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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- BokuTai Attacks
- MeiShouHo Attacks
- Jump Attacks
- Back Turned Attacks
- Wall Attacks
- Down Attacks
- Reversals
- Throws
- Rising Attacks
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10H-6-30any0
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12H-8-8-2any0
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14H*-458any0Recovers Back Turned
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18H-9-25none0
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25L-17downdownnone0
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33H-14downdownnone0
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25L-19downdownnone0
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20M-21-10-4any0
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10M*-12-8-8any0
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20M-14downdownany0
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20H-6-3downback0to Bokutai stance
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16H-8-24any0
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16H-16downdownany0
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16M-1246any0
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20H*-13downdownnone0Charge Attack
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(max charge)38Mstaggerdowndownany0Maximum Charge. Sober (DP - 2)
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(during charge)0Cancel
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(during charge)0Cancel to Back Turned
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(during charge)0Cancel to Crouch
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8H-4-24any0Continue with sequence
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25M-13slamslamany0
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12L*-13-13-5any0Recovers High. to Bokutai stance
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20H*-13downdownnone0Charge Attack. During charge, press or or to cancel.
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(max charge)38Mstaggerdowndownany0Sober (DP - 2)
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14M-130downany0Sober (DP - 1)
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10H-7-42any0
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33H-14downdownnone0
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25L-19downdownnone0
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or20M-21-10-4any0
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15M-12downdownany0
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16M-1324any0
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16H*-435front0
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or19H-5downdownnone0
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12H-4-25any0
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25M-4downdownany0
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22M-20downdownany0
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25H*2149-558none0Opponent Side Turned after hit. Recovers Back Turned. Sober (DP - 1)
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20,12M,M2050-11downdownany0
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25~35H2053-7downdownnone0Sober (DP - 2). Damage increases with distance
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20L2463-18downdownnone0
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21L2061-20-6downnone0
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30M-9downdownany0
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(defensive move)25M2158-16downdownnone0
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14H14133-405back0Recovers Back Turned
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or9L*12130-547any0
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16H22152-12downdownany0Sober (DP - 2)
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or10L14146-14-6-2any0
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10H10225258any0
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10H10225258any0Advancing forward
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16M14237-516any0
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20M16246-84downany0
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12L21246-9-83any0Recovers High. to Bokutai stance
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20H14246-9downdownany0
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20H17248-8staggerstaggerany0
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21M16243-608any0Crouch Stagger
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30M16257-13downdownany0
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30M15256-13downdownany0
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17M15239-526any0
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17M14238-526any0
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20L29257-51cr.fany0to Bokutai stance. -cancel
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22M35261-26cr.sany0Charge Attack
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(max charge)45M55281staggercr.scr.sany0Maximum Charge
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(offensive move)16M13241-358any0Crouch Stagger
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(offensive move)21M16252-1369any0
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20M14343-8-13any0
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16H19343-4-13any0Sabaki (4-13) vs. HP, HE, MP, EL. Sober (DP - 1)
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18M16343-5-15any0
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18M183421513any0Force Crouch
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25M254484710any0
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18M17442-547any0
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(while standing)25M15447-8downdownany0
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21M18445-8-33any0Recovery Counter Hit: +1. Crouch Guard Stagger.
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21H15440-527back0Recovers Back Turned
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15L17451-13-51any0to recover Back Turned
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(while standing)21M16442-64staggerany0Recovers Back Turned.
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25M32465-4downdownany0
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20,12M,M20554-6downdownany0Recovers Back Turned
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19M17645-6-21back0to Bokutai stance
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22M16759-23-9stumbleany0
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(run)20~45H33763downdowndownany0High Unblockable. Damage decreases with distance
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or10L201472(73)-40downdownfront0Auto-throw on hit and damage: +20. Exe: 72 (back side), 73 (front side)
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(bokutai)12H-8-8-2any0Continue with sequence
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(bokutai)23L2159-17downdownnone0
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(bokutai)30M2downdownany0Sabaki (11-39) vs HP, HE, HK, MP, EL, MK, SK, KN
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(bokutai)8M17334-324any0
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(bokutai)10,10M,M29355-8downdownany0
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(bokutai)20M20453-13downdownany0Crouch Hit: Stumble
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0Recovers Back Turned.
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(meishouhou)10,10M,M16111616any0To Bokutai stance. Recovers Low
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(meishouhou)5,(10),5,(M,M177any0To Bokutai stance. Force Crouch. Recovers Low.
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(meishouhou)20M-15downcr.sany0Sober (DP - 2)
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(meishouhou)23L2355-15downdownany0
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(meishouhou)12,10M,M-511back0
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(meishouhou)23L-17downdownnone0
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(meishouhou)20M22753-5-7downfront0
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(asc)25M-9downdownany0
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(mid)25M-10downdownany0
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(asc)18M-847any0
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(mid)20M-56downany0
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(desc)20M-64downany0
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(back turned) (hit)25HITdown0Sober (DP - 2)
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(back turned)20L22-15downdownnone0Recovers High
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(back turned)any0To MeiShouHo stance. Recovers Back Turned.
