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Jean combos

Discussion in 'Jean' started by Reno, Jun 3, 2012.

  1. Reno

    Reno Well-Known Member

    Natural Combos
    [4][K][P] (can be hit confirmed)
    [4][K][K]
    [3][3][P][K]
    [3][3][P][K][G][P]
    [3][P][P]
    [4][P][P]
    [9][K][P]
    [4][K][P], [3][3][P][K] (Taka only)

    CH Natural Combos
    [4][P][K]
    [P][K][P]
    [3][K][K]

    Launchers
    [6][K]
    • [9][K][+][G], [P], [2][P][+][K], [3][3][P][K]
    • [9][K][+][G], [P], [2][P][+][K], [4][6][P][K]
    • [P], [3][K][+][G], [3][3][P][K]
    • [P], [3][K][+][G], [4][P][+][K], [3][3][P][K] (up to midweight)
    • [9][K][+][G], [P], [3][K][+][G], [4][6][P][K] (lightweights only)
    • [2][P][+][K], [P], [4][6][P][K] (Taka only)

    [3][P][+][K]
    • [2][P], [9][K][+][G], [3][3][P][K] (up to Jean?)
    • [P], [6][K], [2][P], [3][3][P][K] (up to Jean)
    • [P], [2][P][+][K], [4][6][P][+][K] (lightweights only)

    [6][K][+][G]
    • [P], [9][K][+][G], [3][3][P][K]
    • [3][K][+][G], [P], [2][P][+][K], [4][6][P][K]

    [2][P][+][K]
    • [P], [9][K][+][G], [3][3][P][K]
    • [P], [3][3][P][K] (for Taka)

    [P][P][P](hold), [K][K]
    • [2][P], [9][K][+][G], [3][3][P][K]

    [2][3][6][P][+][K]
    • [2][P], [9][K][+][G], [3][3][P][K]

    Side Crumple
    • [1][P][+][K], [P]. [2][P][+][K], [4][6][P][K]
     
  2. Tha_FeauchA

    Tha_FeauchA Yosha!

    PSN:
    Medina_Rico
    Shweet, thanks Reno. I think Jean is gon be my secondary character. This'll be nice to have while i'm in the Dojo wit em. Saves a ton of time, hahah.
     
  3. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    Thanks Reno, I'll help a lot. Can't wait to try Jean [​IMG]
     
  4. J6Commander

    J6Commander Well-Known Member

    Thanks Reno! I think all those u/f+k,k should be u/f+k+g?! [​IMG]
     
  5. DaiAndOh

    DaiAndOh Well-Known Member

    Thank you so much Reno! So hype for tomorrow!
     
  6. Reno

    Reno Well-Known Member

    Listed slightly updated!
     
  7. DaiAndOh

    DaiAndOh Well-Known Member

    Question (pardon if obvious), do closed or open stance matter in these combos?
     
  8. Jaxel

    Jaxel Well-Known Member

    PSN:
    Jaxelrod
    I can't seem to connect ANY of the launch combos in that list...

    I can do [6][K], [P], [2][P][+][K], [4][6][P][K] (76 dmg) without any issues, but nothing else works

    And as far as I can tell... [P][P][K][K] doesn't exist.
     
  9. Jiraiya_The_Sann

    Jiraiya_The_Sann Member

    PSN:
    Jiraiya-Sama2390
    For 3P+K, you gotta dash to finish the combo
     
  10. Reno

    Reno Well-Known Member

    No, as far as I tested it doesn't matter if it's open or closed.

    I made an error with the [6][K] launchers, they should be [9][K][+][G] then [P], not the other way around.

    For [3][P][+][K] combos, as Jiraiya said, you have to dash in first to get them to connect.

    For [P][P][P]:(HOLD) [P][P][K] / [K][K], you have to fully charge the PPP string, and have the last hit be blocked, then do PPK or KK for it to come out. PPK doesn't launch but KK does, but that's my mistake.
     
  11. casualdreamer

    casualdreamer Member

    I couldn't get the first two [6][K] continuations to work on Lei Fei or Jackie but they work fine against lighter characters. It seems like they aren't bouncing enough after the [2][P][+][K]. Am I doing something wrong or they supposed to be only for the light characters.

    I haven't tried the other combos yet. I've got my hands full just trying to find openings for the big combo starters.
     
  12. Jiraiya_The_Sann

    Jiraiya_The_Sann Member

    PSN:
    Jiraiya-Sama2390
    For some reason they're not bouncing after the D+P+K, am I timing too early or too late?
     
  13. Jaxel

    Jaxel Well-Known Member

    PSN:
    Jaxelrod
    Too late, in order to get the bounce off of [2][P][+][K], you need to do it as fast as possible.
     
  14. Jiraiya_The_Sann

    Jiraiya_The_Sann Member

    PSN:
    Jiraiya-Sama2390
    I figured it out now, thanks
     
  15. Spuckuk

    Spuckuk Member

    What about wallsplat combos, anything yet?
     
  16. ikari263

    ikari263 New Member

    im having trouble getting the 3K+G kick to bounce them off the ground for the rest of the combo. ill do the move but it causes a knockdown instead of a bounce does it have to be counter hit or does it work outside of CH as well?
     
  17. Johoseph

    Johoseph Well-Known Member

    XBL:
    Lau of America
    Not sure if it's a spacing / positioning thing, but I can't get [6][K]+[G], [3][K]+[G] to connect at all. UNLESS I hit them when they are side turned.

    And here's a simple wall combo if you get a wall-splat.
    [1][P]+[K], [P], [3][K]+[G], [3][3][P][K], [4][6][K]+[G]
    The wallsplat part is up to you.
     
  18. casualdreamer

    casualdreamer Member

    If you charge [6][K]+[G], it hits differently and then you can connect with [3][K]+[G]. I don't think there's a way to do it without charging, but I could be wrong.
     
  19. Watson

    Watson Member

    Hi guys. Still have problems with this combo:
    [6][K], [9][K][+][G], [P], [2][P][+][K], [4][6][P][K]
    I cant finish it with [4][6][P][K] even on middle weight characters. Can someone please record video?

    I found replacements for Taka combos. Instead of
    [6][K], [2][P][+][K], [P], [4][6][P][K] (Taka only)
    you can do
    [6][K], [2][P][+][K], [6][6], [P], [9][K]+[G], [3][3][P][K] (84 dmg)
    and make much more damage. Dash needed just for easiest landing.
    Also combo [2][P]+[K], [P], [3][3][P][K] (Taka) is not needed,
    [2][P][+][K], [P], [9][K]+[G], [3][3][P][K] (70 dmg)
    landing fine.

    By the way about [6][K][+][G] combo. If we talking about charged [6][K][+][G] we can use this combo:
    [6][K][+][G](hold), [3][K][+][G], [P], [2][P][+][K], [9][K]+[G], [3][3][P][K] (100 dmg)
     
  20. Kiu

    Kiu Member

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