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Kage Basics Update - Combos

Discussion in 'Kage' started by uk-guy, Oct 29, 2002.

  1. uk-guy

    uk-guy Well-Known Member

    Kage Intermediate.
    ==================

    The Kage Basics thread, although a good read, is rather old and full of mistakes. I thought it was time for an update. Please checkout other faqs for VF4 basics, full abbreviations etc.

    Basic Abbreviations Rundown:
    CS: Combo requires Closed Stance.
    OS: Combo requires Open Stance.
    mC: Combo requires a normal/minor Counter hit.
    MC: Combo requires a Major Counter hit.
    Nr: Near, basically you have to be near your opponent, feet and hands touching, for combo to connect.
    Fr: Far, basically you have to be 1 or more back-dashes away from opponent for combo to connect. Specific distances will be added in note brackets if needed.
    NrWl: Near Wall, basically the wall prevents your opponent from being pushed too far away allowing for more hits. NRWL does NOT mean WlHt!
    Sr: Stagger.
    WlSr: Wall Stagger.
    GdSr: Guard Stagger.
    WlHt: WlHt.
    / (i.e. 50/58):
    The ‘/’ symbol separates minor counter (mC) and major counter (MC) damage points.
    ~ (i.e. 77~83):
    Certain combos have multiple damage ratings separated by a ‘~’ symbol. The first damage rating is for perfectly timed combo execution, however you can delay the last hit for extra damage. But you run the risk of missing the last hit (due to QR/TR), thus leaving yourself vulnerable.
    (): Note brackets, additional information that may be useful.

    ====
    df+P
    ====
    df+P – P – d+P+KK or f,d,df+P
    48/56 (Best standard combo against Wolf & Jeff)
    df+P – P – ub+K+G
    CS 54~62/62~70 (Easy CS combo. Best against Wolf & Jeff. Will also connect NR + OS vs all except Jacky and Kage)
    df+P – P – d+P – ub+K+G
    CS 55/69 (Best non-MC CS combo against Akira)
    df+P – P – P – ub+K+G
    CS 56/64 (Up to Jacky, MC for Akira)
    df+P – P – d+P – F,D,DF+P
    50/58~63 (Upto Wolf, MC for Jeffry. Best standard combo against Akira/Jacky & Wolf)
    df+P – P – d+P+K – f,d,df+P
    60/63 (The best standard combo up to Lau, MC Jacky.
    df+P – d+P+K – F,D,DF+P
    MC 66 (Best standard MC combo vs Akira)
    df+P – d+P+K – d+P+KK
    56/60 (Best standard combo vs Lei-Fei and Lion)
    df+P – db+PKG – ub+K+G
    CS 57~65/65~73 (Up to Jacky, MC above Akira. Best against Kage/Lau. Tricky but one of the best CS combos)
    df+P – P – db+PKG – ub+K+G
    CS 59~65/67~73 (Upto Lau, MC Jacky. Best against lightweights & Shun. Even trickier than above, but awesome damage)
    df+P – f+K+G – f,d,df+P
    OS + MC 69 (Up to Lau)
    df+P – f+K+G – ff – df+K
    OS + MC 70 (Up to Lau. Best standard OS + MC combo vs mid-weights)
    df+P – f+K+G – ub+K+G
    OS + MC 72 (Best against Lion and Shun, ub+K+G will whiff against others unless NRWL. If NRWL works up to Lau)
    df+P – P – f+K+G – ub+K+G
    OS + MC 75 (Lightweight only. DO NOT buffer ub+K+G against Aoi or it will whiff)
    df+P – P – f+K+G – ff – df+K
    OS + MC 76 (Lightweights only. Awesome damage)
    df+P – db+P – f,d,df+PK
    OS 69/77 (Lion only. Max damage!)
    df+P – b+PK (WlHt) – u+P
    WlHt 77
    df+P – b+PK (WlHt) – df+K+G
    WlHt 79
    df+P – FC,f+K – u+P
    WlHt 79
    df+P – b+PK (WlHt) – ub+K+G
    WlHt 81 (Vulnerable to QR/TR counters)
    df+P – FC,f+K – ub+K+G
    WlHt 84 (Vulnerable to QR/TR counters)

