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Low throws are catch throws?

Discussion in 'Dojo' started by LGND, Aug 19, 2003.

  1. LGND

    LGND Member

    Low throws are catch throws?

    Hi,

    I was wondering if all Low throws are considered to be catch throws.. the reason behind this is bacause last night I was playing with some people and whenever my oponent tries to Low throw my akira I always seem to be able to throw him first even when I see jeffry's arms stretch downwards to throw me. the effect is kinda similar to Throwing someone attempting [4][6] [P]+[G] catch throw with akira.
     
  2. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: Low throws are catch throws?

    Jeffry's low throws are not catch throws. What you saw was probably due to the low throw not being guaranteed, and as such, the Akira player could have done any attack or throw to beat Jeffry.

    All throws have an execution time, and it's during this time you see the arms being extended out. Should an attack, for example, start while the throw is coming out, the attack will win.

    Some low throws however, are catch throws. Catch throws typically have a longer execution time (making them slower) but also have longer range in most cases.

    If someone is throwing you during a throw guaranteed situation, there is nothing you can do to stop the throw except for entering the correct throw escape command.
     
  3. LGND

    LGND Member

    Re: Low throws are catch throws?

    Great, thx for clearing that up.
     
  4. Rulakir

    Rulakir Well-Known Member

    Re: Low throws are catch throws?

    Hmm... What about Vanessa's Low Throws ?
    You can't seem to throw anybody decently with hers in comparison to Jeff or Wolf's, and I've been wondering about it, since it seems to be so much slower and erm.... "useless".

    Trying to catch a tag roller with her low throw just seems awfully futile sometimes... /versus/images/graemlins/confused.gif
     
  5. gazza

    gazza Well-Known Member

    Re: Low throws are catch throws?

    According to the training mode one of Vanessa's low throws, is indeed a catch throw.. I think it's the [2][P]+[K]+[G], but according to the training mode, she's the only character in the game with a low catch throw, and even that can be escaped with a low throw escape.
     
  6. GLC

    GLC Well-Known Member

    Re: Low throws are catch throws?

    By definition formulated in VF3 days, a catch throw:
    - is inescapable,
    - can be interrupted by moves or other throws,
    - has longer execution than a regular throw.

    VF4 made some changes in the above rules, making some catch throws escapable (eg. Vanessa's low throw - btw, before there were no low catch throws) or otherwise changing their properites (check Akira's f,b+P+G for instance). Slower version of Wolf's giant swing has been a subject to discussion some time ago, to decide whether it is or isn't a catch throw (there are valid arguments for and against the theory). Catch throws can be interrupted by regular throws executed simultaneously, due to CT's longer execution time; in my opinion, it doesn't matter whether a throw is a catch or not - just make sure you remember about the longer execution, and you can treat a catch throw like normal one. I hope it makes sense, it's kind of hard to explain /versus/images/graemlins/laugh.gif
     
  7. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: Low throws are catch throws?

    Pretty much agree with GLC there, but there's one more important property with Catch throws that normal throws do not have, and that is the ability to eat attacks.

    To the original poster, VFDC's command lists include the 'type' for each throw. So for e.g. a regular High Throw is HT and a High Catch Throw is HCT. These are all explained in the command list legend too.
     
  8. GaijinPunch

    GaijinPunch Well-Known Member

    Re: Low throws are catch throws?

    Myke:

    Do you have the list of attacks that can be eaten... and how many frames lieway you have? Two I know that won't work after a TR are:
    Aoi: [4][4][P]+[K]
    Shun: [1][P]+[K]+[G][P]

    Both of these will result in you getting pummeled by Akira's catch throw. Not sure about Lion's or the others.
     
  9. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: Low throws are catch throws?

    GP, I don't think there's a list actually. The way I believe it works is that if you perform any standing attack that hasn't reached the hit phase yet, then the catch throw will 'catch' them. Compare this with a normal throw, and the attack will continue executing and reach hit phase, beating out the normal throw.

    Same applies to low catch throws and low attacks.

    The counter to this is that if you perform an attack at the opposite level of the catch throw, then the catch throw won't get you. This is what the PS2 Training Mode teaches you. So if a high catch throw is coming and you do some low attack, say a [2][P], even if your [2][P] hasn't reached hit phase before the catch's 'grip', your [2][P] will still win because you're in a crouch and unable to be high thrown. Again, same thing if you do a high attack against a low catch throw.
     

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