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Mids to use at large advantage

Discussion in 'Lau' started by KoD, Jan 4, 2008.

  1. KoD

    KoD Well-Known Member

    PSN:
    codiak
    What are the mids a "moral" lau should use at e.g. +7?

    Srider's guide on mycheats.com suggests /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif or /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif, but I'm confused about why that works. Even if their properties let a 20 frame move beat a jab at +7, wont it be a minor counter (and thus no launch or stomach crumble)?
     
  2. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Just quickly looking at the cmd list doesn't reveal anything obvious to me.

    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif guaranteed on Counter or Crouch Hit, and can lead into Kokei stance for additional pressure.

    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif can be hit checked into the /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif followup for some good damage, guaranteed on either Counter, Recovery or Crouch Hit, but leaves you disadvantaged.

    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif guaranteed on Counter Hit(?) but if the opponent evades they have a good chance at getting to your back with OM.

    /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif at 19f should beat any 12f response (or slower) and gives you +8 on Counter Hit.
     
  3. Pai_Garu

    Pai_Garu Well-Known Member

    When I said "large advantage", it's not quantified as +7.... at +7, those moves will not beat a low punch. The guide was purposely ambiguous to avoid the mention of frames.

    The reason why you would use /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif or /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif is the dmg potential. None of the moves that Myke listed gives nearly as much possible dmg. At +7 though... a moral lau would most likely apply santaku between /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif, throw.
     
  4. KoD

    KoD Well-Known Member

    PSN:
    codiak
    Thanks for the clarification - the guide specifically mentions 4P+K or 6P+K after elbow counter hits, which is why I was confused.

    Does the lack of a big nitaku striking threat not bother lau players?
     
  5. DissMaster

    DissMaster Well-Known Member

    Not exactly. /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif for example will float on counter after a landed counter hit punch and I think beat everything that a player could do attack wise.

    That move and /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif are still good even at medium or smaller advantage, especially if you are throwing out a lot of /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/p.gif or /forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif at people to discourage low punching.

    Also, with /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif you get the potential for big combo damage w/o as much risk when it's blocked. If it doesn't land you can stop the combo, go to back turned or go to kokei, so the opponent doesn't have any obvious dependable options after blocking the opener (or at least I don't think he does - I never know very much technical shit about this game).
     
  6. Shiznittles

    Shiznittles Well-Known Member

    For those who have not played Dissy Pants [/size]this big combo would be his patented:

    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif (slight pause) /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif

    This move does a ton of damage and it will carry the opponent nearly half a ring (depending on the arena).

    Learn it in the dojo and bust it on him. He loves that.

    -Shiz
     

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