    =======
    FC,df+P
    =======
    FC,df+P – PPK
    39~47/46~52 (mC vs Aoi, Pai, Sarah, Shun, Lei-Fei, Kage and Lau. MC needed for Jacky, Akira & Wolf)
    FC,df+P – P – FC,df+P
    37/42 (mC vs Aoi, Pai, Sarah, Shun, Lei-Fei, Kage and Lau. MC needed for Jacky, Akira & Wolf)
    FC,df+P – P – d+P+KK
    CS 47/54 (mC vs Aoi, Pai, Sarah, Shun, Lei-Fei. MC needed for Jacky, Akira)
    FC,df+P – P - f,d,df+P
    47/54 (mC vs Aoi, Pai, Sarah, Shun, Lei-Fei, Kage and Lau. MC needed for Jacky, Akira & Wolf)
    FC,df+P – P – df+K
    mC 42 (Best standard combo vs Lion)
    FC,df+P – P – b+PK
    OS + mC 54 (Lion & Vanessa only)
    FC,df+P – P – PPK
    CS + mC 45 (Kage, Lau & Vanessa only)
    FC,df+P – P – P – f,d,df+P
    CS + mC 52 ((Kage, Lau & Vanessa only. Also doable on Vanessa in CS)
    FC,df+P – P – P – d+PKK
    CS + mC 54 (Kage, Lau & Vanessa only)
    FC,df+P – P – P – f,d,df+P
    CS + MC 64 (Wolf Only. Very tricky)
    FC,df+P – b+PK
    OS + MC 55 (Aoi, Pai, Vanessa, Lion, Lei-fei, Shun & Kage only)
    FC,df+P – P – d+P+KK
    OS + MC 60 (Wolf Only)
    FC,df+P – P – b+PK
    OS + MC (Lion & Wolf only)
    FC,df+P – b+P – PK
    OS + MC 61 (Lion & Shun only)
    FC,df+P – b+P – PPK
    OS + MC 63 (Lion & Shun only)
    FC,df+P – b+P – P – d+P+KK
    OS + MC 68 (Shun only)
    FC,df+P – b,b+PKG – [TT] PKG – FC,df+P
    OS + MC 54 (Lei-Fei, Lion, Sarah, Shun & Vanessa only)
    FC,df+P – b,b+PKG – [TT] PPK
    OS + MC 61 (Lei-Fei, Lion, Sarah, Shun & Vanessa only)
    FC,df+P – b,b+PKG – [TT] PKG – d+P+KK
    OS + MC 64(Lei-Fei, Lion, Sarah, Shun & Vanessa only)
    FC,df+P – b,b+PKG – [TT] PKG – ub+K+G
    OS + MC 72~75 (Lei-Fei, Lion, Sarah, Shun & Vanessa only)
    FC,df+P – b+PK (WlHt) – df+K+G
    WlHt 77
    FC,df+P – FC,f+K (WlHt) – u+P
    WlHt 77
    FC,df+P – FC,f+K (WlHt) – ub+K+G
    WlHt 82 (Vulnerable to QR/TR counters)


    =====
    f+K+G
    =====
    df+K after f+K+G float hit:
    The f+K+G is one of Kage’s best damage float attacks. If both hits connect your opponent is slammed into the floor and cannot TR/QR, allowing for a guaranteed df+K. However if you delay the df+K slightly the move will connect for full damage (13pts as opposed to 8). I find the best method is to buffer a forward dash IMMEDIATLEY after f+K+G and than cancel the dash at the earliest point with df+K. If timed properly the delayed df+K is impossible to struggle out of and (99% of the time) Kage’s most damaging float combo ender. REMEMBER if you delay df+K too much (i.e. you do not cancel your buffered dash early enough) your opponent can rise/side-roll out of harms way.

    Example:
    Vs Pai OS + MC:
    df+P – P – f+K+G – ub+K+G = 75
    df+P – P – f+K+G – ff – df+K = (63+13) 76!

    Combos Note:
    Must connect in close range, hold forward for P to connect on some combos.
    f+K+G - f,d,df+P
    48/60 (Standard combo)
    f+K+G - d+P+KK
    53/65
    f+K+G – db+PPK
    CS 56/68 (Standard CS)
    f+K+G – b+PK
    CS 57/69
    f+K+G – P – d+P+KK or F,D,DF+P
    CS 57/69
    f+K+G – P – FC,f+K
    CS 62/74 (Tricky, but good damage)
    f+K+G – d+P – ub+K+G
    OS 62/74 (Wolf & Jeff only. Unreliable, but doable combo)
    f+K+G – d+P – f+K+G – f,d,df+P
    CS 66/78 (Up to Akira)
    f+K+G – P – f+K+G – f,d,df+P
    CS 67/75 (Upto Jacky)
    f+K+G – P – f+K+G – ub+K+G
    68/80 (Lightweights only)
    f+K+G – P – f+K+G – ff – df+K
    72/84 (Up to Akira. Max Damage)


