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Jeffry: Juggling the Australian way!

Discussion in 'Jeffry' started by NGKrush, Apr 19, 2007.

  1. NGKrush

    NGKrush Well-Known Member

    PSN:
    de_kroet
    XBL:
    de kroet
    Hey Jeff players!

    Jeffry has gotten a lot of good new juggle possibilities in VF5 and I was surprised there wasn't a thread made to show the world how scary he is when he floats the opponant!

    So let me write down some things I found(this is my first serious vf, so i'm sorry for any miscalculations) to start the thread off and hopefully together we can collect all Jeffrys juggle possibilities.

    NH 6K+G,PK (69)
    CH 6K+G,4KP (90)

    CH 3K,2K+G (57)

    1K+G maximum charge
    -43PP (60)
    -8K+G (58)
    -66PP (50)

    46P
    -64P+K,PKP (83)
    *64P+K,P6PP (83) harder to tech
    -64P+K,P,66PP (83)
    -64P+K,6K (79)
    -64P+K,P,PPP (75)
    -64P+K,9P+G (75)
    -64P+K,2KP (79) lightweights,open only
    -KKP (67)
    -3PP,2K+G (64)

    3PP
    -33P,2P,66PP (75) pai only, stand near
    -2P,66PP (59)
    -2KP (58)
    -6P4P (58)
    -66PP (56)
    -43PP (56)
    -2P,2K+G (52)

    6K
    -P,43P+K,6K (79) closed only
    -P,43P+K,9P+G (76)
    -P,43P+K,2K+G (76)
    -6_P,6_P,6K (71)
    -P,PKP (70)
    -P,P,66PP (70) open
    -P,P,PPP (70)
    -P,43PP (69)
    -P,P,9P+G (68)
    -P,2KP (66)
    -P,2P,66PP (66)
    *2P,43PP (65)
    -P,PPP (65)
    -P,66PP (64)
    -2P,66P (60)

    33P
    -6_P,6_P,43P+K,6K (84)
    -P,43P+K,6K (77)
    -P,43P+K,9P+G (74)
    -6_P,6_P,43PP (71)
    -P,P,PPP (68)
    -P,P,66PP (68)
    -P,P,9P+G (66)
    -P,2P,66PP (64)
    -P,PPP (63)

    3K+G
    -8K+G (53)
    -2P,66PP (51)
    -66PP (45)
    -2P,2K+G (44)
    -6P,4P (43) lights only

    6P+K
    -26P+K+G (85)
    -3P+K+G (80)
    -2P+K+G (70)
    *66,2P,43P+K,6K (63)
    *66,2P,43P+K,9P+G (60)
    -33P, 2K+G (52)
    -3PP,2K+G (59)
    -3P+G (50) groundthrow
    -6P+K,8K+G (48)
    -2KP (47)
    -66PP (45)

    64P+K
    *6_P,43P+K,6K (83)
    *6_P,6_P,6K (69)
    *P,43PP (67)
    *P6PP (64)
    *P,6K (64)
    *PKP (63)
    *P,66PP (62)
    *6_P,9P+G (60)

    466P
    *8K+G (76)
     
  2. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    Cool, more Jeffs in the world.

    I can't comment on too much (don't have a PS3), but CH/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif>/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif(Hit)/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif works better.

    Otherwise, on behalf of all Jeffrys (lol, mine is whack), thank you for your contributions.
    -----
    lol
    I just noticed our sigs.

    <span style='font-size: 8pt'>I only want half of you to die.</span>
     
  3. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    whereever you have P,43P+K,9P+G; you can use -P,43P+K,6K most the time for better both dmg and okizeme.

    CH 6K+G allows you 66P+K P+G hitthrow; or - if you are close to opponent - 6K to juggle

    Then 46P can continue into 64P+K P, PPP (or just 64P+K PPP) which allows some okizeme; or 64P+K P6PP which allows to down attack your enemy if he miss techroll.

