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Countering cowardly tactics

Discussion in 'Dojo' started by SpeedFreak25, Mar 12, 2004.

  1. SpeedFreak25

    SpeedFreak25 Active Member

    I have this friend who hits me then backs off (in vf4e) all the time. when the timer is nearly over, and he has more health he back dashes and for me to catch up i have to run, then he can easily hit me. i can easily beat him normally, but this new wuss tactic gets on my nerves. ne hints to counter it?
     
  2. Pai_Garu

    Pai_Garu Well-Known Member

    Keep your health above his at all times.
     
  3. Vith_Dos

    Vith_Dos Well-Known Member

    smartass comments aside, backing up and countering an opponents attack is a pretty cheap (yet useful tactic)

    To defeat it, most people who aren't use to the tactic will try to run in and do their quickest move (ie akira's [6][6]+[P] elbow) or something of that nature. This will be immediately countered by cock punch ([2]+[P]) or a low sweep or other quick low moves.

    Now if you're trying to win this match, it is important that you simply know what your opponent is going to do. Whenever a newbie friend of mine tries an attack like this I run in (get as close as possible) and do nuetral [G]. This will protect against mid / high quick moves and the cock punch. The important thing is, if you see a sweep or other low move that can't be blocked in nuetral guard do a low guard and counter with whatever mid / low move you can throw out to mC them. It is most important that you don't try to beat them to the punch when you run in (unless you're pai or wolf or somone else with a running quick move).

    If they block high when you run up to them and do nuetral guard immediately do a damaging throw.

    If they block low do a quick mid move (which will stagger or go through their guard obviously).

    Instead of doing nuetral guard in these situations you can also evade but you run the risk of doing a failed evade and getting clobbered while you do so.

    So in the end when this situation arises and the opponent flee's you must do your best to appear offensive to trick him so that he'll try to counter you. When your opponent catches on to this do the reverse and run in and do a fast mid attack when he tries to throw or finish you in some way.

    thats my view on the tactic . Hope this helps
     
  4. Shang

    Shang Well-Known Member

    [ QUOTE ]
    SpeedFreak25 said:
    but this new wuss tactic gets on my nerves. ne hints to counter it?

    [/ QUOTE ]

    These tactics are common in vf. Generally it's freaking boring as hell chasing someone across the ring just to get a confrontation. When face someone who just run away all day, you need to let him know that these tactics while valid are boring as hell. If he backdashes so far away from you that you can see the who screen all the time, there is something just wrong there. Believe me the people i play with do this a lot. I just tell them "wtf you doing? are you going to play or just planning to run away the whole time?" Just insult them a few times, maybe they'll actually play the game virtua FIGHTER instead of virtua FUCKING MORON.
    anyways... don't listen to these 'advices' on how to chase them and shit. they are useless
     
  5. Pai_Garu

    Pai_Garu Well-Known Member

    Seriously, there are not that many things you can do to defeat someone who runs away like that. Most likely you'll get whatever move you try blocked. If the game comes down to having to chase the opponent, you'll simply have to slowly close the distance and use the wall/ringout to limit his ability to back off. Once that happens, you may be able to beat his defense. My first advice is not meant to be funny, that's the best advice against someone who runs away.
     
  6. Siyko

    Siyko Well-Known Member

    Try to use a move that leaves you plus on block, like Jeffery's [6][6][K], it will close distance and be fine if blocked, and better if it hits.
     
  7. Shang

    Shang Well-Known Member

    This is one of the most moronic comments i've ever seen. What many new players don't realize is that, by running away that doesn't mean the person is always back off and not attacking. If the case is against someone who just run away blindly of course you can just attack with + moves or run up and throw, or attack mids when they duck. That's fucking retarded. no fucking shit. stop telling people shit they already know, it's fucking obvious.
    What we are talking about is against someone who's game plan is to stay away from you and make you commit first, thus give them the advantage then he plays a reactive game. The fact is you cannot block when you are running toward him, and you cannot attack while you are running towards him. yah no fucking shit attack with something that gives advantage, when wouldn't you want him to block a + move? I want see you trying to do ff+k over and over, let's see how you do with he counter you with a chowan upper.
     
  8. Faded

    Faded Well-Known Member

    Try doing the exact same thing to him non stop and hope and pray he realises how utterly fucking boring it makes the game.
     
  9. Vith_Dos

    Vith_Dos Well-Known Member

    [ QUOTE ]
    Shang said:

    These tactics are common in vf. Generally it's freaking boring as hell chasing someone across the ring just to get a confrontation. When face someone who just run away all day, you need to let him know that these tactics while valid are boring as hell. If he backdashes so far away from you that you can see the who screen all the time, there is something just wrong there. Believe me the people i play with do this a lot. I just tell them "wtf you doing? are you going to play or just planning to run away the whole time?" Just insult them a few times, maybe they'll actually play the game virtua FIGHTER instead of virtua FUCKING MORON.
    anyways... don't listen to these 'advices' on how to chase them and shit. they are useless

    [/ QUOTE ]

    Shang, I don't know if you're just happy hearing yourself speak or you just enjoy being a flamer, but either way your comments are so fuckin useless. If you disagree with the thread stop reading it and keep your inane comments to yourself. The poster asked a pretty simple question about a cheap tactic, and was answered in a calm simple way. You flamed somone for giving them useful advice? How does that make sense? Maybe I'm missing something.

