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Dealing with d+P maniacs, please

Discussion in 'Junky's Jungle' started by Reki, Apr 1, 2003.

  1. Reki

    Reki Well-Known Member

    To be honest, the last VF I have ever played was VF2 so I'm still haunted by such dirty tactics up to now.

    Some psycho is using Goh and does [2]+[P] 90% of the time. I know that it's Goh's nature to bust kneecaps the whole day but this is ridiculous. /versus/images/graemlins/mad.gif

    I thought of lots of things like sidestepping or maybe low blocking then poking back but I haven't playtested yet.
     
  2. PhoenixDth

    PhoenixDth Well-Known Member

    it might help to post which character you are trying to use.
     
  3. DRE

    DRE Well-Known Member

    An easy way of dealing with low punch is to simply backdasj and use a side kick to get a nice stagger. What character are you using? If your character has a low throw, you can also backdash and throw them as the low punch recovers.
     
  4. Reki

    Reki Well-Known Member

    Well, I'm using Sarah right now.

    Since she dosen't have a low throw, counter and her sidekick's ain't mid so I guess I don't have any choice but to gamble flying knees, huh? ugh...
     
  5. GodEater

    GodEater Well-Known Member

    block the low punch and you get advantage. avoid the low punch and you have advantage. It really doesn't matter what character you are playing in this regard.

    GE
     
  6. DRE

    DRE Well-Known Member

    Her [3][K] is mid. [3][K][K] goes in to flamingo stance (second hit is high). If they make the mistake of low punching while you're in flamingo stance, just hit [K] again which always interrupts low punches even though it hits high. When you're not in flamingo stance, [8][K]+[G] also beats low punches.
     
  7. PhoenixDth

    PhoenixDth Well-Known Member

    doesnt sarah have a front flip foward move that eats low jabs?, It eats rising attacks for sure.
     
  8. Shang

    Shang Well-Known Member

    if he continues to d+p after you block a d+p, attack with elbow knee (f+p,k). repeat this a few times he will learn his lesson. low throw, flamingo, back dash all too complicated.
     
  9. imf

    imf Well-Known Member

    Learn to love the d+P.
     
  10. CreeD

    CreeD Well-Known Member

    Most characters have a move that will crush low punches even in situations where they're slightly disadvantaged. In Sarah's case I think that move is u+K+G.

    It's important to remember the difference between a hit low punch and a blocked one. If the opponent's low punch hits, basically NOTHING you do will beat his next low punch.

    If you block his low punch, you have a 4 frame advantage - that means that his next low punch, which takes 12 frames to come out, won't arrive for 16 frames. Unfortunately that also means you cannot beat the next low punch with a knee, dragon cannon, or any other big combo starter (those moves take at least 17 frames to come out).

    An uf+K will beat low punches once it has a little time to wind up, and since your opponent's next low punch won't come out for 16 frames, that's probably enough time for uf+K to win. (good suggestion phoenixD)
    from almost any hit with uf+K do:

    [9][K] --> tap [G] --> [P] --> [4][K] --> [8][K].

    Another guaranteed way to beat the next low punch after blocking the first one: Use any attack that is 16 frames or less. Sarah's b+K+G is 16 frames, so it should stuff the next low punch and slam them for an easy u+P pounce. You can use a safer f+P, df+P combo as well... or df+P,K... or f+P,K.
     
  11. Cappo

    Cappo Well-Known Member

    After you block [2][P] just do [6][P] with sarah! You'll get an elbow stagger if he does another low punch! Then [P] [6][1][P][G] throw /versus/images/graemlins/grin.gif
     
  12. ice-9

    ice-9 Well-Known Member

    [ QUOTE ]
    If the opponent's low punch hits, basically NOTHING you do will beat his next low punch.

    [/ QUOTE ]

    Dodge attack?
     
  13. Pai_Garu

    Pai_Garu Well-Known Member

    Especially with Sarah in evo, you can punish your friend with style. Try, [8][K] to go into flamingo to beat his low punch. If he doesn't learn to stop low punching after getting hit by that. Since you are now in flamingo stance, use [P]+[K] to sabaki the low punch, then you can do [6][K]+[G] for a knockdown. Then you can go for pounce or ground hit.

    /versus/images/graemlins/laugh.gif
     
  14. CreeD

    CreeD Well-Known Member

    they may be able to block some or all of them if the first LP interrupts, which is bad news for the dodge attacker.
     
  15. feii

    feii Well-Known Member

    PSN:
    WEIHAO888
    block his LP and LP him back!
    u haf frame advantage after blocking his LP
    his second LP will lose to u
     
  16. CreeD

    CreeD Well-Known Member

    That works too I guess :p

    Less rewarding than an elbow stagger, but +5 is still a nice reward.
    It's especially nice to low punch MC someone's low punch and then low throw them (too bad sarah doesn't get that option).
     
  17. Reki

    Reki Well-Known Member

    Thanks ppl.

    Oops, Sarah's sidekick is mid after all *knocks forehead*.

    How about Jeffrey? I mean, I read somewhere at the start of this thread that low throw is the answer but dosen't striking attacks stuff throwing animations? Then again, crouchdashing backwards then sidekick sounds possible even with him.
     
  18. CreeD

    CreeD Well-Known Member

    jeffry can be mobile if he needs to be, they all dash and crouch dash pretty much the same /versus/images/graemlins/smile.gif

    Jeffry's answer to the low punch pattern is absolutely his b+K,P. The shot knee is one of his only fast (14 frame) mids and it crushes low punches in any situation where jeff has a slight advantage (like after the opponent's first low punch is blocked).

    You can also apply b+K,P after the opponent guards one of jeffry's jabs... the tiny blockstun caused by jeffry's jab is enough to stun them long enough for jeff's b+K,P to beat an immediate d+P.

    It's risky if blocked, so you'd better be right about the predicted low punch.
     
  19. martialfanatic

    martialfanatic Well-Known Member

    Question. Won't a backdash into Jeff's [4][3]+[P],[P] also snuff [2]+[P] attempts? It seems like a good deal on paper.
     
  20. DRE

    DRE Well-Known Member

    Yes. Jeffry's [3][K]+[G] works too, plus it's uncounterable. It seems to magically pass through alot of stuff(exactly what, I have no idea). I've even seen rising kicks interrupted by it.
     

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