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Jeffry 6K mC throw combo

Discussion in 'Jeffry' started by KtotheG, Jan 23, 2008.

  1. KtotheG

    KtotheG Well-Known Member

    I noticed somthing very strange when I was using training mode today...

    Traning dummy, Jacky, set to guard and counterattack with a throw

    I do 66K and follow up with 6K
    yet, I cannot connect the standard 6K combo when I mC his throw?????? and I can do it on normal hit!!!!!

    is this normal?
     
  2. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    What's the "standard" 6K combo that misses on recovery hit, but hits on normal hit?
     
  3. KtotheG

    KtotheG Well-Known Member

    /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/f_.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif+ /forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/uf.gif /forums/images/%%GRAEMLIN_URL%%/p.gif+ /forums/images/%%GRAEMLIN_URL%%/g.gif

    i honestly have 0 idea why it doesnt work when I counter throw with it!

    /forums/images/%%GRAEMLIN_URL%%/uf.gif /forums/images/%%GRAEMLIN_URL%%/p.gif+ /forums/images/%%GRAEMLIN_URL%%/g.gif is replacable with /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/k.gif for 1pt less damage
     
  4. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    (easier to type here) /forums/images/%%GRAEMLIN_URL%%/smile.gif

    I have a feeling it's to do with distance.

    The thing with Jacky and the Normal Hit setting is that, before each hit, CPU Jacky will walk forward for a frame or two. This prevents the CPU from parrying any punches you might try. (CPU Vanessa in DS does this too, btw)

    So try setting the CPU to Neutral instead. From the default start position, the standard combo works no problem, every time.

    However, if I do a full dash in, I find that the combo sometimes doesn't bounce Jacky.

    Since Jeffry's knee has 3 active (hit) frames, I think if you can land it on the latter hit frames, the sooner he recovers and the better chance at completing the combo. If you're really close, however, I think you're always hitting on the very first active frame, and so it's harder to complete.

    Make sense?
     
  5. KtotheG

    KtotheG Well-Known Member

    Yeah, you made it quite clear /forums/images/%%GRAEMLIN_URL%%/smile.gif
    I still think its a bit strange though.
     
  6. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Jacky's weight/stature must be on the brink, probably by a single frame, of where the combo ceases to work.

    And considering Jacky is the second heaviest middle weight character, I think it's still pretty good Jeffry gets an 80 pt combo off a 17f Knee on Normal Hit against the majority of the cast! /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  7. KtotheG

    KtotheG Well-Known Member

    I think the "standard" 6K combo is against whole cast except for Jeff and Wolf. And there is a special one for the lightweights that does 90dmg from Normal hit, and on CH also works on Jacky doing 105dmg.

    although now that I think about it, this situation was actually quite silly. I mean, who is going to try and throw from -3 lol?
     

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