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My guide online.

Discussion in 'Junky's Jungle' started by Chill, Dec 17, 2002.

  1. Chill

    Chill +40 DP Content Manager Shun Gold Supporter

    PSN:
    Chill58
    XBL:
    Chill PKG
  2. Cuz

    Cuz Well-Known Member

    Maybe you'll be able to disapprove my theory about the two executions that lead to the handstand. I usually use the [8] + [P]+[K] to avoid a low attack, and the HCB to dodge the high attacks. Now I'm wondering if anyone else uses them similarly.

    Another thing, I'm sure it's posted here somewhere's, but hey maybe you can answer me: how can I go into the [3]+[P],[P],[K] combo from the mule kick? I always end up with the quick ground a ttack /versus/images/icons/mad.gif .

    Ok, sorry 'bout that... You're guide shows alot of effort! Good job mate. Couple of spelling mistakes and the such, but I'll send you those by e-mail if you don't mind.

    Cuz
     
  3. BMF

    BMF Well-Known Member

    Right after the mule kick quickly roll the stick to d/f and you shouldn't get shun's ground attack. So, after pressing up do not go back to neutral but roll the stick to the d/f direction...easiest way to make sure you don't get a ground attack.
     
  4. Chill

    Chill +40 DP Content Manager Shun Gold Supporter

    PSN:
    Chill58
    XBL:
    Chill PKG
    My next revision will be spelling and a few little changes so if you send them to me they will be in the next update.

    As far as the commands for entering Handstand Stance go, they should be executed from a few steps away, so that a [P][P][P] will be just out of reach when it is finished. You shouldn't really be that close to your opponent if a [8]+[P]+[K] is evading low attacks. If you are that close the delay between doing the command and being able to execute a command from Handstand Stance will be too great and from that range your opponent will be able to squeeze in a quick elbow. In my opinion you should go into Handstand when it is 90% safe to do so.

    As for the Mule attack follow up you must hold [3_] immediately after the mule kick, just like after a Chouwan (QCF+[P]) only even quicker. Holding [3_] after the Mule, and for that fact any attack will stop you from doing the down attack. By the way thanks for reminding me of that Mule combo I will put it in the next revision /versus/images/icons/smile.gif .
     
  5. Cuz

    Cuz Well-Known Member

    Oh I know that using the handstand as a dodge is suicidal, but have you noticed that the [8]+[P]+[K]
    "hops" into the handstand where as the HCB kinda rolls in it. Just something I noticed...

    Thanks for the mule kick advice I'll try it out tonight.

    Cuz
     
  6. Bronze Parrot

    Bronze Parrot Well-Known Member

  7. Calvin

    Calvin Well-Known Member

    thank you
     
  8. nycat

    nycat Well-Known Member

    Thx BP. hehehhe!
    Thx also to DC fore the FAQ. I need an FAQ including frame rates for GOH asap.

    I wish also to thank CreeD for his mini-FAQ here at VFDC ( GOH).

    Have a Happy Holiday!

    Respects,

    Art
     

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