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Aoi Umenokouji

Virtua Fighter 5 Final Showdown (Ver.A) Command List

  • Normal
    1. 10
      H
      13
      3
      40
      -9
      -8
      -5
      any
      0
    2. 10
      L
      14
      1
      49
      -15
      -6
      -2
      any
      0
    3. 20
      L
      20
      4
      61
      -18
      -6
      down
      none
      0
      Sundome options possible; [P][+][K][+][G] to Tenchi In'yō; Recovery CH: -6F
    4. 16
      M
      19
      3
      47
      -6
      -5
      3
      back
      0
      Sundome options possible; Opponent crouching (H: 6F ; CH: 6F)
    5. 16
      L
      16
      2
      50
      -14
      -4
      -2
      any
      0
    6. 10
      H
      9
      2
      30
      -7
      -3
      1
      any
      0
    7. 18
      M
      21
      2
      52
      -9
      -3
      down
      any
      1
      Sundome options possible
    8. 16
      H
      23
      2
      49
      -4
      -2
      4
      *
      0
      Sundome options possible; After Sundome, recovers back turned; Evade away from attack
    9. 18
      M
      16
      3
      50
      -13
      -2
      2
      any
      0
    10. 16
      L
      23
      3
      55
      -9
      -2
      down
      front
      0
    11. 18
      H
      14
      3
      42
      -4
      -2
      2
      back
      0
    12. 20
      M
      18
      2
      46
      -8
      -2
      down
      any
      0
      [P][+][K][+][G] to Tenchi In'yō
    13. 15
      M
      15
      3
      45
      -6
      -2
      4
      any
      0
      Recovers Back Turned
    14. 21
      M
      22
      2
      54
      -7
      -2
      1
      any
      0
      Sabaki
    15. 21
      M
      23
      3
      58
      -13
      -1
      6
      any
      0
      Sundome options possible
    16. 15
      H
      19
      3
      47
      -5
      -1
      6
      front
      0
      Sundome options possible
    17. 15
      M
      16
      3
      47
      -6
      -1
      5
      any
      0
      Sundome options possible; Opponent crouching (H: Stagger)
    18. 19
      M
      19
      2
      49
      -9
      -1
      down
      any
      0
      Sundome options possible
    19. 10
      H
      15
      3
      45
      -6
      -1
      3
      any
      0
    20. 21
      M
      18
      2
      45
      -6
      -1
      down
      any
      0
      Opponent crouching (H: Stagger)
    21. 10
      H
      21
      2
      47
      -6
      -1
      down
      any
      1
      Super Replay; Sundome options possible
    22. [3] or [9][P][+][K]
      16
      H
      23
      2
      49
      -4
      -1
      4
      *
      0
      Sundome options possible; After Sundome, recovers back turned; Evade away from attack
    23. 21
      M
      23
      3
      58
      -13
      -1
      6
      any
      0
      Sundome options possible
    24. 20
      M*
      19
      2
      52
      -13
      down
      down
      any
      0
      [P][+][K][+][G] to Tenchi In'yō
    25. 20
      L
      19
      4
      60
      -18
      down
      down
      none
      0
      Sundome options possible; [P][+][K][+][G] to Tenchi In'yō
    26. 18
      M
      20
      1
      54
      -13
      down
      down
      back
      1
      Sundome options possible; Against Taka, -3 on hit.
    27. 0
      Special
      0
      0
      34
      0
      Recovers Back Turned
    28. 20
      H
      16
      3
      47
      -9
      down
      down
      back
      0
    29. 16
      M
      14
      2
      36
      -4
      0
      7
      any
      0
      Opponent crouching (H: 6F)
    30. 40
      AT
      0
      0
      0
      1
      On Successful Sabaki
    31. [4][6][P] (2nd Strike, Hit) [P][+][G]
      30
      AT
      0
      0
      0
      1
    32. 14
      H
      16
      2
      33
      -2
      0
      5
      any
      0
      Recovers Back Turned
    33. 16
      M
      13
      2
      39
      -4
      0
      stagger
      any
      0
      Super Replay; Opponent crouching (H: Stagger)
    34. [2_][3][P] (hit) [P][+][G]
      35
      AT
      0
      0
      0
      0
    35. 20
      H
      13
      3
      50
      -16
      down
      down
      any
      0
    36. 20
      M
      18
      3
      54
      -13
      down
      down
      any
      0
      Super Replay
    37. 17
      H*
      16
      3
      42
      -4
      stagger
      stagger
      back
      0
    38. 21
      M
      17
      3
      44
      -6
      0
      8
      any
      0
      Opponent crouching (H: 8F); Recovery CH: 2F
    39. 18
      M
      21
      2
      52
      -10
      down
      down
      back
      1
      Sundome options possible; Against Taka, -3 on hit.
