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OT: FV2 news

Discussion in 'Junky's Jungle' started by Chanchai, Oct 25, 2000.

  1. Chanchai

    Chanchai Well-Known Member

    So far it is said that the DC port of Fighting Vipers 2 will have quite a few (or so it sounded) new characters that were not in the arcade version.

    I wonder if Pepsiman is in there/images/icons/tongue.gif

    I guess I'll use this thread as a place to put up whatever FV2 news I have for those that are interested.

    BTW, it was mentioned that Super KO's are indeed still in the game. That seemed obvious to me, but I guess news is news. Maybe KBCat can clarify what those are, I remember him describing them to me a few times how they just let you win a match in the first round or something like that. If I understood correctly, break top and bottom armor and win with some form of super combo. Fortunately, this is something that would be quite tough to do in the first round/images/icons/smile.gif Anyways, hope someone can clarify to me what a super KO is.

    -Chanchai
     
  2. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    re Super KOs, I remember seeing a few during my time in Japan (the only place I've ever seen FV2 in an arcade). You pretty much got it right, and the hardest part is of course knocking all the armour off your opponent. - pretty rare to see in the first round.
     
  3. nascarbryant

    nascarbryant Well-Known Member

    Hey mike............i never had the chance to see FV2, how good is the game(graphics,gameplay,new caracters) is it a worthy sequel of FV1....................does the upgrade version model3 step2(?) show a big difference in confront of Virtuafighter 3 and3tb...

    brumm,brumm,brumm.....no way you can stop me!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     
  4. Chanchai

    Chanchai Well-Known Member

    The supposed release date for Fighting Vipers 2 (DC) is January 18th, 2001. A little over two months.

    Source: http://www.dreamcast.net
     
  5. nascarbryant

    nascarbryant Well-Known Member

    I can't wait that long...............well i think it's sooner then i've expected..............it's always fantastic to get a fighting game with such a reputation,.especially if you never have played it before!!!!!!!!!!!!!

    P.S: hey common you americans , certanly someone of you played already FV2...how does it feel , how does it look............let's hope gore doesn't win or else Mr liebermann won't allow such cute bunnys like candy to apear in future fighting-games.

    brumm,.brumm..,........roooooooooolling staaaaaaaart!!!!!!
     
  6. Llanfair

    Llanfair Well-Known Member

    Super KO

    Ok - as far as I know, these are what it takes to super KO your opponent.
    1) The opponent must be near death in the first round.
    2) *You* must bust off *your* armour to do the Super KO move.

    This is the risk taken to Super KO. If you fail, you will have no armour for the rest of the match.

    cheers,

    <font color=white> Llanfair the prized <font color=green>cabbage</font color=green></font color=white>
     
  7. Chanchai

    Chanchai Well-Known Member

    US Release Date

    Thanks for the clarification Llanny/images/icons/smile.gif In any case, I sorta hope you are right about that because the risk should be greater than the benefit in the Super KO sense. IMO anyways.

    Now to the bulk of this update:

    The set price for the Japanese release (January 18, 2001) is 5,800 Yen.

    A US release date has been announced for March 30th, 2001.
     
  8. nascarbryant

    nascarbryant Well-Known Member

    Re: US Release Date

    I wonder why it costs 5800 yen, normally Dreamcast-games are 4800 yen................still.. I dont care and i hope that those 1000 yen are associated with a big surprise...

    brumm,brumm,brumm,...........tokio will kick Honey's(Candy's) beautiful ass!!!!!!!!!!!!!!
     
  9. Chanchai

    Chanchai Well-Known Member

    Some Conversion Pics and Details

    Wow, quite a bit of info from the Japanese Dreamcast Magazine regarding the Fighting Vipers 2 DC Port.

    First off, the game is supposedly over 99% done (based on an interview). New pics unleashed. The game's been in development since Shenmue was finished. Couple of modes (Random mode--like VF Kids, 2on2, team battle, three hidden characters, etc...). According to Famitsu, the game will look better than the arcade original.

    Anyways, check out the following URL if you're interested in FV2 at all.

    http://dreamcast.ign.com/news/27733.html
     
  10. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Never got around to replying to this one.

    Well, it was over 2 years ago now that I saw FV2 while I was in Japan. To be honest, I don't even remember playing it myself. I would just glance over to my side between rounds of VF3tb and watch the guys (and girl!) playing beside me. So, I'm not really in a position to comment on the gameplay but graphically speaking, I do remember feeling the same as I did when I first saw VF3.

    What I mean is that feeling of being overwhelmed as you slowly allow the model 3 visuals permeate your senses, overwriting the familiarity that was model 2. In other words, the first time I saw it I didn't know wtf was going on :) You don't know where to look, where to focus, or where to concentrate. Kinda how I felt when I saw VF3 for the first time.

    I still remember freaking out when I saw the leaves rustling on Kage's stage.

    __
    m y k e
    how ya gonna win when ya ain't right within?
     
  11. Mr. Bungle

    Mr. Bungle Well-Known Member

    Re: Some Conversion Pics and Details

    >According to Famitsu, the game will look better than the arcade original.

    not bloody likely.

    --
    "A chem bla deshembla blurr fuh bli fouzh"
     
  12. nascarbryant

    nascarbryant Well-Known Member

    sadly FV2 was very unsucessfull in Japan(according that article)...........I don't understand that...............

    brumm,brumm,brumm, how can a game with a character like honey be unsucessful....by the way she is equal as beautiful as all the dead or alive babes togheter...
     