    ======
    uf+K+G
    ======
    u+K+G – df+K
    43/58
    uf+K+G – ub+K+G
    49/64 (Best standard combo vs Wolf & Jeffry)
    uf+K+G – d+P – f,d,df+P
    58/73 (Standard combo. Up to Akira)
    uf+K+G – d+P – f+P+KP+K
    CS 58/73 (Up to Kage. Gives Kage more time to setup QR/TR/Oki pressure)
    uf+K+G – d+P – d+P+KK
    OS 58/73 (Jacky & Shun only CS)
    uf+K+G – d+P – db+PPK
    61/76 (Aoi, Lion & Shun)
    uf+K+G – d+P – b+PK
    OS + mC/MC 63/78 (Up to Jacky. Doable on Akira NRWL)
    uf+K+G - f+K+G - ub+K+G
    CS 65/80 (Jeffry only. Awesome damage)

    =======
    b,b+K+G
    =======
    b,b+K+G MC combos:
    Combos note: All combos can also be done after run,K and [TT] d+K foot crumbles.
    b,b+K+G – b+K+G
    MC 46 (Good for setting up QR/TR pressure)
    b,b+K+G – df+K+G
    MC 48 (Keeps you on the same side of screen)
    b,b+K+G – u+P
    MC 56 (Standard combo. Kage ends up on the other side of opponent after pounce, be wary of landing near ring-edge!)


    =====
    b,f+K
    =====
    On a MC hit it is possible to do some [TT] floats:
    B,f+K – [TT] PPK
    MC 70~74 (Standard combo)
    b,f+K – [TT] PKG – d+P+KK
    MC 81
    b,f+K – [TT] PPb+PK
    MC 82
    b,f+K – [TT] PKG – ub+K+G
    CS + MC 84
    b,f+K – [TT] PKG – P – ub+K+G
    CS + MC 86 (Up to Akira)
    b,f+K – PKG – f+K+G – ub+K+G
    OS + MC 97 (Lightweights only)
    b,f+K – PKG – f+K+G – f,f – df+K
    OS + MC 98 (Lightweights only)

    If opponent is not a good struggler you can do [TT] P+K after guard stagger for floats:
    b,f+K (GdSr) – [TT] P+KK
    30 (Standard combo
    b,f+K (GdSr) – [TT] P+K – P – d+P+KK/f,d,df+P
    42
    b,f+K (GdSr) – [TT] P+K – P – ub+K+G
    OS 48
    b,f+K (GdSr) – [TT] P+K – P – d+P+K – f,d,df+P
    54 (Lightweights only)
    b,f+K (GdSr) – [TT] d+K – df+K+G
    40
    b,f+K (GdSr) – [TT] d+K – u+P
    48

    =========
    [TT] P+KK
    =========
    [TT] P+KK - u+P
    MC 66 (Standard combo)
    [TT] P+KK – b,b – u+P
    MC 71
    [TT] P+KK – KG – f+K+G – f,f - df+K
    MC + OS 74 (Jeffry & Wolf)
    [TT] P+KK – KG – f+K+G – f,d,df+P
    OS + MC 73 (Up to Akira)
    [TT] P+KK – KG – f+K+G – ub+K+G
    MC + OS 76 (Lighweights only)

    Miscellaneous [TT] P+KK Combos:
    [TT] P+KK – P+K
    MC 51
    [TT] P+KK – crouch dash – u/d P+K+G
    MC 53
    [TT] P+KK – QCF+K
    MC 51 (Opponent can QR/TR for counter)
    [TT] P+KK – b,f+K
    MC 56
    [TT] P+KK – KG,KG (or evade, crouch dash) – FC,f+K
    MC 60
    [TT] P+KK – HCF, f,d,df+P
    MC 56
    [TT] P+KK – HCB,HCF or HCF,HCF+P+K+G
    MC 61 (Opponent can QR/TR for guaranteed counter)
    [TT] P+KK - b,b+P - [TT] ub+K+G
    OS + MC 60

    ========
    [JM] f+K
    ========
    [JM] f+K – PKK
    MC 73
    [JM] f+K – P (WlHt) – PK (WlHt) – f+K
    MC 82
    [JM] f+K - [JM] f+K (WlHt) - [JM] f+K
    MC 86
    [JM] f+K – [JM] P (WlHt) - [JM] f+K (WlHt) - [JM] f+K
    MC 89 (Lightweights only)

    ========
    [JM] K+G
    ========
    [JM] K+G – [JM] PKK
    53/63(Up to Jacky. Wolf OS only)
    [JM] K+G – f,d,df+P
    50/60
    [JM] K+G – df+K+G
    55/65
    [JM] K+G – ub+K+G
    OS 58/68 (Jeffry & Wolf only)
    [JM] K+G – f+K (WlHt) – f+K
    70/80

