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Jeffrey TKOD???

Discussion in 'Junky's Jungle' started by Shundi_05, Apr 24, 2002.

  1. Shundi_05

    Shundi_05 Well-Known Member

    Hm.....

    Is this move really a confirmed move??? I did some searching in the older posts and a few mentioned that this is confirmed.

    Try this : Go to Free Training Mode, select any character you like but select Jeffrey as the CPU. Inside Free Training Mode, program CPU Jeffrey to do TKOD. Make sure the TKOD is working perfectly. After the Jeffrey's d+K, you immediately input P+G or punch. The results is the same in MC situations. Can someone explain the theory behind this. Please go and try first before you post something like "it's not possible".

    /versus/images/icons/smile.gif /versus/images/icons/tongue.gif /versus/images/icons/smile.gif "Look at my picture before my mule kick hit you in your face!" /versus/images/icons/smile.gif /versus/images/icons/tongue.gif /versus/images/icons/smile.gif
     
  2. Sudden_Death

    Sudden_Death Well-Known Member

    its possible cause all you're doing is a toe kick and a throw, and you're proly pretty close, thas why you're getting throws. try to do it as far as possible to see if you get a pg throw, a real TKOD will go far.

    dunno if i made sence there /versus/images/icons/smile.gif but ya know...
     
  3. Shundi_05

    Shundi_05 Well-Known Member

    Hm.....

    Do you really know what I trying to say here??? What I mean is I (any characters) am able to interrupt Jeffrey's TKOD's d, d/f, f+P+G with a normal P+G throw or a single punch.

    I am not saying that when I do TKOD, I get other types of throws. No offences.

    /versus/images/icons/smile.gif /versus/images/icons/tongue.gif /versus/images/icons/smile.gif "Look at my picture before my mule kick hit you in your face!" /versus/images/icons/smile.gif /versus/images/icons/tongue.gif /versus/images/icons/smile.gif
     
  4. ice-9

    ice-9 Well-Known Member

    Hey Zhi-feng, the timing of getting a guaranteed TKOD actually depends on how much the opponent struggles. So it's possible that when you programmed the CPU to TKOD the timing is guaranteed only if you do not struggle; and so when you tested it out by mashing attacks or P+G, the TKOD no longer became guaranteed. At least, this is my understanding of it in VF3.
     
  5. Shundi_05

    Shundi_05 Well-Known Member

    Hm.....

    In 1 of the older posts, you too mentioned about TKOD and the struggling part. But I didn't pay much attention cos you stated that's from VF3. I will go back and try again but with humans instead of CPU. Will post the results back here. If TKOD is confirmed then Jeffrey will be SCARY. /versus/images/icons/tongue.gif /versus/images/icons/tongue.gif /versus/images/icons/tongue.gif

    /versus/images/icons/smile.gif /versus/images/icons/tongue.gif /versus/images/icons/smile.gif "Look at my picture before my mule kick hit you in your face!" /versus/images/icons/smile.gif /versus/images/icons/tongue.gif /versus/images/icons/smile.gif
     
  6. SummAh

    SummAh Well-Known Member

    One of the mooks I have for VF4 (can't remember which one..too much to keep track) actually shows the command list for TKOD~

    So yeah...the more reason to be afraid of Jeffry
     
  7. SG-Lion

    SG-Lion Well-Known Member

    I start to feel scary when playing against Jeffrey already. After TKOD+Throw the other day.

    Jeffrey's Two Moves >= Lion's 4 Moves (bb+K,PK,ff+K,K) (in damage point)

    SG-Lion /versus/images/icons/frown.gif
     
  8. SummAh

    SummAh Well-Known Member

    Another reason to be afraid of this stupid jeffry

    b+p+g

    throw it right...bounce enemy off the world...then insert p,p,p

    Over 100 points damage.

    Another Kyasao magic trick!
     
  9. Nutlog

    Nutlog Well-Known Member

    bah...our local Lion doesn't ever use that Lion combo. b,b+K, P+K, d/f+P,P, d/f+P does 78 with a MC and still works on everyone.
     
