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Eileen at Advantage

Discussion in 'Eileen' started by Fulan, Dec 9, 2007.

  1. Fulan

    Fulan Well-Known Member

    I attempted to put together a table of some situations that put eileen at advantage and some options that she can then use that beat her opponents fastest attack. I used the way it's doen in the Kage strategy as a template.

    To my understanding if you are at +4 for example you can beat your opponents 10f P with a attack that is 14 frames if that attack does more damage than your opponents P. Or you can use a faster attack of course.

    I wanted to know if I underderstood it correctly and if I made mistakes of if everything is just BS please let me know lol.

    It's on my blog http://zenkuuhon.blogspot.com/

    I;d really appreciate if someone would take a look at it.
     
  2. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    It looks right from my initial looking at the chart. Good work man.
     
  3. ThePrince

    ThePrince Well-Known Member

    Fulaani, I would just add how the move connects or doesn't. e.g. first row you have P Grd, that's a punch blocked. For the other entries it should specify whether normal hit, counter hit or Grd too.
     
  4. ThePrince

    ThePrince Well-Known Member

    " If I do decide to commit to learning Shun there shall be nothing but Kool Aid in his drinking pouch. He won't be drunk, it'll just be the sugar getting to him. "

    LOL.
     
  5. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I love me some Kool Aid
    "will you all stop saying oh no because the kool aid man is just going to keep coming back"
    <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/oAO3bJyb12w"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/oAO3bJyb12w" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
     
  6. Fulan

    Fulan Well-Known Member

    everything besides the P Grd and P opp. Grd is normal hit. I kept it simple for now.
     
  7. Fulan

    Fulan Well-Known Member

    Oh i se i made a mistake in the notes collum. for 4k and 1pk your opp. recovers sideturned, not BT. and Opp. P grd should be opp 2p grd
     
  8. Fulan

    Fulan Well-Known Member

    edited the post and chart cause it was sorta inconsistent and has mistakes.

    I just wrote down the attacks that become available at the different situations. So while you are at +6, an attack that becomes available at +2 may still be a better option than one that becomes available at +6.
     
  9. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    why would that be? more advantage generally means better move. A +6 situation means you can go for a 18f move that's our 9K+G.

    btw for your chat you can nitaku on CH of OMP also
     
  10. Fulan

    Fulan Well-Known Member

    generally yes bigger reward better attacks,

    but for example 6p gives Nitaku on CH (neutral on NH) and staggers crouchers wich is a better reward than for 6p+k wich becomes available later. 4p (high though) also gives good rewards, +6 on NH and Nitaku on CH, but is available right from the beginning. (that's just from a frames perspective, damage wise 6p+k is more rewarding than 6p of course)

    You could alsu opt to use the faster attacks because the timing is strict. If a move becomes available that means they will enter active frames at the same time but you'll win because yours is bigger and does more damage. But if you use a faster attack you'll have a bigger chance of beating them on speed alone. (timing could be an issue online)

    and yea you're right about OMP, forgot to add that to the notes collumn. And 9p+g is 17 frames, 9k is 18.
     
  11. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I knew that Kick was somewhere up there in frames.

    As masterpo said a while ago we as a community will probably have to come up with lag tactics and using faster moves than needed is a way to help combat lag situations. But I wouldn't make it a habit to rule out better moves for fear of losing frames on execution, if that were the case we wouldn't have any akira players. I see what you're saying though.

    I used to opt for less rewarding moves becuase I was worried about my timing and losing frames from bad input timing. It's ultimately something you want to be a non-issue. I'm still getting the 236KKK to be a non issue.

    Whenever I can bait a CH 6P+K using frame advantage I go for it because it leads to the guaranteed 236KKK which Srider says is the key to eileen's success in high level play. Along with 2_3P+K CH,236KKK. It's something us western eileen players don't use as much, mainly because it's damn hard to only use on reaction.
     
  12. Fulan

    Fulan Well-Known Member

    oh wow 6p+k CH leads to a guaranteed 236kkk? I didn't know that, thanks.

    it's not only lag tactics though, if you are only starting to apply flowcharts just now (like me) it can be easier to just remember a few moves at a time. and keep intergrating new moves as you progress.

    and yea we need to use 2_3p+k more (can also be put in as 33p+k btw). Even in the dojo I can't tack on a 236kkk on reaction. When I input 236kkk after I've hit checked it's allready too late and it whiffs.

    something to remember though it always combos into 236kkk in closed stance, no CH needed then.
     
  13. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    yeah that's a hard one to check for me. I'm not as good at recognizing foot position.

    I learned about 33P+K replacing the input for 2_3P+K a few days ago. It blew my mind.
     
  14. Pai_Garu

    Pai_Garu Well-Known Member

    I don't think /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif is a substitute for /forums/images/%%GRAEMLIN_URL%%/d_.gif/forums/images/%%GRAEMLIN_URL%%/df.gif in this case... since there is a slight delay for the shoulder if you go for the /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif motion input, which can result in the loss of its evasive properties at certain situations.

    I think it's a good idea to learn to do /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif instead for all moves that requires /forums/images/%%GRAEMLIN_URL%%/d_.gif
     
  15. Fulan

    Fulan Well-Known Member

    Oh I actually thought 33 was the better option. thanks dude.
     
  16. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    yeah I didn't know about the delay. What' exactly are the evasive properties of that move anyway I noticed it goes under a lot of akira's mids.
     
  17. Pai_Garu

    Pai_Garu Well-Known Member

    I think you just answered your own question?
     
  18. Fulan

    Fulan Well-Known Member

    it goes under mids? wow. is there anything about its evasive properties in detail?
     
  19. SweepTheLeg

    SweepTheLeg Well-Known Member

    I believe it goes under 2Ps too. Or is able to interrupt them? I'm not sure which but it dominates 2P, try it out.
     
  20. Fulan

    Fulan Well-Known Member

    does that make it a good attack to use at disadvantage?
     

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