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Jeffry users...or anyone...help.

Discussion in 'Jeffry' started by BynE, Mar 7, 2007.

  1. BynE

    BynE New Member

    Just started getting back into the game (vf4) and I'm using Jeff this time around I had an old file w/ him at 8th dan and I there really easily...apparantely, cuz my win % was around 92. But now that I started playing again, I'm having difficulty grasping the appropriate play style for Jeff, I realize everyone's is alittle different. Give me some pointers if you can. I realize this is very broad, but I'm getting frustrated. I'm having trouble incorporating throws into my game other than when I have guaranteed situations....after opp misses big attacks, etc. I think I'm trying to rush too much. Any thoughts?
     
  2. ice-9

    ice-9 Well-Known Member

    Use /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif and /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif more. Both are uncounterable on block.
     
  3. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    lol
     
  4. BynE

    BynE New Member

    thanks for the tips, it also helps for me to remember that you can try your best to force your opp into a 2 choice situation and he can just happen to make the right one and I make the wrong one so he wins out, kinda like playing cards.... what are some good tactics for following up 4 P+G?

    on a separate note do you guys feel like Jeff's throw animations are a little stale, I think they use a LITTLE more flavor, nothing crazy. How do they look in vf5 haven't seen/played much of it yet?
     
  5. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    advice on throws...
     
  6. BynE

    BynE New Member

    kind of sucks....I think am2 did a terrific job of balancing the chars. I think that since jeff's moves are in a way, slower, that when you make a mistake w/him it's more easily punished. He's like the epitomy of risk/reward. I'm mainly an Akira/Aoi player, but I'm starting to get set on jeff.
     
  7. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    analysis that seems very similar to the wiki... hmmmm
     
  8. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Magnum! ZAP! Chibitarou!
     
  9. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    hahah, joke!
     
  10. jherb5000

    jherb5000 Well-Known Member

    What is the best setup for hitting 46P on the regular.
    466 P+K even? Im having trouble connecting with it versus
    human opponents.
     
  11. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    hahaha, asking for assistance from an uninvolved community, lol!
     
  12. jherb5000

    jherb5000 Well-Known Member

    The computer seems to use it to punish tech rolls especially the 466P+K for back rolls and 46P for side rolls...but I haven't been able to do it.
     
  13. ice-9

    ice-9 Well-Known Member

    Use /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif to punish opponents evading to Jeffry's back. Another use is to back dash and then /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif; this works really well when the opponent tries to low punch you when you have the advantage. For example, try /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif (hit) -> backdash -> /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif.
     
  14. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    *sebo can't wait for the weekend*
     
  15. ice-9

    ice-9 Well-Known Member

    Ohh....crap!
     
  16. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    LOL, you guys (not the characters) are broken S-Tiers.
     
  17. catharsis

    catharsis Well-Known Member

    Cross-posted from the other thread:

    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif>/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif>/forums/images/%%GRAEMLIN_URL%%/p.gif>/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif seems to work on all weight classes, though the slam input has to be rather quick.


    Uh... what's the [] command for the back arrow?
     
  18. Ladon

    Ladon Well-Known Member

    PSN:
    Ladon---
    /forums/images/%%GRAEMLIN_URL%%/b.gif [ bk ]

    if you hold your mouse over the picture in the smiley-menu, it should tell you the code :3
     
  19. catharsis

    catharsis Well-Known Member

    Thanks. /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  20. BynE

    BynE New Member

    they took away 64P?! The last iteration of vf I played/am playing is evo so I'm a little out of date. How could they take that move away, did ppl complain about it being cheap or something. Like you said Jeff's very linear and I thought that attack was very integral. Does he at least have some sabaki's to make up for it now?
     

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