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+2 frame advantage to 14 frame --> --> attacks

Discussion in 'Dojo' started by akai, Jul 27, 2007.

  1. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Characters - Pai, Akira, or Lei

    Settings - in training mode, put cpu settings "to guard and counterattack with low punch" option. Do standing punch then /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif.

    Are you able to 100% counter hit the computer? If so, please describe how you do it. I have been trying to get the move to consistently counter hit the opponent, but I am able to get it ~50% of the time. It seems that my attack is coming out at 15 frames instead of 14 frames at times in which the opponent's low punch counter hit me.

    I am assuming that either I am pressing the P button too late so that a forward dash is being registered so that it becomes 1 frame late...

    or...

    There is a certain time window in which I am suppose to enter all of the sequences (I doubt this is the reason, since I can do other 14 frame attacks aka Wolf's /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif and Lei's /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif to counter hit opponent's low punch attempt consistantly).

    If no knows, I will try to gather some more information tonight.
     
  2. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    You need to buffer everything basically. Ensure that the /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif occurs really early and that the /forums/images/%%GRAEMLIN_URL%%/p.gif is buffered. In other words, if you don't buffer the /forums/images/%%GRAEMLIN_URL%%/p.gif, it'll be too slow because you'll lose a frame.

    There's a section under VFDCwiki Combos that explains the technique for fastest input timing (i.e. no 1-frame kill).
     
  3. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    I read too slow, I am still on Systems Part 1 :p!

    So I have to enter /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif somewhere within 11-15 frames, then P somewhere at 16-26 frames....sound fun /forums/images/%%GRAEMLIN_URL%%/frown.gif

    I will try that tonight. Thanks again.
     
  4. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Well, I can do it without thinking too much about the frames. Just enter everything in as fast as possible, aiming to end before the Punch expires: /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/g.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif

    Good luck /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  5. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Well, I understand what I am doing wrong now, but still pretty difficult to execute consistently. Sometimes I enter "too quickly" and nothing comes out. Most likely just need to continue practicing the timing.
     

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