    ========
    [JM] P+K
    ========
    [JM] P+K – [JM] PK
    48/60 (Jeffry only)
    [JM] P+K – [JM] PKK
    58/70 (Wolf only)
    [JM] P+K – d+P+KK
    57/69
    [JM] P+K – f,d,df+P
    55/67
    [JM] P+K – df+K+G
    60/72
    [JM] P+K – ub+K+G
    63/75
    [JM] P+K – [JM] PK – G – ub+K+G
    84 (Jeffry & Wolf only)
    [JM] P+K – f,d,df+P (WlHt) – f,d,df+P
    91 (Vulnerable to QR/TR counters)
    [JM] P+K – f,d,df+P (WlHt) – df+K+G
    95 (Up to Akira) 123
    [JM] P+K – f,d,df+P (WlHt) – ub+K+G
    97 (Vulnerable to QR/TR counters)


    ===================
    [JM] P+K+G Reversal
    ===================
    (Note: Below examples are for [JM] reversal against rising kick, which does 40pts damage. Standard sidekick reverse would be 41pts. ‘Powerful’ attacks like Lau’s FC,n,K Roundhouse would give about 45pts. I think 45pts is the max)
    [JM] P+K+G – G – uf+K+G – d+P – f,d,df+P
    98 (Up to Akira)
    [JM] P+K+G – G – uf+K+G – d+P – b+PK
    OS 103 (Up to Jacky)
    [JM] P+K+G – f,f – [JM] P+K – ub+K+G
    103 (Standard combo)
    [JM] P+K+G – G – uf+K+G – f+K+G – ub+K+G
    CS 105 (Jeffry only)
    [JM] P+K+G – f,f – G – df+P – db+P – f,d,df+PK
    OS 109 (Lion only)
    [JM] P+K+G – f,f – G – f+K+G – P – f+K+G – f,f – df+K
    112~116 (Up To Lei-Fei. The f+K+G must be done near opponent)
    [JM] P+K+G – f,f – G – f+K+G – d+P – f+K+G – f,f – df+K
    104~115 (Up To Akira. The f+K+G must be done near opponent)
    [JM] P+K+G – G – f+K+G – P – FC,f+K (WlHt) – b+K+G
    CS 117
    [JM] P+K+G – G – f+K+G – P – FC,f+K (WlHt) – ub+K+G
    CS 121

    =============================
    [JM] P+K+G Reversal Near Wall
    =============================
    [JM] P+K+G – G – uf+K+G – d+P – b+PK (WlHt) – df+K+G
    OS 120 (Up to Jacky)
    [JM] P+K+G – [JM] f,f+K,n,KKK (WlSr & WlHt) – ub+K+G
    122 (Vulnerable to QR/TR counters)
    [JM] P+K+G – [JM] f+K (WlSr) – [JM] K+G – df+K+G
    123
    [JM] P+K+G – [JM] f+K (WlSr) – [JM] K+G – ub+K+G
    126 (Jeffry & Wolf only)
    [JM] P+K+G – [JM] f+K (WlSr) – [JM] K+G - [JM] PK (WlHt) – [JM] f+K
    128 (Doable on all characters, but Jeffry OS only)
    [JM] P+K+G – [JM] f+K (WlSr) – [JM] K+G – [JM] f+K (WlHt) – [JM] f+K
    138
    [JM] P+K+G – G – b+PK (WlSr) – f+P+KP+K (WlHt) – df+K+G
    137
    [JM] P+K+G – G – b+PK (WlSr) – f+K+G (WlHt) – df+K+G
    143
    [JM] P+K+G – G – b+PK (WlSr) – FC,f+K (WlHt) – ub+K+G
    150 (Vulnerable to QR/TR counters)


    ================================
    [JM] P+K+G Reversal Struggleable
    ================================
    (These ‘combos’ are damaging, but a good struggler will be able to shake out of them. Worth a try though because you can mix up G cancel into TFT, if you get the chance)
    [JM] P+K+G – [JM] f+K (WlSr) – [JM] P+K – ub+K+G
    131 (Vulnerable to QR/TR counters)
    [JM] P+K+G - [JM] f+K (WlSr) – [JM] P+K – [JM] PK – [JM] f+K
    133 (Jeffry and Wolf only)
    [JM] P+K+G – [JM] f+K (WlSr) – [JM] P+K – f,d,df+P (WlHt) – f,d,df+P
    147 (Vulnerable to QR/TR counters)
    [JM] P+K+G – [JM] f+K (WlSr) – [JM] P+K – f,d,df+P (WlHt) – ub+K+G
    153 (Vulnerable to QR/TR counters)
    [JM] P+K+G – b+PK (WlSg) – df+P (WlHt) – b+PK (WlHt) – df+K+G
    153
    [JM] P+K+G – b+PK (WlSg) – df+P (WlHt) – FC,f+K (WlHt) – ub+K+G
    158 (Vulnerable to QR/TR counters)

    ============
    TFT – FC,f+K
    ============
    Aoi/Pai Note:
    All FC,f+K combos EXCLUDE Aoi and Pai. Against Aoi and Pai you should stick to d+P+K as your main float starter.

