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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Ducking
- Long Ducking
- Sway Back
- Slipping Right
- Slipping Left
- Phasing Turn
- Jump Attacks
- Back Turned Attacks
- Wall Attacks
- Down Attacks
- Reversals
- Neck Catch
- Throws
- Rising Attacks
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12H-9-84any0
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12M-8-8-5any0Can go to Last Shot
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18L23255-14-6cr.fback0
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16L-14-6-2any0
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10H-5-51any0to Ducking, or to Slipping
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17L-14-5-2back0
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14M-6-41any0
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17M14236-6-45any0to Ducking, or to Slipping
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16L16250-14-41any0
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or13L16249-14-40any0
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12M-8-41any0Can go to Last Shot
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18M17345-7-43any0
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24L1958-19-4downnone0
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14H-6-33any0to Ducking, or to Slipping
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16M17346-6-32any0
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18M16342-6-34any0
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16M15340-4-23any0
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20M17342-8-2downany0to Ducking, or to Slipping
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16M16340-6-21any0
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16M16241-4-12any0
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20M-12-16back0
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(counter hit)0HITcatch0To Neck Catch
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16,14M,M-16downdownany0
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18H-18downdownback0
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22H15336-304front0to Ducking, or to Slipping. Sober (DP - 1)
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(counter hit)0HITcatch0To Neck Catch
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20M16246-80downany0
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16M22248-6downdownany0
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14M-13downdownany0
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(counter hit)0HITcatch0To Neck Catch
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28M17354-15downdownany0Super Replay
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21M17244-807any0to Ducking, or to Slipping
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30M24557-13downdownany0
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20H-5downdownback0
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23M16245-607any0Recover Counter Hit: +1
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(counter hit)0HITcatch0To Neck Catch
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20H14340-6slamslamany0Sober (DP - 1). Super Replay
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20H233451cr.hcr.hany0to Ducking, or to Slipping
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15H-9slamslamany0Sober (DP - 1)
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15H-9slamslamany0Sober (DP - 1)
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15H-9slamslamany0Sober (DP - 1)
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20H-1cr.hcr.hfront0Sober (DP - 1)
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18M-13downdownany0Sober (DP - 1)
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23H1746-50downnone0
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21L-22downdownnone0
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17M-807any0to Ducking, or to Slipping. Continue with sequence.
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25M17350-9stumblestumbleany0Super Replay
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20M-1213any0Sober (DP - 1)
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15M*-613any0to Ducking, or to Slipping
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20H-61slamany0Sober (DP - 1)
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16M-816any0
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16M-131stumbleany0to Ducking, or to Slipping
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16H*17243-62cr.hback0
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(defensive move)25M2054-1426none0
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25M16443-535any0Recovers Back Turned
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22M16640-3310any0Sober (DP - 1)
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20H-84downback0cancel
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9L*12130-547any0
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12H11226258any0
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12H11226258any0Advancing forward
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14H-259any0
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20H-4580Side Turned after hit. Sober (DP - 1)
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20H-4580Side Turned after hit. Sober (DP - 1)
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(offensive move)16M13241-358any0
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(offensive move)21M16252-1369any0
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(ducking)16M14240-6-14any0
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0to Sway Back, or to Slipping
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(ducking) (max charge)30M40366staggerdowndownany0Sober (DP - 2)
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(ducking) (counter hit)0HITcatch0To Neck Catch
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(ducking)25M1653-15downdownnone0
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(ducking)18M-142downany0
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(ducking)20M14337-327any0Charge attack
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(long ducking)10H-6-25any0to Ducking, to Sway Back, or to Slipping
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00or to Slipping
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(long ducking)10H-6downdownany0
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(long ducking)18M13342-8staggerstaggerany0
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(long ducking)16M-13slamslamany0
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(long ducking)27H19345staggerstaggerstaggerany0High Guard Stagger. Sober (DP - 1). Super Replay
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(long ducking)28M16349-7downdownany0
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(long ducking)10H12336-326any0
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(long ducking)25M17343-546any0Recovers Back Turned
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(sway back)16H-6-6-3any0to Ducking, or to Slipping
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(sway back)23L21360-17-6cr.fany0
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(sway back)18M-9-44front0
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(sway back)13H14236-4-20any0
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00to Ducking, or to Slipping
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(sway back) (guard or hit)15M-6slamslamfront0Sober (DP - 2)
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(sway back)20H233451cr.hcr.hany0to Ducking, or to Slipping
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(sway back)22M15346-131cr.sany0
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(sway back)14H12133-346any0to Ducking, or to Slipping
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(slipping right)14M18249-14-10-8any0To Slipping Left
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or (toward Brad's front)00to Ducking, to Sway Back, or (toward Brad's back) to Slipping Left, or (toward Brad's front) to Phasing Turn
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(slipping right)22M14240-6cr.scr.sany0
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(slipping right)10H-4cr.hcr.hany0
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(slipping right)25M17238-12cr.vany0