    40. 20
      H
      20
      2
      50
      -9
      down
      down
      any
      1
    41. 20
      M
      18
      2
      53
      -15
      down
      down
      any
      0
      Sundome options possible
    42. 20
      M
      23
      2
      49
      -6
      down
      down
      any
      0
    43. 20
      H
      19
      3
      52
      -13
      down
      down
      any
      1
      Sundome options possible
    44. 21
      M
      14
      3
      37
      down
      down
      0
      Super Replay (successful Sabaki)
    45. 0
      Special
      0
      0
      34
      0
      Recovers Back Turned
    46. 23
      M
      18
      3
      51
      -13
      down
      down
      any
      0
      Sundome options possible; [P][+][K][+][G] to Tenchi In'yō
    47. 20
      M
      23
      3
      52
      -8
      down
      down
      any
      1
    48. 20
      M
      22
      2
      54
      -6
      down
      down
      any
      0
      Sabaki
    49. 20
      M
      14
      2
      41
      down
      down
      any
      0
    50. 25
      M
      16
      2
      46
      -7
      down
      down
      any
      0
      Super Replay
    51. 16
      M
      16
      2
      43
      -7
      1
      down
      any
      0
    52. 19
      H
      17
      2
      46
      -2
      2
      4
      none
      0
      [P][+][K][+][G] to Tenchi In'yō; Recovers Back Turned
    53. 15
      M
      6
      3
      32
      -6
      2
      4
      any
      0
    54. 10
      H
      15
      2
      40
      -4
      3
      5
      any
      0
    55. 20
      M
      20
      3
      49
      -6
      3
      8
      any
      0
    56. 12
      H
      13
      3
      36
      -1
      3
      6
      back
      0
    57. 16
      M
      15
      3
      43
      -5
      3
      stagger
      any
      0
    58. 18
      H
      14
      2
      43
      -4
      4
      down
      any
      0
    59. 9
      L*
      12
      1
      33
      -5
      4
      7
      any
      0
    60. 15
      M
      15
      2
      40
      -2
      4
      8
      any
      0
    61. 20
      M
      21
      4
      49
      -3
      4
      down
      any
      1
    62. 10
      H
      12
      2
      27
      2
      5
      8
      any
      0
    63. 10
      H
      12
      2
      27
      2
      5
      8
      any
      0
      Steps in; Has same options as [P]
    64. 15
      M
      20
      3
      52
      -10
      5
      down
      any
      1
    65. 21
      M
      17
      2
      46
      -6
      6
      9
      front
      0
      Sundome options possible
    66. 21
      M
      25
      2
      57
      -7
      6
      down
      any
      1
      Sabaki
    67. 22
      H
      25
      5
      52
      -2
      6
      9
      none
      1
    68. 10
      M
      17
      1
      21
      8
      12
      16
      any
      0
  • Tenchi In'yō
    1. 0
      Special
      0
      0
      15
      0
      High and Mid Inashi; hold [P][+][K][+][G] to maintain stance
    2. (Tenchi In'yō) [6]
      0
      Special
      0
      0
      38
      0
    3. (Ryū'in) [P]
      20
      M
      16
      3
      46
      -8
      down
      down
      any
      1
    4. (Tenchi In'yō) [4]
      0
      Special
      0
      0
      39
      0
      Recovers Back Turned
    5. (Ryūka) [P]
      20
      H
      26
      3
      53
      15
      down
      down
      any
      1
    6. (Ryūka) [K]
      23
      M
      26
      3
      56
      -7
      down
      down
      any
      0
    7. (Ryūka) [K][+][G]
      24
      L
      28
      3
      66
      -16
      down
      down
      none
      0
    8. (Tenchi In'yō) [2] or [8]
      0
      Special
      0
      0
      35
      0
    9. (Tenchi In'yō) [2] or [8][P]
      20
      M
      20
      2
      50
      -9
      down
      down
      0
      Super Replay; Crumple on Hit; Input to Aoi's front side - Execution: 21F Total: 51F
    10. (Ryū'in) [K]
      21
      L
      18
      3
      55
      -15
      4
      down
      any
      0
  • Sundome
    1. (Sundome) (hold [G]) [P]
      15
      H
      15
      2
      41
      -2
      -1
      4