    Vs Akira
    TFT – FC,f+K – db+PKG – f+K+G - F,D,DF+P
    76
    TFT – FC,f+K – db+PKG – f+K+G – ff – df+P
    80 (Max ‘safe’ damage)
    TFT – FC,f+K - d+P+K – db+PKG – ub+K+G
    83 (Warning: Akira can QR after ub+K+G for guaranteed doublepalm!)

    Vs Jacky
    TFT – FC,f+K – db+PKG – f+K+G – ff – df+K
    80
    TFT – FC,f+K – db+PKG – f+K+G - F,D,DF+P
    76
    TFT – FC,f+K - d+P+K – db+PKG – ub+K+G
    77~83

    Vs Jeffry
    TFT – FC,f+K – d+P+K – ub+K+G
    80
    TFT – FC,f+K – P – d+P+K – ub+K+G
    74

    Vs Kage
    TFT – FC,f+K – db+P – P – f+K+G – ff – df+K
    83 (You can do P – db+PKG instead of db+P – P. It looks flashier, but timing is more critical)
    TFT – FC,f+K – P – f+P+K – ub+K+G
    80

    Vs Lau
    TFT – FC,f+K – db+P – P – f+K+G – ff – df+K
    83
    TFT – FC,f+K – b+PK – F,D,DF+P
    82
    TFT – FC,f+K - P – d+P+K – df+K+G
    78

    Vs Lei-Fei
    TFT – FC,f+K – b+P – P – f+K+G – ff – df+K
    85
    TFT – FC,f+K – P – f+P+K – ub+K+G
    80
    TFT – FC,f+K – b+P – P – f+K+G – F,D,DF+P
    79

    Vs Lion
    TFT – FC,f+K – b+P – P – f+K+G – ff – df+K
    85
    TFT – FC,f+K – f+P – ub+K+G
    84
    TFT – FC,f+K – b+PK – d+K+G
    82

    Vs Sarah
    TFT – FC,f+K - b+P – f+K+G – ff – df+K
    87
    TFT – FC,f+K - b+P – f+K+G – F,D,DF+P
    83
    TFT – FC,f+K – b+PK – d+P+KK
    82

    Vs Shun
    TFT – FC,f+K – db+P – P – f+K+G – ff – df+K
    83
    TFT – FC,f+K - P – df+K – F,D,DF+P
    79

    Vs Vanessa
    TFT – FC,f+K – f+P – ub+K+G
    84
    TFT – FC,f+K – db+P – P – f+K+G – ff – df+K
    83

    Vs Wolf
    TFT – FC,f+K – PKG – d+P+K – ub+K+G
    80
    TFT – FC,f+K – d+P – d+P+K – ub+K+G
    79

    ===========
    TFT - d+P+K
    ===========
    (The best combos for Aoi & Pai)
    TFT – d+P+K – b+PK – d+P+KK
    64 (Standard combo)
    TFT – d+P+K – b+PK – f+K+G – f,d,df+P
    73~77
    TFT – d+P+K – b+PK – f+K+G – f,f – df+K
    79~83
    TFT – d+P+K – FC,f+K – ub+K+G
    72~80
    TFT – d+P+K – P – FC,f+K – ub+K+G
    74~80
    TFT – d+P+K – FC,f+K – db+P – ub+K+G
    80~83 (STRICT timing)

    =====================
    TFT – d+P+K Ring-outs
    =====================
    The d+P+K is THE move to use after TFT if you are going for a ring out. A well timed d+P+K gives a much higher float than FC,f+K, and the extra height allows for some BIG distance ring out combos, especially when combined with f,f+P+K+G.
    TFT – d+P+K – b+P – P – f,f+P+K+G
    52 (Longest distance ring-out combo.)
    TFT – d+P+K – P – d+P+K – f,f+P+K+G
    51 (Another huge range ring-out combo.)
    TFT – d+P+K – P – P – f,f+P+K+G
    47 (Easier than above.)
    TFT – d+P+K – b+P – P – P – f,f+P+K+G
    54 (Up to Lion. Flashy, but STRICT timing needed)
    TFT – d+P+K – P – b+P – db+PPb+PK
    58 (Safer ring-out combo, but nowhere near the same range. Strict timing on Wolf & Jeffry)

