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Anyone Use "Hell Claw/Choke Slam?"

Discussion in 'Jeffry' started by Attorney4Hire, Oct 7, 2007.

  1. Attorney4Hire

    Attorney4Hire Well-Known Member

    PSN:
    Roperband
    Sick move, but I never see it in youtube videos. Have they made the catch command any easier to hit? (It had to be perfect in Evolution = not usable).
     
  2. THE_WALL

    THE_WALL Well-Known Member

    Re: Anyone Use "Hell Claw/Choke Slam?"

    I used it in Evo, (I liked the sound effects better then)! If I remember right its 66 p+k, hit p+g on strike.
     
  3. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    haw haw
     
  4. TojiDestro

    TojiDestro Well-Known Member

    Re: Anyone Use "Hell Claw/Choke Slam?"

    I use it on occasion, but it's too short range/low priority to throw out often in my opinion. I'm pretty bad with Jeffry currently, though.
     
  5. NGKrush

    NGKrush Well-Known Member

    PSN:
    de_kroet
    XBL:
    de kroet
    Re: Anyone Use "Hell Claw/Choke Slam?"

    i use if quite often, it's fast and stylish! the time you have to enter the command seems easier in vf5 but it could be that they just ajusted it to be more natural for me.
     
  6. ice-9

    ice-9 Well-Known Member

    Re: Anyone Use "Hell Claw/Choke Slam?"

    It's very good for punishing failed evades; that's what I use it for.
     
  7. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: Anyone Use "Hell Claw/Choke Slam?"

    The Heel Drop /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif on CH gives +15, but it has a massive 8 active frames to hit with!

    The Hell Claw /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif executes in 15 frames, so theoretically, it (and hence the followup hit throw) should be guaranteed with the fastest timing. "Fastest timing" means don't waste any frames with the /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif dash input.

    (see: Combo Success > Fastest Timing (no 1 Frame Kill) on the Wiki for more info)

    If you can connect the Heel Drop later in its active window, then the Hell Claw will be easier to connect. A good place to try this is using the Heel Drop to crush a Rising Attack.
     
  8. Supid

    Supid Well-Known Member

    I definitely remember an uploaded VF5 arcade video where Jeffrey did managed to connect it as a finisher on either Aoi or Sarah, but it's long ago and unlikely to be found on-line anymore (I might have saved it a DVD for my collection of VF5 videos since it's my only source for VF5 action).

    It's definitely a wickedly fun move to connect with if you got the skills for it.

    After digging up my DVD collection

    Yup, a Jeffrey vs Aoi match. If I see it correctly, it happened just as the setup Myke described: Jeffrey managed to CH Aoi's rising kick using his /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif then connect the Hell Claw combo to finish the match. Before the /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif, Aoi had about 55-60% healthbar left after eating a /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif & /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif from Jeffrey.
     

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