      any
      0
      Option not available after technqiues in which Sundome cause Aoi to recover back turned
    2. (Sundome) (hold [G]) [P] (hit)
      30
      AT
      0
      0
      0
      1
    3. (Sundome) (hold [G]) [K]
      21
      M
      15
      2
      41
      -4
      4
      8
      any
      0
      Option not available after technqiues in which Sundome cause Aoi to recover back turned; Opponent crouching (H: Stagger)
  • Jumping
    1. (ascending) [K]
      25
      M
      28
      0
      0
      -5
      down
      down
      any
      0
    2. (descending) [K]
      21
      L
      46
      3
      0
      -15
      4
      down
      any
      0
    3. (ascending) [P]
      10
      H
      26
      0
      0
      -4
      5
      9
      any
      0
    4. (descending) [P]
      20
      M
      41
      3
      0
      -5
      11
      11
      any
      0
  • Back Turned
    1. (back turned) [2_][K]
      12
      L
      21
      2
      54
      -14
      -6
      0
      any
      0
    2. (back turned) [2][K]
      16
      L
      14
      3
      48
      -14
      -4
      -2
      any
      0
      Has same options as [2][K]
    3. (back turned) [P][+][K][P]
      10
      H
      16
      4
      42
      -6
      -4
      0
      back
      0
    4. (back turned) [2][K][+][G]
      20
      L
      22
      4
      63
      -16
      -4
      down
      none
      0
      Sundome options possible; [P][+][K][+][G] to Tenchi In'yō; Recovery CH: -6F
    5. (back turned) [P][+][K]
      16
      M
      16
      2
      41
      -7
      -3
      1
      any
      0
    6. (back turned) [P][+][K][P][4][P]
      18
      M
      22
      3
      52
      -6
      -2
      4
      any
      0
      Recovers Back Turned
    7. (back turned) [K]
      20
      H
      13
      3
      42
      -6
      down
      down
      any
      0
    8. (back turned) [P][+][K][P][4][P][P]
      20
      M
      18
      2
      51
      -13
      down
      down
      any
      0
      Sundome options possible
    9. (back turned) [2] or [8][P][+][K][+][G]
      0
      Special
      0
      0
      46
      0
    10. (back turned) [2] or [8][P][+][K][+][G][P]
      19
      M
      21
      2
      50
      -8
      1
      down
      0
      Opponent crouching (H: Stagger)
    11. (back turned) [2][P]
      14
      L
      11
      3
      33
      -4
      2
      5
      any
      0
    12. (back turned) [P]
      10
      H
      12
      1
      24
      0
      5
      8
      any
      0
      Has same options as [P]; Recovery CH: 5F
    13. (back turned) [P][+][K][P][P]
      20
      H*
      19
      3
      40
      3
      6
      down
      any
      1
      Sundome options possible
    14. (back turned) [P][+][G]
      20
      HCT
      14
      1
      48
      11
      0
  • Opponent Down
    1. (opponent down) [3][P]
      10
      DA
      19
      2
      46
      any
      0
    2. (opponent down) [8][P]
      20
      DA
      0
      3
      0
      -17
      down
      down
      any
      0
    3. (opponent down, face up, feet) [2] or [3][P][+][G]
      26
      DT
      17
      1
      49
      0
    4. (opponent down, face up, head) [2] or [3][P][+][G]
      26
      DT
      17
      1
      49
      0
    5. (opponent down, face up, right or left) [2] or [3][P][+][G]
      26
      DT
      17
      1
      49
      0
    6. (opponent down, face down, feet) [2] or [3][P][+][G]
      26
      DT
      17
      1
      49
      0
    7. (opponent down, face down, head) [2] or [3][P][+][G]
      26
      DT
      17
      1
      49
      0
    8. (opponent down, face down, right or left) [2] or [3][P][+][G]
      26
      DT
      17
      1
      49
      0
  • Throws
    1. 40
      HT
      10
      1
      0
      0
    2. [6][P][+][G] ([4] or [2] or [8]to change throw direction)
      0
      HT
      10
      1
      0
      *1
      0
      *1: [6] - 15F / [2] or [8] - 12F / [4] - 11F; Input joystick direction to control throw direction; Damage on wall hit: 10
    3. 55
      HT
      10
      1
      0
      0
    4. 30
      HT
      10
      1
      0
      0
      0
    5. (chougarami or wakigarami) [6][2] or [4][2][P][+][G]
