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Abare Jeffry.

Discussion in 'Jeffry' started by C1REX, Mar 4, 2008.

  1. C1REX

    C1REX Well-Known Member

    Any advice how to abare by Jeff?
    Is it good idea to abare by slow character?

    I try to change my machi style to abare.
     
  2. KoD

    KoD Well-Known Member

    PSN:
    codiak
    Dont do it?

    Seriously, jeff has shit-tastic reverse nitaku in VF5.
    At -5 or -6 you can get a little more mileage out of the knee even when it would normally clash by crouching or crouchdashing under throws, then immediately kneeing.
    Worse disadvantage than that, you pretty much have to do /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif, but even then it won't major counter so you're at a disadvantage. . .
     
  3. DubC

    DubC Well-Known Member

    Talk to AdamYuki. =)
     
  4. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Do whateva the fuck works for you. You figure that shit out on your own. The only you ever know is if try. Given the fact that Jeff take Mad energy off of the knee try whateva get you over the hump.

    No disrespect C1rex but your killing me by asking other gamers should you go Abare. Just Do your thing kid this is Virtua fighter right? Now should you go abare? Hell yeah!!!
     
  5. C1REX

    C1REX Well-Known Member

    Of course I tried Overfiend. I still try to transfer.
    2K+G and 2P are becoming my best friends.

    At the moment I have some troubles to transfer.
    That is why I'm asking for advice.


    BTW: What in most cases is the best option after avade?
    4KP? 3K? 6P? Throw? PK?
     
  6. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    Depends on how big your evade is, if they are just low punching, and you think they'll try something after seeing you evade use your
    fastest mid options, otherwise go for something big if you evaded
    big.
     
  7. C1REX

    C1REX Well-Known Member

    It's very hard to be abare by jeff. No sabaki, not to many quick moves. Big disadvantage on block - punishable often.

    Only two moves, that beat highs - 2P and 2K+G (I don't count 1K).

    His DM isn't good. Not to many moves, that gives advantage on block.


    He looks like made for machi tactic.
     
  8. Sorias

    Sorias Well-Known Member

    Remember that abare and moral are just style differences, and moral is not the same as machi. It's about how risky you're willing to play. It's moral to crouch guard and then punish on reaction when you expect a throw... it's abare to just toss out an unclashable move. The moral player stays guarded against high/low attacks if he guessed wrong, but risks a throw escape, because he probably has to punish with a 0frame. The abare player risks getting counterhit if he guessed wrong, but if he guessed right, he gets more guaranteed damage. Either way, you have to know the game inside and out, and be able to foresee that a throw might be coming to deal with it.

    I would say if you want to play abare, learn to abuse threat stance... that little step backwards he takes makes so much random stuff miss him, and his options out of threat stance are all pretty awesome. And effective abare style will probably rely on use of his fast counterhit launchers, like 4k. 6k is an awesome move, but it's just too slow to randomly throw out as an abare attack.

    All that said, I can't fathom why someone who plays jeffry would purposely try to change to an abare style... it is very true that there are other characters work better when played abare, just learn someone else, and leave the moral tactics intact whenever you use jeff.
     

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