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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Gokuushicchi
- Warikomi
- Cancel Moves
- Jump Attacks
- Back Turned Attacks
- Down Attacks
- Throws
- Rising Attacks
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0
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N0Recovers back turned.
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115410Sabaki versus HP, HK, LP.
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0
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0
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9L*12130-547any0
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10H10225258any0
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10H10225258any0Advancing forward.
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10H-4-32any0Warikomi and Cancel Actions possible.
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10,10M,M22263-5downdownany0
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10,12M,M23258-5downdownany0
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10L*-8-61any0Warikomi and Cancel Actions possible.
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12H-6-42any0Warikomi and Cancel Actions possible.
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12H-8-62any0Warikomi and Cancel Actions possible.
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12H-6-14any0Warikomi and Cancel Actions possible.
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12H13233-367any0
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13H*16239-226any0
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14M-8-63any0Warikomi and Cancel Actions possible.
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15M-516any0Crouch stagger
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15M-8-31any0Warikomi and Cancel Actions possible.
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15L16347-14-60any0
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15L22247-6-4cr.fany0
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(defensive move)15,10M,M1861-14downdownnone0
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16M17343-624any0Warikomi and Cancel Actions possible.
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16M16341-5-15any0Warikomi and Cancel Actions possible.
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16M-11downdownany0
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16L-16-42any0
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16,14M,M17253-8downdownany0
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16,15M,M26567-8downdownany0
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16L-15-2cr.fany0
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16M15241-6-23any0Warikomi and Cancel Actions possible.
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16M-14downdownany0
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16H15337-21216any0Sober (DP-1).
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16H*-435front0
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16H*19346-5stumblestumbleany0Sober (DP-1).
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(offensive move)16M13241-358any0Crouch stagger
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17M14236-507any0Crouch stagger
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17M18347-8downdownany0Warikomi and Cancel Actions possible.
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17L21356-14-36front0
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17M28559-12staggerstaggerany0
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18M19247-71cr.vany0
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18H19352-6slamslamany0
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(offensive move)18M16252-1369any0
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19H-447front0On hit, opponent Side Turned.
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20H-44downany0-cancel.
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20M-14stumblestumbleany0
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20L-17-3downnone0
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20M18255-14downdownback0
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20H20345-4slamslamany0Sober (DP-1).
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20H15244-3downdownany0-cancel.
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20H16343-536front0On hit, opponent Side Turned.
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20H20353-7stumblestumbleany0Sabaki versus HP, MP, HE, EL. Sabaki occurs at frames 1-15.
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(while standing)20M15958-23-12stumbleany0
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20M-15downdownany0
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20L-18downdownnone0
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20L3071-18downdownnone0
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20L2465-18-6downnone0
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21H15440-526back0Recovers back turned.
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23H-11downdownback0
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23M18344-6-17any0Crouch stagger
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23M18255-15downdownany0
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23M17254-15downdownany0
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25H-9downdownnone0
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25H-5downdownnone0Sober (DP-1).
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25M21255-8slamslamany0
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25M43272-9downdownany0
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25M46473staggerslamslamback0-cancel. Sober (DP-1).
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25H30459-526back0Warikomi and Cancel Actions possible.
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25H-5downdownnone0Sober (DP-1).
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25H1747-428none0Recovers back turned.
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0- steps forward, or - sidesteps.
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(Gokuu Shicchi)0
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(Gokuu Shicchi)10,12,12M151263-8downdownany0Sober (DP-1) requires all three hits to connect.
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(Gokuu Shicchi)17M18347-8downdownany0Warikomi and Cancel Actions possible. Continue with technique series.
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0Warikomi Actions possible.
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0Warikomi Actions possible.
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0Warikomi Actions possible.
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0Warikomi Actions possible.
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12H-14downdownany0
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17H*-349none0Sober (DP-1). Opponent Back Turned on hit.
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(Zenkuuhon)17M1244016downany0Fastest input includes 20 frames of Zenkuuhon motion.
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18H19248-6downdownany0
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18L*25366-19staggercr.fany0Standing Guard Stagger.
