Dural Move List and Discussion

Discussion in 'Dojo' started by akai, Oct 31, 2025 at 10:44 AM.

  1. akai

    akai Moderator Staff Member Content Manager Pai Bronze Supporter

    Steam:
    SteamID
    PSN:
    Akai_JC
    The official VF website have Dural's Frame Data available, but there are quite a bit of mistakes in there. https://virtua-fighter.com/revo/en/character/skill/skill20.html

    Please use this thread to share your findings and discussion on Dural, which is a playable DLC character in World Stage.

    Below are things errors or notes missing from the official frame data list.

    [P][+][K][+][G] - to switch between Rapid Mode and Massive Mode. High strike instead of mid; On Block it is +2, On Normal Hit it is +4.

    Rapid Mode
    • [P] and [6_][P] input executes the same move now, no difference. This is a REVO/VF5US 2.0 universal change.
    • [P][P][P][2][K] recovers back turned crouching
    • [6][P][K] is special mid not mid
    • [P][P][6][P][K] is special mid not mid
    • [3][P][K] does not exist for World Stage playable version of Dural
    • [3][K][+][G] recovers back turned (not listed in command list)
    • [6][6][P][+][K] recovers back-turned
    Rocket Discharge Frame Data
    • [4][P][K](blocked)[6] is +1
    • [4][K](blocked)[6] is +2
    • [1][P][K](blocked)[6] is -3
    • [K][+][G](blocked)[6] is -4
    Massive Mode
    • [P] and [6_][P] input executes the same move now, no difference. This is a REVO/VF5US 2.0 universal change.
    • [1][P][P] is special mid not mid
    • [4][P] on block is -6 not -4
    • [6][K][+][G] 22 frames to execute and not 12 frames
    • Back Turned [2][P] wrong name in move list, should be Hairakuheki
     
    Last edited: Nov 1, 2025 at 10:45 PM
    Shinobi and 40i4 like this.
  2. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    [P][+][K][+][G] is listed as a mid, but it is actually a high in this version. It's an important move so quite the change.
     
    akai and 40i4 like this.
  3. akai

    akai Moderator Staff Member Content Manager Pai Bronze Supporter

    Steam:
    SteamID
    PSN:
    Akai_JC
    Yeah, a mid move changed to high definitely makes it less useful.
     
  4. akai

    akai Moderator Staff Member Content Manager Pai Bronze Supporter

    Steam:
    SteamID
    PSN:
    Akai_JC
    Rocket Discharge Frame Data
    [4][P][K](blocked)[6] is +1
    [4][K](blocked)[6] is +2
    [1][P][K](blocked)[6] is -3
    [K][+][G](blocked)[6] is -4

    Rapid Mode
    [6][6][P][+][K] recovers back-turned

    Massive Mode
    [4][P] on block is -6 not -4
    [6][K][+][G] 22 frames to execute and not 12 frames

    Added to first post.
     
  5. akai

    akai Moderator Staff Member Content Manager Pai Bronze Supporter

    Steam:
    SteamID
    PSN:
    Akai_JC
  6. Combolammas

    Combolammas Sheep Content Manager Goh Content Mgr El Blaze

    Dural seems to have the same weird quirk that as far as I know only affected Jeffry before now. If she gets hit with a regular up-in-the-air type of launcher, she floats higher on NH than RCH.
     

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