    Now about your advice about insulting your opponent to stop his cheapness seems like more of a waste of time and breath than actually doing something about it. Playing VF shouldn't be a shouting match between two players about a stupid tactic, but a battle in which if a cheap tactic is used the user should be punished thoroughly with real ability. Yelling about it once, maybe, but if you can't stop it, then maybe your ability at VF is lacking, and you'll find yourself 'insulting your opponent' a lot in VF if you can't hack it.
     
  10. Shang

    Shang Well-Known Member

    [ QUOTE ]
    Vith_Dos said:

    If you disagree with the thread stop reading it and keep your inane comments to yourself.


    [/ QUOTE ]

    Disagree with the thread? Are you retarded? Why don’t learn how to learn to read first, the thread is a question. How the fucks do you disagree with a question?
    “Is Vith Dos a fucking moron?â€Â
    “I disagree!â€Â
    Maybe that only makes sense to your fucked mind. I think what you really want to say is if you don’t agree with me STFU, no? Then you are a real fucking moron.
    Anyways, your “recommendations†along with that fucking noobie SiYKO’s are stupid. I was playing vf when you are still sucking on your mom’s nipples. And many of the players I play with in Boston are chicken players. Namely SiYKO, Hyun and Jerky. I’ve gone through more headaches with these fuckers more than you can begin to imagine. So STFU and go back to school!

    P.S. When you come to the MIT tourney, those faggots will show you the true meaning of gayness.
     
  11. SpeedFreak25

    SpeedFreak25 Active Member

    Wow. Um thanx everyone for your generous comments. Havent played him again yet but i will do tomorrow and i'll try out all your comments. (tink ill leave insulting as a last resort) but this guy isnt that good, he does no lau pretty well and does good guessing game but maybe ill take Vith Dos's idea. sounds like a nice plan and ill make it work!
    Thanx every1 and soz for starting a stir
     
  12. Mysterious_Red

    Mysterious_Red Well-Known Member

    my brother here is the most fucking biggest cheater of all time. backdashing, i can understand...but he pauses the game to screw up my combo timing. this started way back when he had the flu, and frequently needed to wipe his nose. NOW HE DOESN"T EVEN HAVE THE FUCKING COLD, and he still pauses the game now and then to screw up my yoho follow ups...and there's nothing i can do about it /versus/images/graemlins/frown.gif

    i guess i'll just have to pull out the start button /versus/images/graemlins/smile.gif
     
  13. Painty_J

    Painty_J Well-Known Member

    Next time he pauses the game, SPOD him right in the stomach. That'll teach him.
     
  14. hikarutilmitt

    hikarutilmitt Well-Known Member

    Jesus, Shang, switch to decaf.

    Also, telling the poor guy to go and start INSULTING the other player is jsut making you look like a pussy who can't play the game.
    Is the tactic annoying? Yes. Is it cheesy? Yes. Does it just plain piss people off? Sure. Is it any reason to act like an ass and go around yelling at people for doing something that, sadly, is part of the game? No.
    You also need to stop calling people retards and telling them to "fuck this" or "fuck that" all the time. You're one of the reasons I hear so much negativity about the Boston players.

    On topic and not Shang flaming: If you know how to fuzzy guard even a little it'll help with closing the gap with a run. We could also offer slightly better advice if we know who he is using and who you are using.
     
  15. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    I presume that there are clashes in your matches with this pesky Lau playing friend of yours & generally what is happening is that he is getting the better of the exchange then scooting off until you engage again whereupon he once more gets the better of the exchange. You might have to resign yourself to the realization that at this point his command of his character outstrips your command of your character (it would be helpful, believe it or not, if we knew who you were using). These kinds of admissions can lead to rooting out the defects of your play & help you and your buddies' enjoying the game more. Theoretically anyway.

    Watch Your Opponent

    A lot of times, we get so busy pressing buttons and wiggling the little joystick or pumping on the D pad that we forget to pay attention to what our opponent is doing. First off, your opponent has tendencies...the more familiar you are with his tendencies, the better you can punish them. Pay attention. I don't mean freeze up...just keep a dialogue going with yourself "now he's doing this again" etc. Also, if you don't watch your opponent, you will never be able to capitalize on any advantage you get. I'm assuming you've heard of frames. Basically, a medium to large frame advantage gives you the opportunity to watch how your opponent is dealing with the situation so that you may respond accordingly. You don't have all the time in the world. You should try to develop a nice startle instinct & channel that into the appropriate joystick and button actions.