    =============================
    TFT – d+P+K Low Wall Ring-out
    =============================
    Kage has ability to ring out over low walls. To do this you once again need to use the d+P+K after a TFT for a high float. Distance is also important. Basically if you are 2-3 dashes away from a low wall then you should be able to float someone onto or over the low wall. It is also possible to ring out over low walls with TFT – FC,f+K (and other moves after TFT), but you have to be closer to the wall. The following are the best low wall ring out combos:
    TFT - d+P+K - P - P - b+PK
    52 (Longest distance low wall ring-out. Aoi & Pai only)
    TFT – d+P+K – P – b+PK
    49 (Good distance)
    TFT – d+P+K - b+PK
    45 (Standard combo)
    TFT – d+P+K – delay – K
    36 (Useful when you are quite near a low wall. Delay the inverted flipkick slightly for a high ‘refloat’)
    TFT – d+P+K – d+P+KK
    42 (Variant of above)
    TFT – d+P+K - (db+)PK
    36/39 (Another useful combo if you are a bit to close to the low wall)

    =================
    Reverse Ring-outs
    =================
    If you buffer in an extended crouch dash after the TFT and then input b+P you should strike ‘in-front’ of your floating opponent, looking in the opposite direction with them dropping behind you. Basically you start a combo on the player one side, and end up on the player 2 side. This can be useful in setting up a ‘reverse ring-outs’. Picture the scene; your opponent is near the ring edge so you run up and do a TFT. Now Kage is near the ring edge, but with the b+P you swap sides again! You follow-up with [TT] PKG into a buffered f,f+P+K+G for a reverse ring-out. Confused? Well just practise and you’ll work it out.
    TFT – df,DF - b+P – [TT] PKG – f,f+P+K+G
    42
    TFT – df,DF – b+P – [TT] PKG – P – f,f+P+K+G
    49
    TFT – df,DF - b+P – [TT] PKG – P – d+P+KK
    49
    TFT – df,DF - b+P – [TT] PKG – db+PPb+PK
    55

    ==============
    TFT Wall Throw
    ==============
    If you find yourself backup against a wall and manage to TFT your opponent, you are in the perfect situation to dish out some serious damage...
    TFT (WlHt) – b,b – u+P
    70 (Variation of the classic VF2 combo :])
    TFT (WlHt) – f,d,df+PK
    80
    TFT (WlHt) – f,d,df+P – u+P
    89
    TFT (WlHt) – f,d,df+P – df+K+G
    92
    TFT (WlHt) – f,d,df+P – [TT] ub+K+G
    94 (Vulnerable to QR/TR counters)
    TFT (WlHt) – db+PPK – df+K+G
    97
    TFT (WlHt) – b+PK – u+P
    98
    TFT (WlHt) – b+PK – df+K+G
    101
    TFT (WlHt) – P – b+PK – df+K+G
    104

    =====================
    TFT – FC,f+K Wall Hit
    =====================
    (It is important to know how far you are from a wall. Once you know your distances you can mix and match various moves to allow for a WlHt and extra damage. FC,f+K combos exclude Aoi and Pai)
    TFT – FC,f+K – b+PK (WlHt) – u+P
    83 (Standard combo)
    TFT – FC,f+K – b+PK (WlHt) – df+K+G
    85
    TFT – FC,f+K – P – d+P+K - b+PK (WlHt) – df+K+G
    86
    TFT – FC,f+K – d+P+K – b+PK (WlHt) – df+K+G
    88
    TFT – FC,f+K – b+PK (WlHt) – f+K+G – b+K+G
    91
    TFT – FC,f+K – P – b+P – FC,f+K – df+K+G
    92
    TFT – FC,f+K – b+PK (WlHt) – f,d,df+PK
    92
    TFT – FC,f+K – b+PK (WlHt) – df+K+G (WlHt) – [TT] d+K
    96
    TFT – FC,f+K – P – b+PK – f+K+G – df+K
    96
    TFT – FC,f+K – b+PK (WlHt)– f+K+G – df+K+G
    98
    TFT – FC,f+K – b+PK (WlHt) – b+PK (WlHt) – df+K+G
    99
    TFT – FC,f+K – b+PK (WlHt)– FC,f+K – u+P
    103
    TFT – FC,f+K – b+PK (WlHt)– FC,f+K – df+K+G
    104