      20
      TC
      0
      0
      0
      0
    6. (chougarami or wakigarami) [6][8] or [4][8][P][+][G]
      35
      TC
      0
      0
      0
      0
    7. (yumigatame) [2][8][P][+][G]
      25
      TC
      0
      0
      0
      0
    8. (yumigatame) [8][2][P][+][G]
      26
      TC
      0
      0
      0
      0
    9. 50
      HT
      10
      1
      0
      0
    10. 55
      HT
      10
      1
      0
      1
    11. 42
      HT
      10
      1
      0
      0
    12. 45
      HT
      10
      1
      0
      0
    13. 60
      HT
      10
      1
      0
      1
    14. 40
      HT
      10
      1
      0
      0
    15. (taiboku taoshi) [4][1][2][3][6][K][+][G]
      25
      TC
      0
      0
      0
      0
    16. (opponent back to wall) [4][6][P][+][G]
      70
      HT
      10
      1
      0
      2
    17. (opponent right) [P][+][G]
      45
      HT
      10
      1
      0
      0
    18. (opponent left) [P][+][G]
      45
      HT
      10
      1
      0
      0
    19. (opponent back) [P][+][G]
      60
      HT
      10
      1
      0
      0
    20. (opponent crouching) [2][P][+][G]
      55
      LT
      0
      0
      0
      0
    21. (opponent crouching) [3][P][+][G]
      60
      LT
      0
      0
      0
      0
    22. (opponent crouching) [1][P][+][G]
      60
      LT
      0
      0
      0
      0
    23. (opponent crouching, right) [2][P][+][G]
      45
      LT
      0
      0
      0
      0
    24. (opponent crouching, left) [2][P][+][G]
      45
      LT
      0
      0
      0
      0
    25. (opponent crouching, back) [2][P][+][G]
      60
      LT
      0
      0
      0
      0
    26. 20
      HT
      10
      1
      0
      5
      0
  • Reversals
    1. [4] or [1][P][+][K] (against right high/mid punch)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    2. [4] or [1][P][+][K] (against left high/mid punch)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    3. [4] or [1][P][+][K] (against right high/mid kick)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    4. [4] or [1][P][+][K] (against left high/mid kick)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    5. [4] or [1][P][+][K] (against high/mid elbow)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    6. [1][P][+][K] (against right side kick)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    7. [1][P][+][K] (against left side kick)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    8. [1][P][+][K] (against right knee)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    9. [1][P][+][K] (against left knee)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    10. [1][P][+][K] (against somersault)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    11. [4] or [1] or [2][P][+][K] (against high/mid/low two hands)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    12. [4] or [1] or [2][P][+][K] (against high/mid/low two feet)
      0
      Rev
      1
      15
      30
      0
    13. [1][P][+][K] (against shoulder)
      30
      Rev
      1
      15
      30
      0
      Damage: 30+
    14. [4] or [1] or [2][P][+][K] (against high/mid/low head)
      30
      Rev
      1
      15
      30
      0
      Damage: 30+
    15. [1][P][+][K] (against back)
      30
      Rev
      1
      15
      30
      0
      Damage: 30+
    16. [2][P][+][K] (against low punch)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    17. [2][P][+][K] (against low kick)
      25
      Rev
      1
      15
      30
      0
      Damage: 25+
    18. (back turned) [6] or [3][P][+][K] (against high/mid punch)
      25
      Rev
      1
      14
      30
      0
      Damage: 25+
    19. (back turned) [6] or [3][P][+][K] (against high/mid kick)
      25
      Rev
      1
      14
      30
      0
      Damage: 25+
    20. (Tenchi In'yō) (against side kick)
      0
      Inashi
      0
      0
      0
      12
      0
    21. (Tenchi In'yō) (against high/mid punch/elbow)
      0
      Inashi
      0
      0
      0
      13
      0
    22. [4] or [1][P][+][K] (against high/mid circular kicks)
      0
      Rev
      1
      15
      30
      19
      0
    23. (Tenchi In'yō) (against knee)
      0
      Inashi