    Example: Your opponent rushes you (finally) and you get a [P] in. When you [P] a rush, it's almost invariably an Major Counter. You now have a large advantage...they can choose to continue attacking or try to [G] or evade. If you see the hand go up for [G], throw them. If they don't [G], hit them hard. Your character has something which starts a combo/knocks down & is half circular or kinda slow/delayed, it may crush that evade too. If your attack was too slow/delayed though & they didn't evade, you may have wasted your advantage.

    [P] is kinda universalish which is why I used it for this example. Familiarize yourself with what kind of advantage you get from the various moves in your arsenal from the VFDC movelists if you'd like. You can also check out what kind of advantages (and disadvantages/counterabilities) your opponent yields from his arsenal. If that's too much work, just try to throw [G] and keep the fingers moving & the eyes watching.

    Crush Backdash

    So he attacks and gets nothing and decides to run away and try his luck later. Yomi (predict) his running away as he starts to [4][4] and hit him with a nice combo starting/knockdown long range mid attack. Stuff like Lau's [9][K], Jacky's [P]+[K] & [4][K]+[G] & Akira's [2_][4][6][P] are the kinds of moves I'm talking about. If your opponent begins a backdash at a disadvantage, lots of times you can throw him. So if Lau is throwing out something like [6][P][P]>[2][P] (blocked)[4][4] your throw should work. The [1][1] after the blocked lp is Spodable, low throwable, beatknuckleable etc. If you don't watch your opponent though & don't maintain a dialogue (with yourself, not with the pussy ass running away mutherfucker) then you won't be able to yomi shit.

    IMF's sig used to be "round starting backdash is broken". This is a joke. Nothing is broken. A great way to deal with (again, a yomi'd) round starting backdash is to yourself [3][3] & watch their hands. If the hands go up, [P]+[G] & if you're using Jeffry (or whoever really, but it should be Jeffry /versus/images/graemlins/cool.gif) you get splash mountain. If the hands don't go up, [P] & if you're using Jeffry (or whomever, but it should be Jeffry /versus/images/graemlins/grin.gif) you will get a big fat kenka upper. This game is and isn't that simple.

    Mid/Long Range

    Generally you don't want to commit to anything that will get you reamed...but acting like you just commited to something that will get you reamed will often provoke an ill-advised "I got him" counter from your opponent. As you get more familiar with the game and you explore more, you'll get a sense for what you can whiff safely at what range and what you can't. Be careful though, because whiffing attacks is hella dangerous & ain't something I would venture (willingly) against, say, Shou (who is good enough to make you whiff that [P] and launch you for it). Richard does it to me all the time though. Just be patient and stalk & if he seems itchy to [3][P]+[K], try to give him something that won't quite hurt you.

    Have fun and good luck.
     
  16. SpeedFreak25

    SpeedFreak25 Active Member

    I like using Jacky, Lei and Shun mostly, tho when i play Vs i will chose anyone really whoever i feel like. But right now i feel like training jacky alot. Thanx for the tips!
     
  17. Painty_J

    Painty_J Well-Known Member

    I'm not sure what they are, but Jacky has some great reaching linear strikes. I've been takin a few shots from BloodBlaze's jacky from these long rangers /versus/images/graemlins/smile.gif
     
  18. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    [ QUOTE ]
    So if Lau is throwing out something like [6][P][P]> [2][P](blocked) [4][4]your throw should work.

    [/ QUOTE ]

    I need to clarify this. It ISN'T a guaranteed throw by any means. If the [4][4] is gonna be followed by more [4][4] and you've scooted forward, then yeah, you'll get the throw...if they [4][4] & attack, even their slower nasty stuff will beat your throw. Sorry if I caused any confusion.
     
  19. Mirage

    Mirage Well-Known Member

    [ QUOTE ]
    sanjuro said:

    A great way to deal with (again, a yomi'd) round starting backdash is to yourself & watch their hands. If the hands go up, + & if you're using Jeffry (or whoever really, but it should be Jeffry ) you get splash mountain. If the hands don't go up, & if you're using Jeffry (or whomever, but it should be Jeffry ) you will get a big fat kenka upper. This game is and isn't that simple.


    [/ QUOTE ]

    Sorry, I misunderstood you earier.
     
  20. Dandy_J

    Dandy_J Well-Known Member

    [ QUOTE ]
    Mirage said:
    Watch other people's hands = LAME, it's 1000 times worse than these cowardly tactics.

    [/ QUOTE ]

    Quit gaying up the thread plz.

    Protip: Watch your opponents hands when they go for ground throws. If they are playing on stick (and they probably are), you can easily (more easily than you think) tell the diference between [2] and [3]. You should be able to break ground throws 100% unless your opponent fakes their direction input.
     

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