    ====================
    TFT – D+P+K Wall Hit
    ====================
    TFT – d+P+K – b+PK (WlHt) – b+PK (WlHt) – df+K+G
    81
    TFT – d+P+K – b+PK (WlHt) – FC,f+K (WlHt) - df+K+G
    86
    TFT – d+P+K – db+PKG – FC,f+K – b+PK – df+K+G
    89
    TFT – d+P+K – P – FC,f+K (WlHt) – FC,f+K (WlHt) – df+K+G
    91
    TFT – d+P+K – b+P – FC,f+K – b+PK – df+K+G
    91
    TFT – d+P+K – FC,f+K (WlHt) – FC,f+K (WlHt) – df+K+G
    94

    ========================
    TFT Miscellaneous Combos
    ========================
    TFT (WlHt) – f,d,df+P – [TT] PPb+PK (WlHt) – f,d,df+P
    113 (Requires corner WlHt)
    TFT – FC,f+K – FC,f+K
    60 (Sarah only)
    TFT – FC,f+K – P – db+PKG – d+P – d+P+KK
    69 (Vanessa and Kage only)
    TFT – FC,f+K – P – b+P – FC,f+K
    75 (Up to Lau)
    TFT – d+P+K – b+K – [TT] PKG – f+K+G – f,d,df+P
    63
    TFT – d+P+K – P – P - f+K+G – d+P+KK
    61 (Lightweights only)
    TFT – d+P+K – b+P – f,d,df+PK
    61
    TFT – d+P+K – b+P - [JM]] PKK
    51
    TFT – d+P+K – b+P – [JM] f+P – [JM] PK
    51
    TFT – db+PKG – db+PKG – FC,f+K
    58
    TFT – db+PKG – db+PKG – db+PPb+PK
    59
    TFT – db+PKG – db+PKG – f+K+G – f,d,df+P
    62
    TFT – f+K+G – b,b+P – [TT] PPK
    57
    TFT – f+K+G – d+P+K – f,d,df+P
    60
    TFT – f+K+G – f+P+KP+K
    44
    TFT – df,DF - b+P – [TT] P+KK
    34
    TFT – df,DF - b+P – [TT] PKG – P – f+K+G – f,d,df+P
    58 (Lightweights only)
    TFT – df,DF – b+P – [TT] PKG – f+K+G – ub+K+G
    60 (Lightweights only)
    TFT – df,DF - b+P – [TT] [JM] K+G
    29
    TFT – df,DF - b+P – [TT] PKG – db+PKG – ub+K+G
    57

    =============
    f+P+G options
    =============
    f+P+G – f,d,df+P,K: Best damage and guaranteed follow-up, if some MW/HW characters crouch-guard after the f+P+G the K part while not connect.
    f+P+G – FC, f+K: The Knee is guaranteed if buffered in correctly. Does more damage than f,d,df+P. Useful against characters who can crouch-guard to avoid the K in f,d,df+PK.
    f+P+G – FC,f+K – d+P – d+P – d+P+KK: Doable on Lion if he does nothing!
    f+P+G – f+P: Guaranteed hit. Will back stagger crouchers.
    f+P+G – FC, f+K (WlHt) – df+K+G
    f+P+G – uf+K (WlHt) – P – df+K+G | F,D,DF+P| ub+K+G
    f+P+G – f+P (back stagger) – uf+K+G – d+P+KK
    (Everything after the elbow can be guarded if you struggle hard enough)
    f+P+G – f+P (back stagger) – f+K+G – f,d,df+P
    (Everything after the elbow can be guarded if you struggle hard enough. This combo is a bit more difficult to struggle out of)


    End
     
  2. CreeD

    CreeD Well-Known Member

    Nice work, I gotta dig through it to find stuff for my faq, as I'm sure there will be.

    My now standard 80 point combo that is fairly easy to time (and I think is missing from your guide) is d+P+K --> helix-K --> F+P --> f+K+G --> dash heel swat. You have this combo less the punch, but the punch is fairly easy to squeeze in there. Works on everyone cept jacky and heavier, and makes a nice easy 80 pt alternative to your 67 pt standard/safe combo vs. LW.
     
  3. uk-guy

    uk-guy Well-Known Member

    It's in their Creed /versus/images/icons/wink.gif
     
  4. CreeD

    CreeD Well-Known Member

    Don't see it /versus/images/icons/laugh.gif
     
  5. uk-guy

    uk-guy Well-Known Member

    First you think medium punches are elbows and now you are blind!

    It's under the TFT - d+P+K section and is listed as:
    TFT – d+P+K – b+PK – f+K+G – f,f – df+K
    79~83

    Do you drive? Just with eyes like yours...
     
