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evading with hori stick

Discussion in 'Console' started by vfbum, Nov 4, 2003.

  1. vfbum

    vfbum Well-Known Member

    Hello all

    I have a hori joystick. I have trouble evading in the [2] direction-- evading into the screen with [8] works fine but when I tap [2] my character ducks for a second instead of evading. Does anybody have any advice?

    Thanks
     
  2. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    I think you're either holding down for too long or you're not returning to neutral fast enough.
     
  3. MAXIMUM

    MAXIMUM Well-Known Member

    This is exactly why I hate the evade implementation in VF4. All it takes is a slightly sticky arcade stick or holding the stick on your lap at an angle and you'll fuck-up evades all the time as the shaft struggles to get back into the dead-zone.
     
  4. maddy

    maddy Well-Known Member

    [ QUOTE ]
    MAXIMUM said:

    This is exactly why I hate the evade implementation in VF4. All it takes is a slightly sticky arcade stick or holding the stick on your lap at an angle and you'll fuck-up evades all the time as the shaft struggles to get back into the dead-zone.

    [/ QUOTE ]

    Yeah. Evading is too hard in VF4.
     
  5. Dandy_J

    Dandy_J Well-Known Member

    [ QUOTE ]
    maddy said:
    Yeah. Evading is too hard in VF4.


    [/ QUOTE ]

    Yeah, I agree. In fact the enitre gameplay system in VF4 is crap. Why don't you idiots play a REAL game like Tekken 4?
     
  6. Faded

    Faded Well-Known Member

    Fantastic attitudes guys!

    Personally I also felt a bit more comfortable with the vf3 evade system.
     
  7. MAXIMUM

    MAXIMUM Well-Known Member

    [ QUOTE ]
    Dandy_J said:
    Yeah, I agree. In fact the enitre gameplay system in VF4 is crap. Why don't you idiots play a REAL game like Tekken 4?

    [/ QUOTE ]

    Slightly harsh reaction there mate. Nobody was pulling the game apart, just commenting on the unforgiving evade command input, which many people take issue with.

    Also, given my age and the fact that I probably peaked in VF3 days, I reserve the right to bitch like a grampa about how good VF used to be......."back in the good-ol-days *hick*"
     
  8. Lingoon

    Lingoon Well-Known Member

    Evading may be hard in Evo...but VF evade >>>> SC2 sidestep.

    I wouldn't want to have it like that in Evo. Too easy, too useful. Evading in Evo(/VF4) is far more realistic and this time it also means better.
     
  9. MAXIMUM

    MAXIMUM Well-Known Member

    [ QUOTE ]
    Illu said:

    Evading may be hard in Evo...but VF evade >>>> SC2 sidestep.

    I wouldn't want to have it like that in Evo. Too easy, too useful. Evading in Evo(/VF4) is far more realistic and this time it also means better.

    [/ QUOTE ]

    I just don't accept the argument that making the dodge difficult to excecute from an command input perspective is a good thing.

    Dodging, imho, should be as natural as blocking in a realistic fight, and therefore just as easy to pull-off. That's why I prefered VF3's implementation which lead to more dynamic fights and better use of the ring space.

    Don't get me wrong, Evo is a fantastic game with many great new features, but I still feel it's taken a step backwards when it comes to 3d movement and control.
     
  10. Shoju

    Shoju Well-Known Member

    I didn't play alot of VF3 competitively but Im interested in hearing about it's unique evade and movement system. There was alot of complaining about the addition of a dodge button but it allowed for some stylish movements.

    Wasn't it much easier and safer to dodge attacks in VF 3 since the dodge moved you much further to the side?
     
  11. MAXIMUM

    MAXIMUM Well-Known Member

    Yea, the old evade system was E for a dodge into screen and [2] + E for the opposite direction. The amount your character moved was quite a bit more than in Evo and wasn't dependent on the opponent's attack frame or anything, so there was no failed dodge.

    I just prefered it for its simplicity and the fact it allowed you to maneuver around the ring pretty much at will.

    In Evo if you want to take a quick but sizeable step around your opponent to give yourself better ring positioning, you have to actually wait for him/her to attack you before making the dodge, otherwise you'll get a failed dodge and move a tiny amount. That sucks, imo.
     
