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Offensive move... The properties

Discussion in 'Dojo' started by Chibiaya, Jun 3, 2009.

  1. Chibiaya

    Chibiaya Well-Known Member

    XBL:
    Bus Orez
    Ok ive been having this really annoying issue with OM. Several times I will play someone who will OM and i Do 46 k+g with jacky and they will sidestep it. Why is that???
     
  2. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    That is the magic of OM. Seriously.
     
  3. CarolinaPanther

    CarolinaPanther Well-Known Member

    PSN:
    Nomas_Tomas
    When used by someone who knows what they're doing it can be crazy. Plague used it a few times to beat my half-circular set-up. When I had finally picked my jaw up off the floor (this was after the 3rd time he did it), I figured it was time for something different /forums/images/%%GRAEMLIN_URL%%/laugh.gif
     
  4. Chibiaya

    Chibiaya Well-Known Member

    XBL:
    Bus Orez
    So there isnt a reason for it? Its just random?
     
  5. Feck

    Feck Well-Known Member Content Manager Akira

    Yeah there's a reason but it is random.
     
  6. social_ruin

    social_ruin Well-Known Member

    haha. I completely agree. It's F'd up. Sometimes OM can't circumvent a linear move, sometimes it will evade a full circular. Personally i think it is all about when the OM is started, but it seems to be on a move by move basis. I.e. I think results against any particular move are repeatable and thus predictable, but there is no blanket rule that will cover all similar moves. At least that's been my experience with it. I find it still valuable as a tool to win in certain situation. Small adv vs 2p. OM OM OM+K vs rising in place opponent. OM to start rounds vs Jabs. Also OM+P to win rounds vs anticipated mids from medium range.

    Also do urself a favor and develop a defensive strategy to address your blocked OM+P.
     
  7. Slide

    Slide Well-Known Member

    I figured it was based on movement tracking. I think there's a specific side you got to OM to avoid certain full circulars, whereas some linear moves that you can DM to avoid it tracks OM.
     
  8. social_ruin

    social_ruin Well-Known Member


    Does it track OM if u don't do a punch or kick off of it?
     
  9. Slide

    Slide Well-Known Member

    That was one of the last things I was experimenting with when I was last in dojo like a year ago.

    I'm not totally sure, because I just don't remember. I think what you have to do is OM and not press a thing except movement directions and be precise.

    Although it's kind of weird, because I also experimented with just walking around moves straight up.

    It's possible to simply just walk around a wakeup kick if you wanted to.
     
  10. Oioron

    Oioron Well-Known Member Gold Supporter

    Well OM is not really meant as a substitute for DM so I would generally avoid using it at disadvantage situations.

    I generally try it when I have at least +4. But most of the time I have better options anyway. It's an easy way to catch people off guard who defend well against basic nitaku setup.
     
  11. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    OM is just shifting your hitbox around. There are no evasive properties to it. Full and half-circulars will fail to catch OMs if there's no collision detected.
     
  12. Chief_Flash

    Chief_Flash Well-Known Member

    XBL:
    T1L ALL AR3 0N3
    OM beats high P, 2P, and other linear moves given the proper advantage. it even beats K+G (full circular like wolf's K+G) during techroll.
     
  13. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    The reason it needs advantage is propably because it needs time to move the hitbox out of the way. It has no 'invulnerability' to it as such (I think normal DM has). Because of its entirely hitbox-related and positional, some totally wacky things can happen. It can 'evade' fullcirculars (high/mid/low) propably because it moves the character outside the range of the fullcircular attack. Or something.
     
  14. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Just pointing out that it is possible to 'cancel' a succesful DM into an OM by delaying pressing P+K+G the right amount; After DM has become 'succesful' and before the succesful DM animation has ended. This kind of gains you evasive properties to the OM. But its not easy technique to pull off.
     
  15. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    There is a reason for everything, problem is that there are a huge amount of different situations, characters with different movements and limb lengths, and different input timings. Its very hard to do any OM-related stuff consistently. Even OM itself has two inputs, the tap /forums/images/%%GRAEMLIN_URL%%/u.gif or /forums/images/%%GRAEMLIN_URL%%/d.gif and the pressing of P+K+G. Both have timing of their own. It wasnt a very bright idea from AM2 if you ask me.
     
  16. social_ruin

    social_ruin Well-Known Member

    I've mentioned it before but still it's fun to do in dojo, and good luck in real games. Not only is it possible to cancel successful DM into OM, but u can actually do DM-> Throw Escape->OM. I think u can even do 2 throw escapes and then OM.
     
  17. social_ruin

    social_ruin Well-Known Member

    I really like OM. I thinks it's interesting they took OM P out of vf5R (i've read that at least, and can't remember seeing it). But i think the OM is a much better addition than DM and takes a much better feel for the game to implement.
     
  18. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    In a way OM remains for me what the dodgelet was in VF3. Still, I gotta agree with Manji that it was an idea not too bright to integrate OMs this way.
     
  19. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Do you happen to play tekken?
     
  20. SUGATA

    SUGATA Well-Known Member

    PSN:
    SUGATA_RUS

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