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Goh Combos

Discussion in 'Goh' started by Leonard_McCoy, Jun 6, 2012.

  1. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    Found a combo for Goh in FS? Post here.

    I got my first one straight from Srider. As far as I recall, it goes like this:

    Splat opp. into wall, then -> [4][P]+[K] > [9][P]+[K] > [6_][P] > [6][6][P]+[K] > [3][P][P] [>100 dmg]
     
  2. Ironreaver

    Ironreaver Active Member

    man just the few minutes i spent messing around in training mode before work, he changed so much, and while some things bother me others make me excited since they force a different style or play. can't wait to get home and try that one out tho ^_^
     
  3. VFhayato

    VFhayato Well-Known Member

    Nice! gonna keep trying that move now! is that the grump move? I think you can do that against the wall for crazy damage
     
  4. Mackfactor

    Mackfactor Well-Known Member

    PSN:
    Vf5sega
    im not to sure if its max... only had 1 day of playing in RAnk.

    starting in CLOSE STANCE changing to open stance, 33p 4P+K, 2p, 46P+K,P,6P+K, p, 6p.
    ( didnt test all... however I recall doing it to VAN, BR, LEI, forgot rest.. )
     
  5. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    STARTER: [4][6][P]
    ~ [P] ~ [4][6][P]+[K][P][6][P]
    60 DMG, both, MW+LW?
    ~ [P] ~ [3][P][P]
    53 DMG, both, except TA
    ~ [P] ~ [6][K][P]+[G]
    60 DMG, both, LW


    STARTER: [6][K] (CH)
    ~ [3][K][P] ~ [P] ~ [4][6][P]+[K][P][6][P]
    DMG 104, both st., lightweightish
    ~ [3][K][P] ~ [P] ~ [3][P][P]
    DMG 97, both, except TA
    ~ [3][K][P] ~ [P] ~ [6][K][P]+[G]
    DMG 104, both, LW
    ~ [1][P]+[K] ~ [P] ~ [4][P]+[K] ~ [3][P][P]
    DMG 100, both, LW
    ~ [1][P]+[K] ~ [P] ~ [4][6][P]+[K][P][6][P]
    DMG 92, both, MW
    ~ [1][P]+[K] ~ [P] ~ [6][K][P]+[G]
    DMG 92, both, LW
    ~ [1][P]+[K] ~ [9][P]+[K][9] ~ [6][K][P]+[G]
    DMG 101, open?, TA
     
  6. Fulan

    Fulan Well-Known Member

    I could get CH 6K, 3KP, P, 46P+KP6P to work fine on jean. not just a lightweight combo
     
  7. Ironreaver

    Ironreaver Active Member

    [​IMG] nice gonna try these out. GOH is a different character in this game, alot of moves have been taken out and he has been given some nice additions too. 2 moves i'm missing are [6] [P], [P] [6] [P] [+] [K], [P] and his throw [4] [3] [P] [+] [G]
     
  8. [4] [6] [P]> [P]> [4] [6] [P] [+] [K] [P]> [3] [P] [P]
    DMG 72, closed, seems like it only works on Aoi and Eileen.
     
  9. Ironreaver

    Ironreaver Active Member

    [4] [P] [+] [K], [P], [4] [6] [P] [+] [K], [P] [P], [6] [K], [2] [P] [+] [G] gets around 97+ if you are able to get the ground throw if not i believe it does in the 70pt range. nothing fancy.

    GOH is pretty much a new character to me so I'm still trying to learn how to navigate...or re-navigate him in matches.

    Also why did they remove the evading atks, that was a really cool mechanic and helped eliminate being locked down, now all u can do is evade and dip to the side....no atk tho
     
  10. 5haolin

    5haolin New Member

    Pretty gimmicky, but if they don't mash neutral tech...

    CH 6K, 2P+G, P+G, 46P, 6P, 46P+K,P,6P. 114
     
  11. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    I think you need to change your notation, the 6P should read 6_P.

    6P is Goh's elbow attack, I'm sure you are talking about hold forward P which extends his jab. [6_][P]
     
  12. VFhayato

    VFhayato Well-Known Member

    We are the GOH......Players! by the way, i'm loving the goh wall throw baby! goh is like "Bitch,where you going"
     
  13. Reinhart_x

    Reinhart_x New Member

    Occasionally I will charge [4] [P]+[K], if I get a hit I just do an uncharged [4] [P]+[K] > [3] [P][P]. Should work on everyone but Taka and do 76 damage. [​IMG]
     
  14. 5haolin

    5haolin New Member

    That's right. Gotta review my VF notation. [​IMG]
     
  15. eiyujpn

    eiyujpn Active Member

  16. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    I was quickly jotting down some universal combos to get a better overview.

    46P
    > P > 46P+KP6P [62]

    33P
    > dash in > 2P > 46P+KP6P [61, LW, MW]

    4P+K max charge
    > 4P+K > 3PP [76, LW, MW]
    > 2P > 3PP [61, HW]

    4P+K
    > P > 66P+K > 3PP [69, LW, MW]
    > P > 46P+KP6P [64]

    1P+K
    > P > 4P+K > 46P+KP6P [83, LW, MW]
    > P > P > 46P+KP6P [73]

    P+K CH
    > 3PP [56]

    3P+K
    > 2P > 46P+KP6P [61]

    6K+G
    > 9K+G > 4P+K > 46P+KP6P [86]

    6K CH
    > 3KP > P > 46P+KP6P [106]

    WALL 6P+K > 33P+K
    > 4P+K > 9P+K > 1P+K > 46P+KP6P [112, closed, LW, MW]
    > 9P+K > 1P+K > 46P+KP6P [103]
     
  17. Dunno if anyone else has tested this but I've found you can get these off of Goh Tsukami release( [P]+[G] ), I found it interesting because it gives us another way to deal damage from it. Others should test it just to make sure.

    All of gohs attacks make me feel like I'm beating up someone like a pimp ass yakuza, his combos make it feel even more so lol
     
  18. Guiseppe

    Guiseppe Member

    Here are combos that I came up with from watching a lot of videos. Sorry Leonard_McCoy, I notice some of the combos are the same as yours. All of these combos work in both stances and none of them work on Taka unless it says so. It is annoying getting real damage on him. The 3K will stagger when the opponent is crouching, crouch blocking, or on counter hit. It might do it at other instances, but I don't know off the top of my head. Let me know if there is a mistake in the notation.

    Combos

    46P > P > 46P+KP6P
    -62 dmg

    3K (stagger) P > P > 46P+KP6P
    -79 dmg

    1P+K > P > 9P+K > 46P+KP6P
    -84 dmg, lightweight

    1P+K > P > 46P+KP6P
    -70 dmg

    4P+K > P > 9P+K > 46P+KP6P
    -78 dmg, lightweight

    4P+K > P > 46P+KP6P
    -64 dmg

    4P+K full charge (staggers when they block) > P > 46P+KP6P
    -62 dmg, breaks opponents guard

    CH 6K > 3KP > P > 46P+KP6P
    -106 dmg

    46P > 2_3P+K
    -38 dmg, Taka, better positioning IMO

    46P > 1P+K
    -39 dmg, Taka

    CH 6K > 1P+K > 46P+KP6P
    -90 dmg, Taka

    3K (stagger) P > 46P+KP
    -58 dmg, Taka, can add 6P at the end but Taka can quick getup
     
  19. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    The more, the better [​IMG]
     
  20. Hey guys - does anyone know if down + kick leads into anything? The hooking sweep thing? Thanks.
     

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