  12. Faded

    Faded Well-Known Member

    [ QUOTE ]
    MAXIMUM said:

    Yea, the old evade system was E for a dodge into screen and [2] + E for the opposite direction. The amount your character moved was quite a bit more than in Evo and wasn't dependent on the opponent's attack frame or anything, so there was no failed dodge.

    I just prefered it for its simplicity and the fact it allowed you to maneuver around the ring pretty much at will.

    In Evo if you want to take a quick but sizeable step around your opponent to give yourself better ring positioning, you have to actually wait for him/her to attack you before making the dodge, otherwise you'll get a failed dodge and move a tiny amount. That sucks, imo.

    [/ QUOTE ]

    See this is where we disagree. I personally love the vf4 evading system. I dig the idea of failed and successful evades. I'm just not keen on the command style. (probably cause i often fuck them up /versus/images/graemlins/tongue.gif)

    My ideal would be vf4's system but with a dodge button like 3, however that's not going to happen and I'm fine with that. The system in 4 is ok as far as I'm concerned, it's just not my preference.
     
  13. Lingoon

    Lingoon Well-Known Member

    That's the way it's in real life too. If you "evade" while the opponent doesn't do anything, it's not evading. It's sidewalking.

    The evade system in VF4/Evo is exactly the way it should be IMO. The problem here is more likely this so called difficulty of the whole thing. Personally I don't think there's nothing wrong with that either, I really think it's supposed to be hard, not like in SC2. But I also agree that it IS easier to evade "up". With a stick it's a pain sometimes to evade towards the screen. But I don't think it's a PROBLEM.
     
  14. Event_Horizon

    Event_Horizon Well-Known Member

    I like the system, even though sometimes I mess it up I still think its perfect. I do understand the frustration of not being able to do it on certain sticks though.

    I think this system gives the game the feeling of precision and tightness and more of a structured feel. I just hate T4 and SC2 3d movement, it makes the game feel so sloppy/loose and imprecise- that's just my opinion. I think a fight should be centered around skillful precision movements and tactics. Rather than holding down a direction and strolling around in 3d the whole time while just about all attacks miss.

    Evading is a very powerful technique so it should require some thought and skills to do it.
     
  15. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX
    I will admit it's way different that vf3 evade system and it took a while to get used to. But other than that, no complaints on my end. I think you guys just need to practice the simple things like [6][6][8]/[2] ---- [4][4][8]/[2] -- [1][1][8]/[2] etc etc. I think you get it. After some time practicing this I think you will see it's not that bad. Just do it for 5-10 minutes when ever you have time to practice. In a couple of days you will see the progress.
     
  16. Horsepool

    Horsepool Well-Known Member

    I find i evade down more then i duck, but thats because i have button tapping issues :S
     
  17. Dandy_J

    Dandy_J Well-Known Member

    I heart VF4 evade system.
     
  18. Lingoon

    Lingoon Well-Known Member

    [ QUOTE ]
    Dandy_J said:
    I heart VF4 evade system.

    [/ QUOTE ]

    Are you into threesomes...? /versus/images/graemlins/grin.gif
     
  19. _stroppa_

    _stroppa_ Well-Known Member

    I'm a fan of the VF4 evade system, I find it quite easy to do, it's what I do after it that's the problem /versus/images/graemlins/crazy.gif

    Instinctively I'll always evade [8] but when I'm a bit more focused on what I'm doing I don't find the [2] evade much of a problem.
     
  20. MAXIMUM

    MAXIMUM Well-Known Member

    It's more the loss of quick tactile 3D maneuvering that I miss from VF3 days - and the one button dodge was a large part of that. Like I said before, the escape/dodge in VF3 didn't just allow you to avoid an attack, it also permited quick movement around your foe and responsive ring positioning. VF3's fights were just more dynamic and varied because of this, and the stages build around this style of play were works of art.

    In Evo, more often than not, getting your opponent up against a wall or with his back to a 4-corner opening happens by pure chance and is hardly ever engineered by the players. I find the only time you can consciously maneuver your character into a particular position in Evo is by using the clunky free-movement after your opponent is knocked-down.

    Anyways, I realise VF4 is a different game but I'd definately support a move towards greater 3D control in VF5 and a better dodge implementation. Bringing back the E button wouldn't be the only way of achieving this.
     

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