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(Zenkuuhon)18M13443-8slamslamany0Sober (DP-1). Fastest input includes 28 frames of Zenkuuhon motion.
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(Enkou Nyuudou)18M19353-13cr.hcr.hany0Sober (DP-1).
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(Enkou Nyuudou)19L1959-18-5downnone0
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20M30461-7downdownany0Sober (DP-1).
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(hit)20Hdown0Sober (DP-1).
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(Zenkuuhon)20M16343-7stumblestumbleany0Fastest input includes 36 frames of Zenkuuhon motion.
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(Enkou Nyuudou)21M20143-6-18any0
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22H2046-247none0Sober (DP-1).
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(Zenkuuhon)22L1856-15downdownnone0Fastest input includes 36 frames of Zenkuuhon motion.
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18H232-15downdownany0
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(desc)20M-64downany0
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(mid)25M-10downdownany0
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(mid)25M-7downdownany0
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(back turned)115410Recovers back turned. Sabaki versus HP, HK, LP.
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(back turned)12H12225147any0Continue with technique series.
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(back turned)16M15240-437any0Crouch stagger
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(back turned)17L17244-6-34front0
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(back turned)18L17244-626any0Recovers back turned.
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(back turned)20M18451-12slamslamany0
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(back turned)20L1853-15downdownnone0
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(back turned)20M16343-448any0Recovers back turned.
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(back turned)26M23378-29downdownany0
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(opponent downed)10Ddowndowndown0
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(opponent downed)22Ddowndowndown0
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HTC110Opponent side turned.
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HTC110Opponent back turned.
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25HT0stagger0Recovers back turned, Eileen side turned after throw escape.
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(right side)25HST080Opponent side turned.
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40HT-2down0Ukemi possible. Sober (DP-1).
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(back)40HBTdown0
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45HT-3down0Ukemi possible. Eileen back turned after throw escape.
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45HTCdown0Ukemi possible.
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(left side)45HST0down0
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(Zenkuuhon)46+5HCTdown0Sober (DP-1). Just Ukemi reduces damage.
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50HT-2down0Ukemi possible. Sober (DP-1).
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55HT-3down0Eileen back turned after throw escape.
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(face down feet towards)20M-635back0
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(face down feet towards, delay)20M-1524none0
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(face down feet towards, side roll)20M-635back0
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(face down feet towards, side roll, delay)20M-1524back0
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(face down feet towards, back roll)20M-1569back0
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(face down head towards)20M-636none0
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(face down head towards, delay)20M-1524none0
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(face down head towards, side roll)20M-635back0
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(face down head towards, side roll, delay)20M-1524none0
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(face down head towards, back roll)20M-1524none0
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(face up feet towards)20M-635none0
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(face up feet towards, delay)20M-1524none0
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(face up feet towards, side roll)20M-635none0
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(face up feet towards, side roll, delay)20M-1524none0
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(face up feet towards, back roll)20M-1524none0
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(face up head towards)20M-636back0
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(face up head towards, delay)20M-1569back0
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(face up head towards, side roll)20M-636back0
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(face up head towards, side roll, delay)20M-1569back0
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(face up head towards, back roll)20M-1569back0
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(face down feet towards)20L-613none0
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(face down feet towards, delay)20L-15-32none0
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(face down feet towards, side roll)20L-346none0
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(face down feet towards, side roll, delay)20L-1532none0
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(face down feet towards, back roll)20L-15-32none0
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(face down head towards)20L-602none0
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(face down head towards, delay)20L-15-32none0
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(face down head towards, side roll)20L-636none0
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(face down head towards, side roll, delay)20L-15-32none0
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(face down head towards, back roll)20L-15-32none0
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(face up feet towards)20L-615none0
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(face up feet towards, delay)20L-15-32none0
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(face up feet towards, side roll)20L-636none0
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(face up feet towards, side roll, delay)20L-15-32none0
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(face up feet towards, back roll)20L-15-32none0
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(face up head towards)20L-614none0
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(face up head towards, delay)20L-15-32none0
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(face up head towards, side roll)20L-603none0
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(face up head towards, side roll, delay)20L-15-32none0
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(face up head towards, back roll)20L-15-32none0
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