      0
      0
      0
      19
      0
    24. (on the ground, face up, head) [P][+][K] (against punch down attack)
      0
      Rev
      1
      14
      74
      20
      0
    25. (on the ground, face up, head) [P][+][K] (against kick down attack)
      0
      Rev
      1
      14
      74
      20
      0
    26. (on the ground, face up, leg) [P][+][K] (against punch down attack)
      0
      Rev
      1
      14
      74
      20
      0
    27. (on the ground, face up, leg) [P][+][K] (against kick down attack)
      0
      Rev
      1
      14
      74
      20
      0
    28. (Tenchi In'yō) (against high/mid kick)
      0
      Inashi
      0
      0
      0
      22
      0
    29. [2][P][+][K] (against low circular)
      0
      Rev
      1
      15
      30
      25
      0
  • Rising Attacks
    1. (face down / feet forward) [K][K][K]
      20
      M
      31
      2
      57
      -6
      3
      6
      any
      0
    2. (face down / feet forward, side roll) [K][K][K]
      20
      M
      28
      3
      54
      -6
      3
      6
      back
      0
    3. (face down / feet forward, forward roll) [K][K][K]
      20
      M
      18
      2
      56
      -15
      3
      6
      back
      0
    4. (face down / head forward) [K][K][K]
      20
      M
      30
      4
      57
      -6
      3
      6
      none
      0
    5. (face down / head forward, side roll) [K][K][K]
      20
      M
      32
      3
      59
      -6
      3
      6
      back
      0
    6. (face down / head forward, back roll) [K][K][K]
      20
      M
      18
      4
      49
      -15
      3
      6
      none
      0
    7. (face up / feet forward) [K][K][K]
      20
      M
      36
      3
      58
      -6
      3
      6
      none
      0
    8. (face up / feet forward, side roll) [K][K][K]
      20
      M
      23
      3
      45
      -6
      3
      6
      none
      0
    9. (face up / feet forward, back roll) [K][K][K]
      20
      M
      18
      4
      49
      -15
      3
      6
      none
      0
    10. (face up / head forward) [K][K][K]
      20
      M
      36
      3
      66
      -6
      3
      6
      back
      0
    11. (face up / head forward, side roll) [K][K][K]
      20
      M
      31
      2
      61
      -6
      3
      6
      back
      0
    12. (face up / head forward, forward roll) [K][K][K]
      20
      M
      18
      2
      56
      -15
      3
      6
      back
      0
    13. (face down / feet forward) [2_][K][K][K]
      20
      L
      30
      5
      58
      -6
      3
      6
      none
      0
    14. (face down / feet forward, side roll) [2_][K][K][K]
      20
      L
      22
      4
      47
      -6
      3
      6
      none
      0
    15. (face down / feet forward, forward roll) [2_][K][K][K]
      20
      L
      19
      4
      54
      -15
      3
      6
      none
      0
    16. (face down / head forward) [2_][K][K][K]
      20
      L
      36
      4
      63
      -6
      3
      6
      none
      0
    17. (face down / head forward, side roll) [2_][K][K][K]
      20
      L
      28
      3
      54
      -6
      3
      6
      none
      0
    18. (face down / head forward, back roll) [2_][K][K][K]
      20
      L
      21
      3
      56
      -15
      3
      6
      none
      0
    19. (face up / feet forward) [2_][K][K][K]
      20
      L
      35
      4
      61
      -6
      3
      6
      none
      0
    20. (face up / feet forward, side roll) [2_][K][K][K]
      20
      L
      20
      4
      46
      -6
      3
      6
      none
      0
    21. (face up / feet forward, back roll) [2_][K][K][K]
      20
      L
      21
      3
      56
      -15
      3
      6
      none
      0
    22. (face up / head forward) [2_][K][K][K]
      20
      L
      36
      3
      62
      -6
      3
      6
      none
      0
    23. (face up / head forward, side roll) [2_][K][K][K]
      20
      L
      27
      2
      53
      -6
      3
      6
      none
      0
    24. (face up / head forward, forward roll) [2_][K][K][K]
      20
      L
      19
      4
      54
      -15
      3
      6
      none
      0
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