  10. GodEater

    GodEater Well-Known Member

    the TKoD is a confirmed move in the sense that it exists, is documented and people have done it. If your meaning of confirmed is different from the one I am using then...

    The TKoD is not a guaranteed string. you can't just master the timing and then expect it every time you hit the toe kick. The opponent has everything to do with the success of the move as do you. If the opponent chooses to do nothing (or simply tries to dash back or forth) then the throw part of the TKoD can connect. If, however they do *anything* that alters their standing, defending/non-defending state then the TKoD whiffs.

    The key is not the timing of the inputs although that plays a huge part, the key is what you know about your opponent and what you can force him to do. The Toe kick is merely a setup to several key opportunities for Jeff.

    Toekick and anticipate a high punch counter? buffer the backdash and input the oDoom part. toekick and anticipate a low punch? using virtually the same timing as the regular TKoD input a d,df,f+P+K+G for jeff's knee bash low throw (in almost every case the low punch is guaranteed to whiff).

    Toekick into a dodge, toekick into a DE (assuming CD away or just vanilla crouch), toekick into a hellstab...your options are as limitless as your opponents reactions. Creating the condition of fear, making them stand still for an instant is all you really need to hit the "O Doom" ending.

    GE
     
  11. RandomHajile

    RandomHajile Well-Known Member

    hell, i been doing d+K~d/f~d/f+K... is that toe kick of doom??? i cant do it in vf3! anyways coz of "d+K~d/f~d/f+K" i now really like jeff in vf4:) look out satan shark!!!
     
  12. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    <blockquote><font class="small">In reply to:</font><hr>

    hell, i been doing d+K~d/f~d/f+K... is that toe kick of doom??? i cant do it in vf3! anyways coz of "d+K~d/f~d/f+K" i now really like jeff in vf4:) look out satan shark!!!

    <hr></blockquote>

    What the hell is "d+K~d/f~d/f+K" ? A toe kick, side kick? *sigh* The TKoD is Jeffry's Toe kick-Splash Mountain combo (d+K - d,df,f+P+G) which is not guaranteed.

    Anyway, I think Shundi_05 was asking if the TKoD can be interrupted after the Toe Kick, even if it hits as an MC, and the answer is yes. I performed the same test with the CPU to verify. This hit-throw is a little different from other hit-throws in that the throw isn't entered during the hit of an attack, and hence is not guaranteed. Instead, the throw is entered as soon as the opponent recovers from the hit. Now, the command lists report Jeffry only having +5 frames advantage after MC which is further evidence as to why the throw is not guaranteed (5 < 8). Wolf's uf+P - f+P+G is a similar type of hit-throw where the throw is entered as soon as the opponent recovers from the hit.
     
  13. Shundi_05

    Shundi_05 Well-Known Member

    Hm.....

    Thankz. Appreciate that.

    Timings for TKOD : After d+K, dash backwards by b,b then immediately input d. d/f, f+P+G. (provided opponent doesn't do anything.)

    /versus/images/icons/smile.gif /versus/images/icons/tongue.gif /versus/images/icons/smile.gif "Look at my picture before my mule kick hit you in your face!" /versus/images/icons/smile.gif /versus/images/icons/tongue.gif /versus/images/icons/smile.gif
     
  14. ice-9

    ice-9 Well-Known Member

    Sigh, if only someone who could speak Japanese would translate what's in the White book...
     
  15. alucard

    alucard Well-Known Member

    Heh...learn Japanese then translate it yourself?
     
  16. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Sigh, if only someone who could speak Japanese would translate what's in the White book...

    I'm assuming you mean the note on the TKoD on p108, item 15? If so, the first sentence is just saying the Toe Kick - Splash Mountain is a hit throw. The second sentence appears to say that on a counter hit, the throw is guaranteed but the timing for it is very difficult.

    Now, this reminds me of the tests I did with the Toronto guys (kbcat, Llanfair) in VF3tb. I would MC with the Toe Kick and kbcat would mash furiously on P - the result was either me eating the P (bad timing) or kbcat eating the Splash Mountain (proper timing). Looks like it's unchanged in VF4, and is indeed guaranteed on MC with the right timing.
     

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