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Losing

Discussion in 'Dojo' started by Valdimiar, May 31, 2004.

  1. Valdimiar

    Valdimiar Well-Known Member

    when I loose to like a 4th dan AI does it mean that I am doing somthing reall ywrong and I should pratise more techniques,
    I think a few loses are due to trying fuzzy guard against really stupid AI or somthing
    I've lost 6 times in 228 matches, it tis good or bad, I'm not sure /versus/images/graemlins/confused.gif
     
  2. Mysterio

    Mysterio Well-Known Member

    I dont think you should worry about the stats.. It's the way you play and how you improve that counts. You lose some you win some. Anyways, when you get to the higher arcades, you'll lose some more, so dont bother worrying allready /versus/images/graemlins/wink.gif
    And if you lose to a 4th dan, then the AI might just freaked-out. Happens sometime, the AI's like: "Ok, he's not getting a round!" and they just reversal every friggin move /versus/images/graemlins/laugh.gif Dont worry /versus/images/graemlins/smile.gif
    Besides, when you get 100 loss you get the black outfit, so why worry /versus/images/graemlins/smile.gif
     
  3. Valdimiar

    Valdimiar Well-Known Member

    Thanks /versus/images/graemlins/grin.gif
    AI wolf did a horrible combo that did tons of damage
    [6][K](counter)[4][K]+[G][K][2_][3][6][P]
     
  4. Robio_kun

    Robio_kun Well-Known Member

    my god! is that combo even possible? I would have no idea how much damage it would do either... I will have to try it.
     
  5. Pai_Garu

    Pai_Garu Well-Known Member

    Sorry... but the last hit in that wolf combo is tech rollable.....
     
  6. Valdimiar

    Valdimiar Well-Known Member

    I know that, but thats not the point, the point is how can the 4th dan AI do a combo like that that isn't in tatics advice or somthing?
     
  7. GTO

    GTO Well-Known Member

    Hmm? What do you mean? That combo ([6][K] MC ~ [4][K]+[G][K]) IS in tactic advice. Not the [2_][3][6][P] part but as Srider already mentioned it's techroll-able, so it's not a combo.
     
  8. Painty_J

    Painty_J Well-Known Member

    [ QUOTE ]
    Valdimiar said:

    I know that, but thats not the point, the point is how can the 4th dan AI do a combo like that that isn't in tatics advice or somthing?

    [/ QUOTE ]

    What I really want to know is how an 8th Kyu AI can pull off the ENTIRE SPoD or DLC combo several times in a match.

    The way they have skill levels worked out in Evo is pretty good, even if not totally realistic. The only real difference between the low and high level AIs is

    1. Frequency of Throw Escapes
    2. Chances of doing more elaborate, damaging combos.
    3. Chances of succeeding at said combos
    4. Likelyhood to evade successfully

    I guess the explanation behind SPoD and DLC is that they aren't as much like combos as they are like strings, and the computer has perfect execution of strings at all skill levels, regardless of the difficulty of the string.
     
  9. Hero32X

    Hero32X New Member

    Yea I noticed that as well .

    Watching a 8th Kyu Akira decimate my girlfriend with SPoD , and she is pretty good too , was somewhat odd . The look on her face was priceless though , heh .

    Then I noticed how every so often the AI decides , " You know what ? I don't feel like giving this punk a single round . "

    A loss is a loss though .
     
  10. Cruz

    Cruz Well-Known Member

    I think Sega-AM2 made "100 losses=Black" so there's a positive side on losing!
     
  11. GTO

    GTO Well-Known Member

    It's kind of weird how the same AIs almost always have different reactions to the same situations. Are they thinking or some crap o.0 Some time you hand them a P and go for the throw and eat a Yoho, next time you throw a P and evade throw escape and eat a half spin attack. Teh pwn. Most frustrating most fustrating...
     
