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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Double Joint Butt
- High Kick Straight
- While RisingRising Knee Double
- / FlamingoDragon Smash Cannon / F-Type Dragon Smash Cannon
- Full Spin Heel Kick
- or BTSerpent Smash Cannon
- Long Snap Side Chop
- Crescent Heel
- Leg Slicer
- Round Kick
- Flamingo or StepEdge Kick Combo Triple
- FlamingoBacker Shift Combination
- FlamingoCut-In Middle
- Flamingo orSide Neck Cut Sword
- FlamingoBacker Shift Combination
- Backward SlideSnap Back Knuckle
- Backward SlideHigh Angle Knee Kick
- Backward SliderStep-in Low
- Backward SlideSpinning Elbow
- StepCharm Knuckle Chop
- DescendingLeap Short Upper
- BTDragon Kick
- Back Dash
- Side Crumple
- Back Crumple
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Double Joint ButtOnly the 2nd hit is the combo starter
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CH441
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CHvs Shun requires 1fk for (you may input instead)710
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CH672
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CHvs Sarah, Pai, Lion and Vanessa requires 1fk for (you may input instead)710
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CHvs Jeffry and Wolf requires a 1fk for ( you may input instead)540
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CHvs Shun, Pai, Lion and Vanessa requires 1fk for (you may input instead)761
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CH752
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CH//►vs Jeffry and Wolf requires a 1fk for ( you may input instead)501
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CH/\531
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CH/\►vs Jeffry and Wolf requires a 1fk for ( you may input instead)591
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High Kick Straight
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CH621
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CH771
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CHvs Wolf in open stance, requires the closest distance.792
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CH791
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CH842
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CH811
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CH862
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CH862
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CH912
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CH990
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CH/\FS ► ► ►vs El Blaze requires a small delay before the last .1003
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While RisingRising Knee DoubleOnly the 2nd hit is the combo starter
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while risingCHvs Lau, Lei, Brad and Goh in open stance requires 1fk for (you may input )711
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while risingCHvs Akira requires 1fk for FL (you may input )
vs Lau, Lei, Brad, Goh and Jean requires 1fk for (you may input )740 -
while risingCH790
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/ FlamingoDragon Smash Cannon / F-Type Dragon Smash CannonBe aware that FL will switch your feet position
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/ FLNH610
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/ FLNH680
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/ FLNH630
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/ FLNHvs Taka it may land but it's techable690
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/ FLNHvs Taka it may land but it's techable650
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/ FLNH690
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/ FLNH660
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/ FLNHvs Jeffry and Wolf Open Stance you can land this combo only in CH.650
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/ FLNH730
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/ FLNH701
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/ FLNH740
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/ FLNH780
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/ FLNHvs Wolf use 1fk for (You mai input instead); In Closed stance requires a bit more distance in order to connect , if too close the opponent won't float enough.730
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/ FLNH840
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/ FLNH790
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NH890
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/ FLNH//► (cancel) ► ► ►820
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/ FLNH//► FS800
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/ FLNH/\► (cancel) ► ► ►work in progress
vs Vanessa must be buffered perfectly or the combo won't connect.932
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Full Spin Heel Kick
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NHvs Akira requires a close distance or won't connect in closed stance.471
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NH612
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NH650
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NH701
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NH631
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NHvs Vanessa requires closest distance.730
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NH//►661
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NH/\590
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NH/\►630
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NH/\► FL ► FLvs El Blaze requires maximum distance.
vs Kage requires a close distance.
vs Jacky and Jean requires 1fk for FL (you may input instead).710
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or BTSerpent Smash CannonThe damage shown is from both hits landing.
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/ BTNH611
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/ BTNH640
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/ BTNH682
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/ BTNH670
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/ BTNH700
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/ BTNH700
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/ BTNH691
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/ BTNH/\► (cancel) ► FL ► FL711
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Long Snap Side Chop
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CHvs Taka requires a small delay before601
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CH681
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CH760
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CH710
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CHvs Goh doesn't require the dash before710
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CHEvade Cancel To Opponent's Back792
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CHEvade Cancel To Opponents Back, Requires Strict Dashing802
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CH/\► ► ►Evade Cancel To Opponents Back, Requires Strict Dashing860
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Crescent Heel
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NHvs Taka requires a small delay before landing551
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NH480
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NH630
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NH651
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NH1f delay required for Wolf in closed stance (you main input FL instead)660
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NHvs Sarah requires the closest distance to connect the combo660
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NHvs Sarah requires the closest distance to connect the combo710
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Leg Slicer
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CH680
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CH691
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CH710
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CH/\►590
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CH/\► ►730
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Round Kick
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NHtiming changes depending on the character. This is the only Taka combo.260
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CH702
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CH721
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CHvs Jeffry and Wolf requires 1fk for FL (you may input FL instead)730
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CH711
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CHvs Jeffry requires 1fk for (you may input instead)740
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CH791
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CH782
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CH740
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CHvs Goh requires 1fk for and FL (you may input and FL instead)
vs Jacky requires 1fk for (you may input instead)800 -
CHrequires very tight inputs.821
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CH//► FL751
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Flamingo or StepEdge Kick Combo Triple
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FL :: or ST ::NH722
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FL :: or ST ::NHvs Jeffry and Wolf requires 1fk for FL (you may input FL instead).751
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FL :: or ST ::NH802
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FL :: or ST ::NH751
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FlamingoBacker Shift CombinationThe last 2 hits of the strings are a natural combo. For this reason they are counted both for the calculation of damage in the combo section. However be wary that the last hit can be considered a launcher on his own.