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(back turned)12H12133-5-42back0Continue with sequence
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(back turned)12L20246-9-60any0Continue with sequence. Recovers High. to Bokutai stance
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(back turned)15M14237-246any0Remains Back Turned. Crouch Stagger.
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(back turned)17M16246-6-21any0
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(back turned)21M15447-12downdownany0
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(back turned)30M275494downdownany0Remains Back Turned. Need to Buffer in Command
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(back turned)30M265494downdownany0Remains Back Turned. Need to Buffer in Command
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(facing wall)30M4481stagger99none0
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(facing wall)0
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(opponent down)10Ddowndown0
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(opponent down)22Ddowndown0
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(opponent down)25Ddowndown0
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(HP or MP) or25+a11030down0
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(HK or MK) or25+a11030down0
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(versus Pai's HK or MK Reversal)2011030down0
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(HE or EL) or30+a11030down0
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(SK)25+a11030down0
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(KN)25+a11030down0
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(HP or MP) or5+a11635stagger0
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(left HK or MK) or5+a11635stagger0
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(right HK or MK) or5+a11635stagger0
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(right HE or EL) or5+a11635stagger0
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(left HE or EL) or5+a11635stagger0
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(right SK)5+a11635stagger0
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(left SK)5+a11635stagger0
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(right KN)5+a11635stagger0
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(left KN)5+a11635stagger0
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40HT0down0Recovers Side Turned after throw escape
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45HT0down0Sober (DP - 1). Recovers Side Turned after throw escape
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50HT0down0Recovers Side Turned after throw escape
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10HT0120Recovers Side Turned after throw escape
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15HT090Recovers Side Turned after throw escape
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40HT0down0Ukemi possible. Recovers Side Turned after throw escape
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25HT070Recovers Side Turned after throw escape
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10HT-2stagger0
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45+10HT-2down0Just Ukemi reduces damage
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0HT090Opponent Back Turned. Recovers Side Turned after throw escape
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25HT040Opponent Side Turned. Recovers Side Turned after throw escape
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60HT0down0Recovers Side Turned after throw escape
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(back to wall)60HWT0down0Recovers Side Turned after throw escape
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(right side)40HST0down0Ukemi possible
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(left side)40HST0down0Ukemi possible
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(back)0HBT210
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(back)30HTCslamslam0
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(opponent crouch)45LT-2down0
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(opponent crouch)0LT-2140
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(opponent crouch)35LT-2stagger0Sober (DP - 1)
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(right side, opponent crouch) or40LST0down0Ukemi possible
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(left side, opponent crouch) or40LST0down0Ukemi possible
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(back, opponent crouch) or0LBT210
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(face down feet towards)20M-635any0
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(face down feet towards, delay)20M-1524none0
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(face down feet towards, side roll)20M-635any0
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(face down feet towards, side roll, delay)20M-1524none0
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(face down feet towards, back roll)20M-1569back0
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(face down head towards)20M-635none0
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(face down head towards, delay)20M-1524none0
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(face down head towards, side roll)20M-635back0
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(face down head towards, side roll, delay)20M-1524none0
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(face down head towards, back roll)20M-1524none0
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(face up feet towards)20M-635none0
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(face up feet towards, delay)20M-1524none0
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(face up feet towards, side roll)20M-635none0
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(face up feet towards, side roll, delay)20M-1524none0
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(face up feet towards, back roll)20M-1524none0
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(face up head towards)20M-636back0
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(face up head towards, delay)20M-1569back0
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(face up head towards, side roll)20M-636back0
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(face up head towards, side roll, delay)20M-1569back0
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(face up head towards, back roll)20M-1569back0
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(face down feet towards)20L-613none0
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(face down feet towards, delay)20L-15-32none0
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(face down feet towards, side roll)20L-346none0
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(face down feet towards, side roll, delay)20L-15-32none0
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(face down feet towards, back roll)20L-15-32none0
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(face down head towards)20L-1013back0
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(face down head towards, delay)20L-15-32none0
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(face down head towards, side roll)20L-636none0
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(face down head towards, side roll, delay)20L-15-32none0
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(face down head towards, back roll)20L-15-32none0
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(face up feet towards)20L-615none0
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(face up feet towards, delay)20L-15-32none0
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(face up feet towards, side roll)20L-636none0
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(face up feet towards, side roll, delay)20L-15-32none0
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(face up feet towards, back roll)20L-15-32none0
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(face up head towards)20L-614none0
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(face up head towards, delay)20L-15-32none0
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(face up head towards, side roll)20L-603none0
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(face up head towards, side roll, delay)20L-15-32none0
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(face up head towards, back roll)20L-15-32none0
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