  12. Wonderful

    Wonderful Active Member

    Well, I have to say, that after playing SC2 for a year or so, the AI in VF 4 evo is pretty darn amazing to play against. It can actually beat you without "reading" your input, at least doesn´t do it so that I notice. The AI in SC2 very obviously read your input on the higher difficulty levels, wouldn´t mind if it did it once in a while, but when it consistently slashes 1 frame after you release block, throughout a whole round or a whole fight it gets a little annoying. Actually when I really get punished by the AI in VF I never feel cheated, I feel beaten, and that means I have to improve. Because every time I can see that it is playing better and faster than me, either the AI is very good or the illusion very convincing.
     
  13. Valdimiar

    Valdimiar Well-Known Member

    Somtimes the AI kind of glitches and does the same string three times in a row, especially one kyu rank Jacky who has done three lighting kick sting in a row.
     
  14. Wonderful

    Wonderful Active Member

    That´s not glitching, I do that sometimes, same shit 3 times in a row (vs human opponents), it´s like it´s a magic number or something. They are thinking: "ok, he´s got me twice in a row with the same shit, there is NO way he will do it a third because he knows I´ll be expecting it and punish him for it" so they are so sure you will do something different they eat it again, the fourth time never works though, unless your playing a kid or your average girl /versus/images/graemlins/laugh.gif
     
  15. Aoimaster

    Aoimaster Well-Known Member

    WTF??! You guys can actually land the whole freakin lighting kick 3 times in a row without getting owned at the end of the string if its blocked?? Who u guys playing??
     
  16. Wonderful

    Wonderful Active Member

    I don´t play Jacky, so I have no idea how I do it /versus/images/graemlins/tongue.gif . But I think what Valdimiar was talking about was something I´ve seen quite a few times, and the AI doesn´t do the whole string, only 3 kicks, but he´ll do it 3 times in a row, and it comes out quite fast, the first few times I ate it /versus/images/graemlins/smile.gif
     
  17. Gorbag

    Gorbag Active Member

    I'm Champion with Jacky and lost very little game (like 3% for a total of 1500 games). In quest mode IA is set in normal, and they act all the time same. There are pretty no surprise. Also meeting an Akira use to be = 3 Exelent.

    I played against friend, like 400 games in total. We saved results most times. After this IA seemed to have become stronger. They seems to counter my moves more, they brake more combos with [2]+[P], they crouch during second hit at [P]+[K] [K]. I dunno if it's me or something changed on IA.

    Anyway I still use to win /versus/images/graemlins/tongue.gif

    Gorbag
     
  18. Aoimaster

    Aoimaster Well-Known Member

    If your on the easy setting of the Quest mode, I suggest that u change to normal which is way more challenging, plus your'd be able to play some of the worlds famous AI. /versus/images/graemlins/grin.gif
     
  19. Gorbag

    Gorbag Active Member

    [ QUOTE ]
    Gorbag said:In quest mode IA is set in normal, and they act all the time same.

    [/ QUOTE ]
    As said, IA is set in Normal. I was expecting a "Hard" mode after winning last tournament or becoming Champion.

    But well.. I played all VF, also the 4 on PS2, so when I began evo on PS2, I knew what it was about. What ever the version, I ever found the IA badly set. Because repetitive, they play like an IA and may repeat same errors, Akira even attack like an idiot, in general with IA it's a matter of distance, keep the right one, at this game (work against players too) Jacky as good advantages with several back move and a good variety of combos. IA are also unbalanced, a DAN4 can be very annoying when previous game you kicked a champion with 3 Exelents. I don't realy see a logical progression.

    I follow this forums since some months. Lot of people coming here seem to master the game more than I do. When I see all this hit stats with times, it's like chinness to me. I'm astonish you can lost a single game after playing so long or talking about "hard oponent" or "favorite oponent".

    And the real game I wait is a network version to have the real challenge on vf.net.

    Gorbag
     
  20. Valdimiar

    Valdimiar Well-Known Member

    playing over the internet would be brilliant but I just don't think it is going to happen.
    The AI's skill level does seem wierd when danned opponents play like the champion ranks
     

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