    Then you need to include 3PP juggles (2P,66PP; or 66PP are most usual ones, but you can use 6K; 2KP; 4KP against some chars too. And I saw awesome juggle (Pai only?) 3PP,33P,2P,66PP; awesome to both watch and to saw that damage /forums/images/%%GRAEMLIN_URL%%/laugh.gif ) and 6P+K juggles.

    But anyway - nice work, thanks for this:D
     
  4. INCIDENT

    INCIDENT Well-Known Member

    Awesome stuff, man.

    Jeffry needs more love.
     
  5. NGKrush

    NGKrush Well-Known Member

    PSN:
    de_kroet
    XBL:
    de kroet
    hey thanks for the replies, i've updated my first post with your data just te keep it all clean!

    just to be sure. i couldn't get vf5 training mode to show
    CH 6K+G,66P+K>P+G as a combo, is this a training mode thing, or am i doing something wrong (52+74dmg, wow!), same goes for 6K, couldn't get training to show 2 hits.

    combos with * in front of it are changed since my previous post.

    @sebo: haha! i'm not sure what half of myself i want to sacrifice though.. give me some time to think it over! :p
     
  6. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    Try it against human opponent..?

    In VF4Evo, there was the same thing - 6K+G MC, 6+K was not recognised as combo, but it was guaranteed. In VF5, you can find the samething with Eileen's string PP6P. It is guaranteed string on hit, but the game recognize it as non-guaranteed (separated damage)
     
  7. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    3K+G can continue for 2P 6K or 8K+G

    1K+G (max charge) - go for 66PP, 43PP or 8K+G

    6P+K into 2P 43P+K 6K (most damage from this starter) or 2P 43P+K 9P+G or 2P 43P+K 2K (or maybe 2P 43P+K 66PP, but I am not sure). And correct your throws in this juggle - that are not high throws (P+G) as you post, but low ones (P+K+G).

    For max dmg from 6K and 33P go for P P 43P+K 6K; I think it is 81 for 6K and 79 for 33P (I think it works in close up to Jacky, but I am not completly sure).

    Ah, and one more thing. Most damaging continu from 6K+G MC is... 46P to juggle. Prove:
    <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/Uw4-bogpvFA"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Uw4-bogpvFA" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
     
  8. NGKrush

    NGKrush Well-Known Member

    PSN:
    de_kroet
    XBL:
    de kroet
    thanks for the ideas unicorn i added them (and some others) to my first post!

    cool, i never knew you could get stuff like that out of ch 3K+G.. i'm going to use that move much more now i've seen this /forums/images/%%GRAEMLIN_URL%%/laugh.gif great vid!

    i'm having some trouble getting 6P+K,2,43P+K to connect into a bounce, i've tried different 2P timings, but none of them worked. i tried both stances on lightweight characters to be sure, do you know how to connect this combo?

    also i'm not able to connect the 6K at the end of the 33P_6K,P,P,43P+K and have only been able to get a rebounce in open stance on lightweights, but not enough height for 6K, only 9P+G to connect for (76) damage, which is less than the highest dmging juggle listed and that has beter oki. i tried on ch too, but that didn't make any difference.

    and another thing: does anyone know what the damage of this whole combo is?
    CH 6K+G,46P,KKP
    the 6K+G is 52 damage and the follow up is 79(37+22+11+9) but i don't know the multiplyers to calculate the combined damage.

    keep it coming, don't let the jeffry love run dry! he's already got a big appetite /forums/images/%%GRAEMLIN_URL%%/wink.gif
     
  9. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    This will help I hope
    <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/nQaj7cUq6zs"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/nQaj7cUq6zs" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
     
  10. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    New juggle i saw today (performed on Lau):
    46P 64P+K 2P 43P+K 6K - it seems that this will be most damaging juggle from 46P you can gain, but dunno how hard is to perfrom it
     
  11. Cuz

    Cuz Well-Known Member

    The light weights might not have enough "girth" for the whole string to connect.
     
