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Gokuushicchi stance

Discussion in 'Eileen' started by SkatanMilla, Jan 13, 2008.

  1. SkatanMilla

    SkatanMilla Well-Known Member

    Not much seems to be known about the appliaction about how to use this stance, japanese people don't seem to use it much either but I believe it is better to have it covered.
    If there is anything you know about it that isn't written in here, just let me know.

    Gokuushicchi stance:

    Basic knowledge about the stance:
    Movement is controlled through holdnig 3 or 9 to control what direction she will sidestep. She will only sidestep when close to the opponent. Seemingly avoids most, if not all linear attacks when up close, however it gets hit by circular mids/lows and semi circular mids/lows.
    Simply canceling the stance by not moving anymore is not recommended because the animation where she stops is very obvious and leaves you very vulnerable.
    Has three different options to attack with, P, K and P+K,

    P:
    18f startup, 17 damage, It is -8 on guard, Same move as her 33P+K, except it always guarantees a 236KKK juggle on hit, no CH needed.
    Cancels are possible after the first hit and warikomi is possible even if whiffed (as usual).
    Application for this move could be coming in ranged with 6P+K+G and simply performing it as soon as you get within range hoping your opponent tried to hit you out of the stance.
    Another way to use it is to sidestep up close forcing a linear move to whiff, punishing it with the P, 236KKK.

    K:
    15f startup, 3 hits (10/12/12) and it sobers only if all 3 kicks hit, It is -8 on guard.
    This move has a great deal of range, and a fast startup to top it off. However, most players will simply evade it on reaction if used from too far away, leaving you at a dangerous amount of disadvantage. This move obviously jumps over lows, and it has a great amount of invincibility so there is a low chance of you getting hit out if they don’t evade it.
    It also has a good amount of pushback, so it provides an element of fear if your opponent has their back close to a ledge, however if they evade it and you’re too close you will fall outside yourself, so it is a high risk move.

    P+K:
    Cancels into her Zenkuuhon flip from which you have her standard options.
     
  2. MrSchpfmut

    MrSchpfmut Member

    nm I missed part of what you posted before I replied.... Yes, it is difficult to find a use for this. She's vulnerable when hopping which may be why it's unpopular.
     
  3. Pai_Garu

    Pai_Garu Well-Known Member

    Not only this, but the stance pose almost no threat if you just stand there and guard high, and watch for the flip and P.

    I only use this when I'm trying to pull something cute, or when i'm trying to get over a downed opponent.
     
  4. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    if only she had a throw from this stance would give me more options
     
  5. Sikarios22

    Sikarios22 Member

    I think something like a catch throw would've made that stance pretty sweet. I still have a bad habit of going into that stance and using the K option since it works so well on scrubs.
     
  6. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    always possible for ver. E but doubt they'll buff eileen anymore
     
  7. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Ah, I had been wondering how the evade works because I couldnt do it but I had someone do it to me. I assume it is possible for her to exit it normally (G-cancel but I guess it doesnt really apply) and throw or do something else? I agree this stance is somewhat un-dangerous. /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  8. Pai_Garu

    Pai_Garu Well-Known Member

    It's not really worth the time to explore this stance since it's mostly not a useful thing to do.
     
  9. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I come from the school of thought that all knowledge is worth knowing, so a discussion about the stance with worthwhile. So long as it's dangers are made apparent and to be prepared to eat dmg if you're fighting someone who knows anything about it.

    I can catch people with the K option pretty often when they try to beat an attack of mine from a distance. But that's only when I either know I'm going to lose or I'm dickn' around.
     
  10. Grimshine

    Grimshine New Member

    I agree that the stance has little potential, but like Tricky I've been able to gather some success in using the K option. Though, using this move more than once in the same match is dangerous- almost always followed by a throw move.

    I've found that Zenkuuhon followed by its grab option does have some usefulness, especially once an opponent is familiar with the K from the stance. From my experience, the opponent will hold a guard once Eileen assumes her Gokuushicchi stance (especially if K or P has been used once already) so mixing it up with the flip grab does have some potential.

    I've had little success with the punch option, finding that approaching close enough to perform the move is often dangerous as Eileen is essentially defenseless.

    I realise this probably isn't an entirely practical use but for the sake of discussion I hope it has offered some helpful insight, or at least fuel for further discussion on the Gokuushicchi stance. I'm interested in other peoples experience with it.

    Peace, Kalfu.
     
  11. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    If I train my opponent to guard just one of the P's then when I do two P's I get a CH and go to 236KKK. I get that pretty often but that's more against begginer to intermediate level players who I guess don't know eileen very well.
     
  12. Grimshine

    Grimshine New Member

    yeah, I think that's the problem. There aren't a lot of variables from the stance so the outcome can often be avoided by someone who is relatively experienced against Eileen.
     
  13. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    That said I have been hit by a point blank oki use of the K option by sweep the Leg. It was so unexpected I didn't have time to block, that or I was trying to attack him with a rising kick which the kick option will hit you out of.

    Maybe there are some oki uses to this stance.
     
  14. Pike

    Pike Member

    I try to use that move all the time, but as soon as my opponent sees me go down all they have to do is block high to block both the kick and the shoulder. I prolly get this move in 1 out of 5 times, i think it a move that has high risk and not enough reward. Maybe if there was a low sweep you could do out of this stance would shake things up a bit, and keep the guessing game up.
     
  15. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    if you can get the timing down and your opponent decides to do a rising attack you can beat it with your K.
     
  16. Pike

    Pike Member

    Thats good to know, i never tried it then. I gotta try it this weekend. The only time i ever get moves to work out of that stance is when i do the sholder hit then do 3/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif or 9/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif to confuse them then i usally grab or another shoulder hit.
     
  17. SkatanMilla

    SkatanMilla Well-Known Member

    If they're just block do P+K > P+G, since you can cancel into the flip from that stance.
     

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