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(slipping left)14M17248-14-10-8any0To Slipping Left
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or (toward Brad's back)00to ducking, to Sway Back, or (toward Brad's front) to Slipping Right, or (toward Brad's back) to Phasing Turn
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(slipping left)20H12236-4cr.hcr.hany0Sober (DP - 1)
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(slipping left) (hit)0HITcatch0To Neck Catch
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(slipping left)25M234435812front0
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or00
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(phasing turn) (max charge)30Mstaggerdowndownany0
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(phasing turn)20L17356-18downdownany0
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(phasing turn)23H*15441-1cr.hcr.hany0Sober (DP - 1). Super Replay
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(phasing turn)18M19245-82staggerany0to Ducking, or to Slipping
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(phasing turn)20M-748any0Charge attack
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(phasing turn)12H14231358any0to Ducking, or to Slipping
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(asc)25M-9downdownany0
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(mid)25M-10downdownany0
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(asc or mid)25M-7downdownany0
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(desc)20M-64downany0
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(back turned)21M16343-6-23any0
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(back turned)25L1956-15downdownnone0
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(back turned)19H14440-4cr.hcr.hany0Recovers Back Turned. Sober (DP - 1)
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(back turned)18M16439-424any0
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(back turned)15H13333135back0Continue with sequence. Sober (DP - 1)
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(facing wall)30M5280staggercr.hcr.hnone0
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(opp. down)13Ddowndown0
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(opp. down)22Ddowndown0
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(MK, SK, MCR)25+a12145down0
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(ducking) (sabaki)20Mdown0
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(ducking) (LP)01103620~290
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(neck catch)30HTC0down0Side Turned after throw escape
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(neck catch)12 (20)HTC-2catch01st Hit. Damage after Position Change: 20pts
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(neck catch)12 (20)HTC-2catch02nd Hit. Damage after Position Change: 20pts
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(neck catch) or30HTC-2down03rd Hit or if performed as the 1st or 2nd Hit. Just Ukemi reduces damage to 20pts
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(neck catch)0HTC-2catch01st Position
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(neck catch)0HTC-2catch01st Position
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(neck catch)0HTC-2catch01st Position
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(position change, neck catch)0HTC-21802nd Position. Opponent Back Turned
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(position change, neck catch)0HTC-21802nd Position. Opponent Back Turned
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(position change, neck catch)0HTC-21802nd Position. Opponent Back Turned
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40HT120down0Side Turned after throw escape. Sober (DP - 1)
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30+5HT12-2down0Just Ukemi reduces damage.
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45HT120down0Side Turned after throw escape
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30HT12-2down0
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45+10HT120down0Just Ukemi reduces damage. Side Turned after throw escape
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0 (22)HT1200Wall hit inflicts damage. Side Turned after throw escape
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(right side)40HT120down0
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(left side)40HT120down0
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(back)50HT120down0
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(face down feet towards, delay)20L-15-32none0
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(face down feet towards, side roll, delay)20L-15-32none0
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(face down feet towards, back roll)20L-15-32none0
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(face down head towards, delay)20L-15-32none0
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(face down head towards, side roll, delay)20L-15-32none0
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(face down head towards, back roll)20L-15-32none0
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(face up feet towards, delay)20L-15-32none0
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(face up feet towards, side roll, delay)20L-15-32none0
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(face up feet towards, back roll)20L-15-32none0
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(face up head towards, delay)20L-15-32none0
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(face up head towards, side roll, delay)20L-15-32none0
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(face up head towards, back roll)20L-15-32none0
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(face down head towards)20L-602none0
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(face up head towards, side roll)20L-603none0
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(face down feet towards)20L-613none0
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(face up feet towards)20L-615none0
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(face up head towards)20L-614none0
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(face down feet towards, delay)20M-1524none0
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(face down feet towards, side roll, delay)20M-1524none0
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(face down head towards, delay)20M-1524none0
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(face down head towards, side roll, delay)20M-1524none0
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(face down head towards, back roll)20M-1524none0
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(face up feet towards, delay)20M-1524none0
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(face up feet towards, side roll, delay)20M-1524none0
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(face up feet towards, back roll)20M-1524none0
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(face down feet towards)20M-635any0
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(face down feet towards, side roll)20M-635any0
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(face down head towards)20M-636none0
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(face down head towards, side roll)20M-635back0
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(face up feet towards)20M-635none0
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(face up feet towards, side roll)20M-635none0
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(face up head towards)20M-636back0
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(face up head towards, side roll)20M-636back0
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(face down head towards, side roll)20L-636none0
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(face up feet towards, side roll)20L-637none0
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(face down feet towards, side roll)20L-346none0
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(face down feet towards, back roll)20M-1569back0
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(face up head towards, delay)20M-1569back0
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(face up head towards, side roll, delay)20M-1569back0
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(face up head towards, back roll)20M-1569back0
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