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A Jeff Challenge

Discussion in 'Jeffry' started by mindelixir, Oct 16, 2002.

  1. mindelixir

    mindelixir Well-Known Member

    What is the best thing to do after a SE into a wall with Jeff?
     
  2. DRE

    DRE Well-Known Member

    Usually [6][6]+[P][P]. It doesn't always hit but it's pretty reliable. It works best after you use SE from the maximum distance from the wall. That way he finishes recovering from the animation while the opponent is still stunned.
     
  3. Bu_Jessoom

    Bu_Jessoom Well-Known Member

    Hey that's what you were doing on me today! Nice games by the way; finally got the chance to play against a dedicated player after a long time of virtually no-play /versus/images/icons/grin.gif .

    Regarding the wall SE followup, I always thought that a wall ruined it for some reason. Meaning the wall would give your opponent the ability to struggle out of the stun quicker than normal. But maybe it's like what DRE said; SE into a wall from the maximum distance possible.
     
  4. CreeD

    CreeD Well-Known Member

    As someone mentioned earlier, further is better. A lot of the good followups are strugglable. Here's a list of pretty good ones ranging from "vs. retards only with really good conditions" to "works almost any time"

    1. f+K+G (if it hits while they're technically backturned and stumbling from the wall hit, they flop facedown like after lion's df+P+G -> df+P,P) --> f,f+P,P (wall bounce) -> u+P.
    [109 points - a little more if the pounce hits just as they start to roll]
    There are lots of holes in this combo (well, not combo.. .series of moves): The slow f+K+G is easily struggable. It might not hit at the right angle to cause the facedown flop. The angle might be wrong for ff+P,P to produce an un TR-able wall hit.
    The only good news - if they struggle and block f+K+G, they are still staggered slightly.

    2. ff+K --> u+P [95 pts]
    Slow enough to be easily struggled. A similar and equally unlikely idea: Threat stance - P - pounce.

    3. b,f+P+K -> u+P [85 pts]
    Not quite as slow, and if they weren't back turned, or if it hits normally, it's still gonna net you an u+P pounce every time.

    4. K,K -> u+P [90ish? pts]
    Works easily if the wall hit is right, but the angle might prevent an un-TRable pounce.

    5. b,df+P,P -> u+P [90ish? pts]
    Pretty reliable, I don' t think you can struggle fast enough to block the first hit. Again, angle might screw up the chance to pounce.
     
  5. mindelixir

    mindelixir Well-Known Member

    Almost all of those are not really a good idea against someone who can play, but hey they might hit because the other player wouldn't think you would do it... I guess I'll add my little kicker. Walk a 1/4 rotation til you and your opponents backs are to the wall.... opponent most likely will be blocking, so use [4][P][G], into wall, then [K][K][P] or [4][3][P][P].....
     
  6. CreeD

    CreeD Well-Known Member

    Actually the b,df+P,P is fine vs. humans. Like I said, it's damn near unstrugglable.. and the wall bounce often is suitable for a pounce.
     

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