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Kage's certain character TFT combos

Discussion in 'Kage' started by PGhacker, Feb 21, 2004.

  1. PGhacker

    PGhacker Well-Known Member

    I just wanted to share some of the Kage's TFT combos that have quite a good damage.. but they are restricted to some character..

    Aoi and Pai only:
    (TFT)[2][P]+[K],[2_][6][K],[1][P][K][G],[7][K]+[G] (77)

    Lioin only
    (TFT)[2_][6][K],[4][P],[P],[6][K]+[G](71 - i think.. up to 84 can be inflicted if you delay the downattack)

    Sarah only :
    (TFT)[2_][6][K],[4][P][K],[2][P]+[K],[K] (82)

    Akira and Lau only:
    (TFT)[2_][6][K],[4][P],[K],[6][6][2][3][P]+[K] (82)
    ( i put extra [6] on this combo, because that way, it hits better)

    If i'm wrong , please correct me, and please share some other TFT combos(max dmg ones on certain characters.. no normal ones plz)

    thx
     
  2. Drift

    Drift Well-Known Member

  3. Mysterious_Red

    Mysterious_Red Well-Known Member

    [ QUOTE ]
    PGhacker said:

    Akira and Lau only:
    (TFT)[2_][6][K],[4][P],[K],[6][6][2][3][P]+[K] (82)
    ( i put extra [6] on this combo, because that way, it hits better)


    thx

    [/ QUOTE ]

    AAAAAAAA...for me its just torture entering in that [6][6] (for the akira / lau only combo), but some times i can land the [6][3][6][P]+[K] without entering in the fucking dash. i think you have to *not really sure* delay the knee...can some one explicate?

    thx in advance
     
  4. Siyko

    Siyko Well-Known Member

    out of curiosity, does anyone know where some TFT combos are listed with the best ring out potential? I saw a kage player do this crazy one that involved some attacks from jumonji stance... it was very cool looking and had ridiculous distance.
     
  5. Dandy_J

    Dandy_J Well-Known Member

    Good Kage RO TFT combos:

    Both of these go about the same distance (I think the jumonji one goes a biiiiiiiiiiit further).

    [4]+[P]+[G], [2]+[P]+[K], [4]+[P], [4]+[P], [2]+[P]+[K][K]

    [4]+[P]+[G], [2]+[P]+[K], [4]+[[P]], (enters jumonji), [P][[K]], (exits jumonji), [2]+[P]+[K][K]

    This one is max distance AFAIK, though it's risky. If it doesn't ring them out, you can be punished, and if you are too close to the egde, you may RO first.

    [4]+[P]+[G], [2]+[P]+[K], [4]+[P], [6_]+[P], [6][6]+[P]+[K]+[G]

    At a short distance from short walls, try TFT -> [2]+[P]+[K], [4]+[P] (let them fall on the wall) or TFT -> [7]+[K]+[G]
     
  6. BMF

    BMF Well-Known Member

    TFT > d+P+K > b+P,K > F+P > d+P+K,K
     
  7. GTO

    GTO Well-Known Member

    BMF's goes furthest but does not work on wolf/jeff
     
  8. Mirage

    Mirage Well-Known Member

    [ QUOTE ]
    Mysterious_Red said:

    [ QUOTE ]
    PGhacker said:

    Akira and Lau only:
    (TFT)[2_][6][K],[4][P],[K],[6][6][2][3][P]+[K] (82)
    ( i put extra [6] on this combo, because that way, it hits better)


    thx

    [/ QUOTE ]

    AAAAAAAA...for me its just torture entering in that [6][6] (for the akira / lau only combo), but some times i can land the [6][3][6][P]+[K] without entering in the fucking dash. i think you have to *not really sure* delay the knee...can some one explicate?

    thx in advance

    [/ QUOTE ]

    I don't think you need the [6][6] for Akira, but if you land a perfect knee(the highest) on Lau he will flow to far away for the dragon punch to hit, so add [6][6] will help, If you hate the [6][6] so much, I think you can do
    [2_][6]+[K],[1]+[P][K][G],[P],[6]+[K]+[G], Light down attack, on Lau, which does about the same damage.
     

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