  12. NGKrush

    NGKrush Well-Known Member

    PSN:
    de_kroet
    XBL:
    de kroet
    @Cuz: i think you're right, it didn't work on aoi or pai, but i got it pretty easy on lau/jacky/brad

    @Unicorn: thanks for the vid, i didn;t try a small dash inbetween, with your demo i got it right away! have you been able to connect that lau juggle, i tried it for half and hour, but didn't get it..

    i did get these two(added the small dash in the commandlist):
    6P+K,66,2P,43P+K,9P+G (60)
    6P+K,66,2P,43P+K,6K (63)
    i'll add them to my first post with a bigger update!
     
  13. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    46P→64P+K→66→2P→43P+K→6K
    You need to das in. I get bounce once and I was so surprised I forgot to input knee /forums/images/%%GRAEMLIN_URL%%/laugh.gif I was not able to try it again because I was out of time - I play for about 15 minutes yesterday
     
  14. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    I tested some stuff yesterday (thanks Poland players for comming /forums/images/%%GRAEMLIN_URL%%/laugh.gif ) and here are the results:

    46P:
    64P+K 6_P 6+K - 84 DMG, good oki, connect on everyone up to Jacky (I was not able to test it on Akira, Jeff and Wolf - and this is for all next stuff. Please someone test it!)
    64P+K P6PP - 83 DMG, harder to techroll (missed techroll makes 8K+G guaranteed for 28 more damage /forums/images/%%GRAEMLIN_URL%%/laugh.gif )
    33P:
    6_P 6_P 43P+K 6K - close stance, tested on Kage
    6P+K:
    66 2P 43P+K 6K - looks like thic can be connected only on few character..?

    About that Lau madness (46P 64P+K 66 2P 43P+K 6K)... I made 43P+K bounce few times with luck, but I cannot connect 6K after it. Maybe it is stance/distance reliable?
     
  15. akiramike

    akiramike Well-Known Member

    I have a question about 6P+K, wait 2+P, 43P+K, 9P+G. It works against light characters but against middleweights and above the 9PG seems to miss. Is this a lightweight only combo?
     
  16. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    No. I cannot make Kage bouncing, but I can connect it on Lau, Jacky...
     
  17. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    6P+K 3PP 2K+G is not guaranteed, please take it out of your list.

    Right now I am working on some juggle guide for Jeffry, specialized on what is the best juggle from any starter on every character; but it will take me a lot of time (I am really busy right now /forums/images/%%GRAEMLIN_URL%%/frown.gif ), so maybe I will post it soon in incomplete version and I will add more characters in the future
     
  18. ice-9

    ice-9 Well-Known Member

    Sounds good to me!
     
  19. Genzen

    Genzen Well-Known Member

    Hello,

    Not sure if this has been added or anything, but I'll put it up here.

    These combos don't work on the heavyweights (Wolf and Jeff) but I know they work on Kage.

    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif- /forums/images/%%GRAEMLIN_URL%%/f_.gif/forums/images/%%GRAEMLIN_URL%%/p.gif,/forums/images/%%GRAEMLIN_URL%%/f_.gif/forums/images/%%GRAEMLIN_URL%%/p.gif,/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif - this is one point less damage than the usual /forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif combo, but it carries the opponent a lot further, and has great low wall ring out potential. Works on normal hit.

    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif - /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif - this is the best non-stance specific combo I could find that works on normal hit.

    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif - /forums/images/%%GRAEMLIN_URL%%/f_.gif/forums/images/%%GRAEMLIN_URL%%/p.gif,/forums/images/%%GRAEMLIN_URL%%/f_.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif - again, the best non-stance specific combo that works on normal hit.


    Probably are better ones, but I figured it can't do any harm to add these...
     
  20. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    Did you mean /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif or /forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif?Jeffry have no /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif
    I am nearly sure you wont connect this on Jacky and Akira. And against many lighter character you have some stronger non-stance dependant juggles.
     

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