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FLNHvs Jeffry and Wolf requires 1fk for (you may input instead).731
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FLNHvs Jacky and Wolf requires 1fk for (you may input instead).760
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FLNH802
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FLNH811
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FLNH840
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FlamingoCut-In Middle
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FLNH621
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FLNH640
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FLNH710
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FLNH/\► ► ►740
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FLNH/\► ► ► ►800
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Flamingo orSide Neck Cut Sword
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FL /CHwork in progress791
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FL /CH871
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FL /CH832
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FL /CH872
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FL /CH/\FL ► ►910
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FlamingoBacker Shift Combination
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FLNH661
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FLNH690
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FLNH741
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FLNH732
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FLNH771
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Backward SlideSnap Back Knuckle
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BSNH460
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BSNH430
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BSCH240
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Backward SlideHigh Angle Knee Kick
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BSNH631
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BSNH690
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BSNH660
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BSNH731
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BSNH/\► ► ►vs Shun requires a delay before to float the opponent higher or the air hit throw won't connect.820
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BSNH/\► ►vs Eileen in closed stance, it may land but requires a weird timing for to float the opponent.761
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Backward SliderStep-in Low
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BSCH560
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BSCH711
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BSCHvs Jeffry in open stance, requires the closest distance after the starter to connect the whole combo.720
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BSCH731
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BSCH750
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BSCH/\►631
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Backward SlideSpinning Elbow
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BSNH800
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BSNH770
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BSNH750
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BSNH850
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BSNH//► ► ► ►810
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BSNH/\► ► ► ►920
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BSNH/\► ► FL ►880
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StepCharm Knuckle Chop
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STNH692
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STNH721
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STNH782
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STNH751
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STNH803
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STNH813
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STNH//► FL ► FL772
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STNH//► FL ►792
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STNH//► BT (cancel) ► ► ► FL873
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STNH//► ► ►870
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STNH/\► BT (cancel) ► ►922
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DescendingLeap Short Upper
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DescNH480
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DescNH641
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DescNH670
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DescNH721
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BTDragon Kick
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BTNH760
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BTNHvs Eileen,El Blaze, Goh and Jacky you need 1fk for (you main input instead)891
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BTNHvs Akira, Jeffry and Wolf requires a 1fk for (You may input instead)
vs Goh it may work but requires some arbitrary timing to connect820 -
BTNH880
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Back Dash
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CH830
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CH990
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CH1041
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CH1050
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CH1142
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CH1191
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CH//► ► BT (cancel) ► ► ►1232
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Side Crumple
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CHMost reliable combo to take 2 drunken points from shun in any scenario.852
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CH861
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CH870
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CHvs Shun the combo works both stances if you step towards the opponent's front side.
vs Pai and Lau open stance, it work also if you step towards the opponent's front side.
vs Kage works both stance if you step towards the opponent's front side.
vs Jeffry works both stance if you step towards the opponent's front side.932 -
CHvs Shun the combo works in both stances if you step towards the opponent's front side.
vs Pai the combo works also in open stance if you step towards the opponent's front side.
vs Lau in open stance, the combo works only if you step towards the opponent's front side.
vs Jean in closed stance, the combo works only if you step towards the opponent's back sisde.952 -
CH910
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CH//► (cancel) ► FL ►vs El Blaze requires a small dash before .881
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CH//► ► ► ►vs Shun in closed stance, the combo works if you step towards opponent's front side.
vs Pai requires a small delay before .1022 -
CH//► FS ► ► ► ►vs Eileen, El Blaze, Sarah, Lion and Vanessa open stance the combo connects if you step towards the opponent's back side; requires a small delay before .
Vs Aoi in open stance towards the opponent's front side, requires a small delay before to connect the air hit throw.1010 -
CH/\► ► FL ► FLvs Pai in open stance the combo works if you step towards the opponent's front side.980
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Back Crumple
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RH811
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RH870
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RH820
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RH902
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RH//► ► ► ►880
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RH//► ► ► ►970
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