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entering throw escapes

Discussion in 'Dojo' started by Mysterious_Red, Feb 2, 2004.

  1. Mysterious_Red

    Mysterious_Red Well-Known Member

    i was trying to improve my throw escape game recently when i came across a theory---which is---for some reason, entering in the throw escapes in a "specific rythm" allows some people to enter em in faster. I usually enter my throw escape commands in like:

    [6][P]+[G] [2][P]+[G]. for some reason, trying to do it like [2][P]+[G] [6][P]+[G] is slower. when im feelin an adrenaline rush i also enter [4][P]+[G], or [3][P]+[G] in

    anyways, i would like to kno how many throw escapes u guyz can enter in at a time.
     
  2. Ryadus

    Ryadus Well-Known Member

    Go through the throw escape challenge and you know that you can do at least two throw escapes. I do always three throw escapes each time always with evade and guard. Practise doing this in free training and you're very strong against throws.
     
  3. steve

    steve Active Member

    what sort of setting are you using in free mode to improve your edteg?
     
  4. Mysterious_Red

    Mysterious_Red Well-Known Member

    im guessing this "edteg" means throw escapes.
    hmm, i not using anything at the moment,--but i could go to free traning, set the computer to "fight" and specify "use only throws" to improve my throw escape input
     
  5. Jerky

    Jerky Well-Known Member

    Hey Rustybolt...

    OMG LOOK WHAT I FOUND!

    You know, part of me appreciates your enthusiasm... the other half well, do us all a favor and use the search k? thanxgg kekeke /versus/images/graemlins/smirk.gif
     
  6. Mysterious_Red

    Mysterious_Red Well-Known Member

    will do, but i would sincerely appreiciate you not using "FREKIN' CAPS" next time. uhmm...besides the point of this thread is the "rhythm of entering throw escape commands in certain order--to increase the overall input speed /versus/images/graemlins/smile.gif.
     
  7. Jerky

    Jerky Well-Known Member

    But I don't understand?? /versus/images/graemlins/confused.gif

    I mean that's exactly what Myke brings up....

    As a general rule for multiple throw escapes, my advice is to think about sweeping the stick in a HCF or HCB motion while you enter P+G at the key points.

    He then goes on about suggested methods of inputing these said throw escapes. Please tell me your reading comprehension isn't that shot to hell.
     
  8. Snake_Eater

    Snake_Eater Well-Known Member

    I do, it's a lot easier to do a [6][3][2][1][4] motion than a [4][1][2][3][6] motion because it's easier to bring your thumbs clockwise than counterclockwise. It's the way thumbs are designed. That's why I had trouble doing [2][3][6] [2][3][6] motions on Street Fighter.
     
  9. archangel

    archangel Well-Known Member

    Lol sometimes i wonder why myke bothers, it's clearly obvious your mouse did not go anywhere near the search button, one again another pointless post.
     
  10. BK__

    BK__ Well-Known Member

    meh, for me sliding the stick make me lose inputs, i perfer snappy side-to side movements on triple TEs like [6][4][3]... must just be me, heh

    in jeff & akira's it's all about the "hadoken" approach /versus/images/graemlins/wink.gif
     
  11. steve

    steve Active Member

    [ QUOTE ]
    TBBwolf_ said:

    meh, for me sliding the stick make me lose inputs, i perfer snappy side-to side movements on triple TEs like [6][4][3]... must just be me, heh

    in jeff & akira's it's all about the "hadoken" approach /versus/images/graemlins/wink.gif

    [/ QUOTE ]

    i play as akira does the hadoken approach apply to me and what exactly do you mean?
     
  12. DRE

    DRE Well-Known Member

    I think he's referring to the [2][3][6] escape pattern. It works great against Akira/Jeff if you can do it consistently.
     

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