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Final Tuned Ver.A Command Lists

Discussion in 'Site News, Questions and Feedback' started by Myke, Oct 20, 2004.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
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    Myke623
    Thanks to Llanfair for helping to get the ball rolling.

    Akira added.
     
  2. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    Sorry to be a pain Myke but the Minor counter table isnt in the FT command list I assume this is now called Recovery counter ?
    Or has 1/60 not completed the Recovery counter table ?
     
  3. Myke

    Myke Administrator Staff Member Content Manager Kage

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    Myke623
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    I'm using the Master Guide as the data source and that doesn't have minor/recovery counter information. VFDC command lists have never shown this information in the past anyway so I'm not going to start adding it in now, especially when I don't have a definitive source. If you want that info, then you'll have to look to 1/60, even though it's not quite complete yet for FT.
     
  4. Llanfair

    Llanfair Well-Known Member

    Minor counter data has never been officially released for any version of VF4. However, as a general rule of thumb, the vast majority of the moves in the game have minor counter advantage data equivalent to normal hit.

    <font color="yellow">.cheers.</font>
     
  5. Myke

    Myke Administrator Staff Member Content Manager Kage

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    Myke623
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    Myke623
    Aoi added.
     
  6. Chill

    Chill +40 DP Content Manager Shun Gold Supporter

    PSN:
    Chill58
    XBL:
    Chill PKG
    Hey good work on the lists. Was wondering though is there a reason why the crouch stagger information wasn't included in Akira's command list?
     
  7. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
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    Brad added.

    DrunkenCat, I haven't excluded any information on purpose. Crouch stagger info isn't in the guide I'm using so if you think it's missing somewhere, post here and let me know.

    Cheers.
     
  8. KiwE

    KiwE Well-Known Member

    Re: Wee, there's Brad.

    Exellent work. Rising elbow is only -4 on gaurd and +1 on normalhit (!). I'm gonna have so much fun with that move (still can't understand why anyone would want to keep Evo upper =)
    [P][P][P][K], knockdown on normalhit but -16 ;(
    I wonder if you have time to do [P][P](gaurded)>ducking [P]+[K]against 2p.
    [1][P] stats aren't as good as I thought it would be @23 frames. -6 is not nice =/
    [3][K] = +2 after recovery counterhit means as mC right?
    Hella nice to not be TC after entire Rajadamnan Combination.
    Chopping blow charged counterhits give +14 (free 6p+k), nice!

    Question:
    In catch it says "3rd Attack, or if performed as the 1st or 2nd attack will exit the Neck Catch. Exact recovery reduces damage to 20." - does this mean you can do the third knee, thru pressing [K]+[G], prior to your third hit and you will get the third knee animation? With a knockdown?

    /KiwE
     
  9. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
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    Myke623
    Re: Wee, there's Brad.

    [ QUOTE ]
    KiwE said:

    [P][P][P][K], knockdown on normalhit but -16 ;(

    [/ QUOTE ]

    Honestly, what did you expect? /versus/images/graemlins/smile.gif Now Brad has a nitaku situation after his PPP. I found that if I delayed the third hit and made it CH, the K was guaranteed. I think it makes Brad's PP-flowchart more interesting now.

    [ QUOTE ]
    I wonder if you have time to do [P][P](gaurded)>ducking [P]+[K]against 2p.

    [/ QUOTE ]

    I've wondered this too. I'll try to test it out next time I play.

    [ QUOTE ]
    [1][P] stats aren't as good as I thought it would be @23 frames. -6 is not nice =/

    [/ QUOTE ]

    It's nice to have a safe low attack though, something which I felt hurt Brad's game in the past. It's also half circular!

    [ QUOTE ]
    [3][K] = +2 after recovery counterhit means as mC right?

    [/ QUOTE ]

    Yes.

    [ QUOTE ]
    Question:
    In catch it says "3rd Attack, or if performed as the 1st or 2nd attack will exit the Neck Catch. Exact recovery reduces damage to 20." - does this mean you can do the third knee, thru pressing [K]+[G], prior to your third hit and you will get the third knee animation? With a knockdown?

    [/ QUOTE ]

    Correct. You can do the 'final knee' at any point now, using [K]+[G] which causes the knockdown. If they fail instant recovery, you get a free light down attack.
     
  10. Chausin

    Chausin Active Member

    Good good work!
    please keep going!

    Some of the exe. time and "wall break",etc. are not include in the master guide, I wonder where its came from.
    And please be reminded that the book is not 100% correct; Lau's 2K,2KP and 1K were marked "cannot be evade"(sorry that i just know these 3 so far), so please becareful when copy the data.

    Thanks for your hardworking!

    ps, brad's 1P+G should be 22 in damage when wall hit.(?)
     
  11. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    [ QUOTE ]
    Chausin said:

    Some of the exe. time and "wall break",etc. are not include in the master guide, I wonder where its came from.

    [/ QUOTE ]

    The exe time for the new skills I got them from the site 1/60sec. The "wall break" information is from the Evolution command list.

    [ QUOTE ]
    And please be reminded that the book is not 100% correct; Lau's 2K,2KP and 1K were marked "cannot be evade"(sorry that i just know these 3 so far), so please becareful when copy the data.

    [/ QUOTE ]

    OK, thanks for letting me know! /versus/images/graemlins/smile.gif

    [ QUOTE ]
    ps, brad's 1P+G should be 22 in damage when wall hit.(?)

    [/ QUOTE ]

    Oops, thanks again. I've made the correction.
     
  12. kimheng

    kimheng Well-Known Member

    About Aoi's ground reversals....

    Mamorimino
    (small down P, face up head towards)

    Mamorimino
    (small down K, face up feet towards)

    Hasamiokuri
    (small down P, face up head towards)

    Hasamiokuri
    (small down K, face up feet towards)


    I thinks there is a mistake:it should be:

    Mamorimino
    (small down P, face up head towards)

    Mamorimino
    (small down P, face up feet towards)

    Hasamiokuri
    (small down K, face up head towards)

    Hasamiokuri
    (small down K, face up feet towards)


    (same for the evo version command list)
     
  13. kungfusmurf

    kungfusmurf Well-Known Member

    Myke, I need Goh's command list. Hurry AussieBoy my Goh card is coming in soon. /versus/images/graemlins/grin.gif
     
  14. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Goh addd.

    Smurf, now stfu and go play /versus/images/graemlins/tongue.gif
     
  15. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
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    Myke623
    Thanks kimheng, but actually it should be:

    Mamorimino
    (small down P or K, face up head towards)

    Hasamiokuri
    (small down P or K, face up feet towards)

    I've correct the FT and Evo command lists. Thanks again.
     
  16. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
  17. Myke

    Myke Administrator Staff Member Content Manager Kage

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    Myke623
    XBL:
    Myke623
  18. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
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    Myke623
    Lau added.
     
  19. Myke

    Myke Administrator Staff Member Content Manager Kage

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    Myke623
    Lei added.
     
  20. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623

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