side roll, delay) [K][K][K]
      20
      M
      -15
      2
      4
      none
      0
    10. (face down head towards, back roll) [K][K][K]
      20
      M
      -15
      2
      4
      none
      0
    11. (face up feet towards) [K][K][K]
      20
      M
      -6
      3
      5
      none
      0
    12. (face up feet towards, delay) [K][K][K]
      20
      M
      -15
      2
      4
      none
      0
    13. (face up feet towards, side roll) [K][K][K]
      20
      M
      -6
      3
      5
      none
      0
    14. (face up feet towards, side roll, delay) [K][K][K]
      20
      M
      -15
      2
      4
      none
      0
    15. (face up feet towards, back roll) [K][K][K]
      20
      M
      -15
      2
      4
      none
      0
    16. (face up head towards) [K][K][K]
      20
      M
      -6
      3
      6
      back
      0
    17. (face up head towards, delay) [K][K][K]
      20
      M
      -15
      6
      9
      back
      0
    18. (face up head towards, side roll) [K][K][K]
      20
      M
      -6
      3
      6
      back
      0
    19. (face up head towards, side roll, delay) [K][K][K]
      20
      M
      -15
      6
      9
      back
      0
    20. (face up head towards, back roll) [K][K][K]
      20
      M
      -15
      6
      9
      back
      0
    21. (face down feet towards) [2_][K][K][K]
      20
      L
      -14
      cr.f
      cr.f
      any
      0
    22. (face down feet towards, delay) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    23. (face down feet towards, side roll) [2_][K][K][K]
      20
      L
      -3
      4
      6
      none
      0
    24. (face down feet towards, side roll, delay) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    25. (face down feet towards, back roll) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    26. (face down head towards) [2_][K][K][K]
      20
      L
      -10
      cr.f
      cr.f
      any
      0
    27. (face down head towards, delay) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    28. (face down head towards, side roll) [2_][K][K][K]
      20
      L
      -6
      3
      6
      none
      0
    29. (face down head towards, side roll, delay) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    30. (face down head towards, back roll) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    31. (face up feet towards) [2_][K][K][K]
      20
      L
      -6
      1
      5
      none
      0
    32. (face up feet towards, delay) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    33. (face up feet towards, side roll) [2_][K][K][K]
      20
      L
      -6
      3
      6
      none
      0
    34. (face up feet towards, side roll, delay) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    35. (face up feet towards, back roll) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    36. (face up head towards) [2_][K][K][K]
      20
      L
      -6
      1
      4
      none
      0
    37. (face up head towards, delay) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    38. (face up head towards, side roll) [2_][K][K][K]
      20
      L
      6
      0
      3
      none
      0
    39. (face up head towards, side roll, delay) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    40. (face up head towards, back roll) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
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