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Complaining about VF5 (was Amusement Bee-Bee)

Discussion in 'General' started by Rodnutz, Mar 17, 2008.

  1. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX
    Goes to show you just how broken Shun is compared to most characters. He can literally win with zero effort. Top that off with a low kick that avoids pretty much all mids... *SIGH* Christ I hope VF5:R fixes a few of these imbalances.

    http://www.youtube.com/watch?v=n-equK9QaHc
     
  2. L_A

    L_A Well-Known Member

    Compared to who? Eileen, Pai, Kage, Wolf, Vanessa, Lei Fei? Typical american comment. Instead of learning how to deal with something, its easier just complaining about it. I dunno man, honestly it seems like you lose credibility as a player posting comments like that. Just my 2 cents though.
     
  3. KrsJin

    KrsJin Well-Known Member

    ????

    He doesn't win very often since version C came out. Not sure how he's broken?

    To me this match shown (Akira vs. the Shun that is)wasn't a difference between characters, but the Akira seemed shut down by the guy's playstyle and awkward passive ness at times.

    EDIT: And yeah this channel is great, thanks for pointing it out man. Subscribed that thing quicklike lol.
     
  4. Shidosha

    Shidosha Well-Known Member

    PSN:
    I_Am_Shidosha
    XBL:
    Ur Not Shidosha
    shun is a pain in the ass
    but not broken
     
  5. Crazy_Galaxy

    Crazy_Galaxy Well-Known Member

    lol that match is indicative of what's wrong with 5, it's more the overall system than the characters themselves imo,
    if they made the input harder to turtle like that i.e it took more skill then fair enough, but can anyone truly say that shun player is more skilled than that akira player? (within the context of that match) /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  6. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Finally some new eileen vids to check out.
    I was watching this one in particular http://youtube.com/watch?v=qWnwoPQHlAM and I could not for the life of me figure out if this eileen was being a genius using moves that didn't yield the most dmg and were czy unsafe and still not getting punished and wining, or were those opponents just not very good? I wanna know so I can experiment with those moves to see why he'd use them over a safer more dmging option.

    I really wish turtling was nerfed a bit more. The hit and run tactic works pretty well specially with shun. I really can't complain too much since my character has a straight up hop back cancellation move *shifty eyes*
     
  7. BK__

    BK__ Well-Known Member

    hit, run and then what -- dig a hole of giving your opponent as much space and opportunity as you.

    it's been discussed to death, but i still think Vf has the same balance of defense and abare opportunities as it ever did. to be honest man, half the forum lose credibility sometimes complaining about the game they play. just my 2 cents.
     
  8. gl0ry

    gl0ry Well-Known Member

    There are a lot of pennies in this thread!

    Just kidding, I'm being silly.
     
  9. KiwE

    KiwE Well-Known Member

    Uhm, yes?
     
  10. Gernburgs

    Gernburgs Well-Known Member

    Turtling isn't very strong, just throw them. Most of the time you turtle up in VF you get tossed around till you're dead.
     
  11. Gernburgs

    Gernburgs Well-Known Member

    That Akira sucked! What a timid player! He didn't control the spacing at all, he didn't try hard enough to get Akira inside and punish. PLUS, has he ever heard of a throw??? He could have thrown that turtle around a ton but he just did single palm into elbow every time. That Akira was trash, that's why he lost. He dropped that combo with time running out too... He would have won that round if he had landed his DblPlm or DLC, whatever he was going for. I didn't think either players were that impressive but that Akira was terrible (or he played a terrible game.)
     
  12. Slide

    Slide Well-Known Member

    =\ Those matches looked like Tekken. This isn't Tekken.
     
  13. _Denkai_

    _Denkai_ Well-Known Member

    I'm not hating on VF5 or anything but I can agree that turtling is more effective in this game then it is in the previous ones. It doesn't seem that way on paper but you have to play against a good Vanessa (or bad one?? hard to tell these days) to truly discover the truth. I just hope in VF5r they fix this cause people complain about that tactic even in Japan
     
  14. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    Shuns low kick making akira's mids whiff was in VF4/EVO/FT (This isn't news my friend). It was annoying and it was never a fun match up for Akira.
    What that Shun showed is how to deal with Akira using Shun. Putting your back so close to the wall against Akira is pretty risky. Shame the Akira couldn't capitalize on it. Then again he never really got started
     
  15. KoD

    KoD Well-Known Member

    PSN:
    codiak
    vs.

    One of these thing is no-o-o-ought like de other . . .

    Anyway, thanks for the link - that vid was hilarious

    P.S.
    Yes, because in VF5, walking speed was slowed down and throws were given better range.
     
  16. Slide

    Slide Well-Known Member

    Like a "rope-a-dope"?
     
  17. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    Yep!
     
  18. adamYUKI

    adamYUKI Well-Known Member

    PSN:
    adamYUKI
    XBL:
    adamYUKI
    I LOVED the way that Shun played. He was in total control of the match. You can't hate on that.

    He was fairly aggressive against Akira throughout most of the match. He only changed the pace in the final round to throw that Akira player off - and it worked! It is important to have a balance of both offense and defense/turtling/machi. Knowing when to use either tactic; the Shun player exemplified this. His play reminded me of the way GhettoSHUN used to play way back in the vf3 days.

    This vf5 hate is getting tiresome.

    I've acknowledged that the system can be quite inconsistent and that there are character imbalance issues, and have gotten frustrated as well (albeit briefly). I'm sure that they will tighten the game up, and keep in mind that many complaints leveled at vf5 were also leveled against previous vf iterations when they were first released! Moreover, how long have we all been playing vf5? A little over a year?! That is NOT enough time to get really familiar with the system and the characters, especially for western VF players who don't have access to a large pool of dedicated, competent/GOOD opponents (like they do in Japan).

    This "familiarity" will take us longer to achieve. Be patient.

    Let's all just tone down the bitching a bit, step up our training, and plug up the holes in our games, shall we?

    Good Night, and Good Luck. /forums/images/%%GRAEMLIN_URL%%/wink.gif
     
  19. BK__

    BK__ Well-Known Member

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">I'm not hating on VF5 or anything but I can agree that turtling is more effective in this game then it is in the previous ones. It doesn't seem that way on paper but you have to play against a good Vanessa (or bad one?? hard to tell these days) to truly discover the truth. I just hope in VF5r they fix this cause people complain about that tactic even in Japan</div></div>

    no disrespect to your oppinion, but i find that the outcome playing japanese online is really opposite to this.

    if i stay in defense, the opponent can land more zero frame throws and jabs on me inbetween every movement gap i take, not only this but delayed zero frame throw beats both ETEG and fuzzy guard. the only way to counter this is to see inbwteen their abare movement gaps and jab or throw. this usually takes place when i am getting jarr'd by attacks until there's no static way to defend.

    key word i can think of when it comes to VF5 is dynamic. you cant play static nitaku and expect to muller your opponent, you have to dash and see opportunities, use the pressure of space and movement windows.

    VF4 was totally different, you HAD to turtle up, because nitaku was more vital. every hit was dangerous!
     
  20. Jeneric

    Jeneric Well-Known Member

    VF3 was the turtliest game.
     

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