Haven't seen this posted yet so I guess I'll do the honors. From IGN PS2: The latest issues of Japan's Famitsu DC and Dreamcast Magazine have new information regarding Sega's upcoming Naomi 2 version of Virtua Fighter 4. Unlike our previous story, these new details are of actual substance. The magazines make first mention of Charge Attacks. When inputing commands for certain attacks, if you continue to hold down a button, the attack will become a Charge Attack. Charge Attacks seem to increase the damage over their non-charging counterparts proportionally to the amount of time the button is pressed. Additionally, a Charge Attack can apparently break through an opponent's guard. You cannot do other attacks while you're charging (Note: We're using the phrase "charge attack" only as a translation of the information given in Japanese. A different English phrase may be more appropriate once we've played the game for ourselves.) Joining the Charge Attacks are so-called "Avoid Attacks," which seem to allow for a more defensive form of play. These attacks allow you to unleash a counterattack while you're avoiding an enemy's attack. We presume this is how Pai and Lau were parrying a la a super ninja action movie in the game's early video trailers. Finally, the magazines make mention of the game's walls. Walls can be used as part of attacks, and can also be destroyed. By destroying a wall, you gain the ability to perform a ring out. As mentioned in yesterday's story, VF4 is 55% complete and is on schedule for a June release in Japanese arcades. We're still hoping for a PS2 release later this year, and expect E3 to shed some light in this area.