  6. uk-guy

    uk-guy Well-Known Member

    Kage Basics Update - Combos addition

    =====
    f+P+G
    =====
    f+P+G – f,d,df+P,K
    46 Best damage and guaranteed follow-up. If some MW/HW characters crouch-guard after the f+P+G the K part while not connect.
    f+P+G – FC, f+K
    38 (The Knee is guaranteed if buffered in correctly. Does more damage than f,d,df+P. Useful against characters who can crouch-guard to avoid the K in f,d,df+PK)
    f+P+G – f+P
    20 (Guaranteed hit. Will back stagger crouchers)
    f+P+G – FC,f+K – d+P – d+P – d+P+KK
    (Doable on Lion if he does nothing)
    f+P+G – f,d,df+P (WlHt) – u+P
    55
    f+P+G – f,d,df+P – (WlHt) – df+K+G
    58
    f+P+G – f+P (back stagger) – uf+K+G – d+P+KK
    74 (Everything after the elbow can be guarded if you struggle hard enough)
    f+P+G – f+P (back stagger) – f+K+G – f,d,df+P
    68 (Everything after the elbow can be guarded if you struggle hard enough. This combo is a bit more difficult to struggle out of)
     
  7. CreeD

    CreeD Well-Known Member

    Hi uk-guy.
    I have near infinite patience for some things, but insults from people who cannot read is one of them. In my original post I said that I was looking for:
    TFT - d+P+K - helix-k - <font color="red">PUNCH</font color> - f+K+G - df+K.
    And I went out of my way to say "Your guide has a similar combo, but without the punch". The exact quote is below for your convenience.
    My now standard 80 point combo that is fairly easy to time (and I think is missing from your guide) is d+P+K --> helix-K --> F+P --> f+K+G --> dash heel swat. You have this combo less the punch, but the punch is fairly easy to squeeze in there.

    I'm not trying to make a big deal out of 1 point of damage, just about your attitude that you couldn't possibly have missed anything or been incorrect anywhere about something kage-related. Next time read the fucking post, think before you reply, and leave the snotty insults out of it.
     
  8. uk-guy

    uk-guy Well-Known Member

    oops, my bad!

    I was just bustin ya balls.

    All things were said in jest. Sorry If offence taken...

    (looks left, right...slowly steps away from the keyboard and shuffles out of the room)
     
  9. CreeD

    CreeD Well-Known Member

    /versus/images/icons/shocked.gif Fear Leads to Anger!
    /versus/images/icons/frown.gif Anger Leads to Hate!
    /versus/images/icons/mad.gif Hate Leads to Suffering!@
    [​IMG] ...

    err, just kidding.
     
  10. uk-guy

    uk-guy Well-Known Member

    Re: Kage Basics Update - Combos addition

    New combo I hadn't seen before on the green book DVD, doable upto Jacky:

    [4]+[P]+[G] - [2_][6]+K - [1]+[P][K][G] - [P] - [6]+[K]+[G] - [6][6] - [3]+[K]

    cheers

    ukg
     
  11. ButtonMasher

    ButtonMasher Active Member

    Re: Kage Basics Update - Combos addition

    i find the simplest TFT combo to be TFT, knee, f+p, b/u k+g. it only works against lightweights though, 84 damage, best result is on kage and lion.
    apart from that, i like to use TFT, knee, b+p, d+p+k, f,d,d/f+punch
     
  12. uk-guy

    uk-guy Well-Known Member

    Re: Kage Basics Update - Combos addition

    The first combo is indeed very damaging, but Lion and Vanessa only, against Kage it is avoidable.
     
  13. Llanfair

    Llanfair Well-Known Member

    Re: Kage Basics Update - Combos addition

    Here's a combo that kbcat thought up. I haven't seen listed in the Perfect Guide and have never seen it in any clips.

    [4]+[P]+[G] --> [2_][6]+[K] --> [6_][P] --> [2_][3]+[P] --> [6][2][3]+[P]+[K]

    We've had this connect on characters up to Akira. It does fairly good damage. I'll pull out our my Perfect Guide and calculate it when I get the chance, but its damage is in the range of 70-80 or so. Damage aside, it's one of the nicest looking TFT combos I've seen in a while.

    Oh...for those curious, [7]+[K]+[G] does not hit as a substitute to the dragon punch...sorry. :p

    cheers,
     
  14. uk-guy

    uk-guy Well-Known Member

    Re: Kage Basics Update - Combos addition

    Here's a cool one. Kage needs to be a couple of dashes away from a wall, back to said wall:

    [4]+[P]+[G] - [3][3] - [4]+[P] - [BT] [P][P][4]+[P] (Hold Last [P] for [JM], wall hit) - [JM] [P][K] - [JM] [6]+[K].

    If you are on a no-wall stage you could just do the complete canned [JM][P][K][K] for a possible ring-out /versus/images/icons/wink.gif
     

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