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Knee > 33p is silly (Small Rant)

Discussion in 'Goh' started by Jide, Dec 16, 2007.

  1. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    Does anyone think that having 1 frame to buffer 33p(After Knee MC) is a bit unfair/silly?
    Maybe they should decrease /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif to 17 frames or make Knee MC +20.

    I've even noticed the best Goh players miss this time and time again.

    Please discuss
     
  2. Fulan

    Fulan Well-Known Member

    yea when I was training this in the dojo its really hard to combo this, let alone hit check it for MC before you tack on the 33p.
     
  3. Outfoxd

    Outfoxd Well-Known Member

    I never even use kirin after the knee. Ever since I missed once I figured "The hell with it" and just went for crouch throw, Basara or /forums/images/%%GRAEMLIN_URL%%/f_.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/p.gif
     
  4. Jeneric

    Jeneric Well-Known Member

    I think it gives a nice skill element to it. The secret is to buffer /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif really early and only press /forums/images/%%GRAEMLIN_URL%%/p.gif when you've confirmed the counterhit.
     
  5. Outfoxd

    Outfoxd Well-Known Member

    Might work to use /forums/images/%%GRAEMLIN_URL%%/df_.gif /forums/images/%%GRAEMLIN_URL%%/df_.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif if you see Kirin ain't gonna hit.
     
  6. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    Sorry?
     
  7. Outfoxd

    Outfoxd Well-Known Member

    I mean, you buffer in the two down/forwards after the knee and if you think you're not gonna get the launcher for whatever reason, crouch dash into the throw.
     
  8. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    Oh right I see. I think in the next revision they will change it. I know depending on how early the Knee hits you can get Basara sometimes.
     
  9. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    It's hard?

    It's no different than Aoi's reversal vs. full-circ kicks> /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif.

    Practice it, it's actually the easiest part of his /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif combos (hehe).
     
  10. Logos

    Logos Well-Known Member

    Ah, I wondered why I kept missing that. The whole 1 frame thing clears that up.

    It's not really hard to do, just hard to hit check. Still a bitch, though.
     
  11. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Ah, I beg to differ.

    While on paper you need to connect an 18 frame move within 19 frames advantage, without wasting more than a frame, I think Aoi's MCR reversal /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif followup is much, much easier.

    Goh's /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is 17 fr execution and 48 frames total, giving you essentially 31 frames, or 0.5 sec, to hit-check the CH and react accordingly.

    Aoi's MCR reversal when successful is unmistakable and takes an eternity to animate in comparison. This gives you way more time to hit-check, make a cup of tea, sit back down and execute the input. By my rough guess, you have about 90 frames (1.5 sec) to react for Aoi.

    It's the hit-check and reaction speed requirement that makes this much more difficult to execute for Goh. I agree it's definitely a skill move, and there's nothing wrong with that, considering that we're talking about max damage combos, around the 80 pt mark and up(!!!), off an uncounterable (-9!!!) knee!

    <span style='font-size: 8pt'>p.s. Harden the fuck up, London! /forums/images/%%GRAEMLIN_URL%%/smile.gif</span>
     
  12. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    I've discussed this with Jide on irc before.

    I don't bother to do the uppercut followup after CH knee in a match, especially an online game. I still train the followup in Dojo and hope to make it staple in my game.

    Hell, I'll be honest to say that sometimes I miss /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/crazy.gif And I wonder if its me with slow reflexes or is it due to lag? /forums/images/%%GRAEMLIN_URL%%/confused.gif
     
  13. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    Okay, good insight...

    but scrubby me can still do /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif>/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif (not talking about online).
     
  14. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Wow, that's impressive.

    I, too, can do it in Training mode against a CPU with Counter Hit turned on /forums/images/%%GRAEMLIN_URL%%/smile.gif

    But if I set CPU to the highlest level, and just mess around trying to land /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif CH, I notice that I can't get the /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif to register as a 2-hit Combo very often. It still hits, but this is just the CPU being stupid I think. My measure for success was seeing 2-hit combo being registered from the knee.
     
  15. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    LOL. (false assumption though, and it isn't impressive: I have trouble combo'ing after /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, remember his combos, and I rarely play him nowadays)

    If done right, /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif does 20 damage.
     
  16. BK__

    BK__ Well-Known Member

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">p.s. Harden the fuck up, London!</div></div>

    /forums/images/%%GRAEMLIN_URL%%/laugh.gif
     
  17. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    /forums/images/%%GRAEMLIN_URL%%/laugh.gif </div></div>

    Don't agree with that flaming mongrel /forums/images/%%GRAEMLIN_URL%%/thumbs_up.gif
     

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