  13. nascarbryant

    nascarbryant Well-Known Member

    sadly FV2 was very unsucessfull in Japan(according that article)...........I don't understand that...............

    brumm,brumm,brumm, how can a game with a character like honey be unsucessful....by the way she is equal as beautiful as all the dead or alive babes togheter...
     
  14. Zero-chan

    Zero-chan Well-Known Member

    Everything I know about DC FV2

    The game is almost complete (characters and game engine are totally done), but the problem is the backgrounds. To be more specific, they're not all fully implemented yet, and those that are don't always work right, some cause glitching and slowdown, etc. They might want to put in a few more extras, as well. I say, go Sega! woohoo~ ^_^ It wouldn't surprise me if the graphics looked better than the Model 3 version. I mean, the Model 3 S2 version looks hella nice, but some of the textures (espeically skin textures) look rather odd, and there's some noticeable graphical glitching in some points.
    Oh, and there are going to be hidden characters, but probably none that aren't already in the arcade game. (No Pepsiman because the sponsorship is gone. What is with people's obsession with Pepsiman? I mean, he's cool and all, but FV's still fun without him...) VF3 players will definitely like the character Kuhn lots... he looks like a male Dural, and all his moves are straight from VF3 (but some properties of them have been latered to suit the FV2 game engine better). Judging from the screenshots, (one shows Honey in a pink nurse outfit) it looks like there might be an option for the FV2 Special Edition in there as well. The Special Edition was a limited edition version of FV2 made for a special event, and it's very... unique. (I think one of the major FV2 tournament spots in Japan also runs its games on the SE version) It has Honey in that nurse outfit and a play mode that is absolutely insane. I won't spoil the surprise for you as to what this play mode is. ^_- (All I can say is that this mode better damn well be hidden in the DC version, or I will be forced to KILL)
    By the way, if anyone has any ?s about arcade FV2, feel free to ask...

    - Zero-chan, hardcore FV devotee
    http://sno.simplenet.com/vipers
     
  15. Chanchai

    Chanchai Well-Known Member

    Re: Everything I know about DC FV2

    Hey there, good to hear from you again. Was wondering how the otaku convention or whatever it was that you announced went. Wow, your site launched on my Birthday last year /images/icons/smile.gif
     
  16. Mr. Bungle

    Mr. Bungle Well-Known Member

    Re: Everything I know about DC FV2

    >but some of the textures (espeically skin textures) look rather odd, and there's some noticeable graphical >glitching in some points.

    changing textures to make it look better and/or fixing bugs and errors is one thing; the dreamcast having the ability to push more polys, better textures and better lighting is separate and completely different.

    the dc cannot and never will equal model 3. ever.

    --
    "A chem bla deshembla blurr fuh bli fouzh"
     
  17. Sudden_Death

    Sudden_Death Well-Known Member

    Re: Everything I know about DC FV2

    hmmm, what do you think about VOOT? did it come
    close enought? i keep hearing it was a kick ass
    port...


    <font color=red>PICCOLO</font color=red>
     
  18. adamYUKI

    adamYUKI Well-Known Member

    PSN:
    adamYUKI
    XBL:
    adamYUKI
    Re: Everything I know about DC FV2

    Hmm...that's what i heard from hardcore VOOT players. That the DC version had slightly fewer polys on mechs, but had superior/cleaner textures over the model 3 step 2 version.

    I've never played virtua striker 2, but peeps said that was a perfect port. Can anyone confirm?

    <font color=red>ORA! ORA! ORA!</font color=red>

    <font color=white>adam</font color=white><font color=red>YUKI</font color=red>
     
  19. Zero-chan

    Zero-chan Well-Known Member

    humm...

    >changing textures to make it look better and/or fixing bugs >and errors is one thing; the dreamcast having the ability to >push more polys, better textures and better lighting is >separate and
    > completely different.

    > the dc cannot and never will equal model 3. ever.

    Er, did I ever say it did? ^^; I don't think so. I was just epxressing desire for the programmers to make improvements.

    Although one thing I should mention is that Model 3 is only medium resolution, whereas the DC/Naomi hardware is capable of running at an extremely high resolution (such as VGA display). I know this from when I was first looking to buy a FV2 boardset. I had intended to run the boards on a standard computer monitor, but I was told that the Model 3 would ONLY run on a medium-resolution (aka EGA) monitor, and it wouldn't display on a VGA monitor, or even on a RGB or TV screen! The power of the model 3 makes stuff LOOK high-res at times but the truth is that it's only a mid-res board. (In fact, the programmers has to readjust FV2's motion properties for the DC version in order to make up for the resolution difference!) Thus, I was forced to buy a FV cabinet first (Model 2 was also a mid-res only board, so the monitor in the cabinet was mid-res), and then convert it into FV2.

    So, I wouldn't be surprised if the DC version running in high res looked signifcantly sharper and cleaner than the Model 3 s2 version.
    I can't wait to see DC FV2 running on my 21-inch monitor in ultra-tasty high res... mmmmmmm... *_*
     
  20. Zero-chan

    Zero-chan Well-Known Member

    VOOT

    Well, I've been fortunate enough to see both the arcade and DC versions of VOOT and they are REALLY close. There are fewer polys in the background of the DC version (they wanted to concentrate most of them in the mechs), so some BG effects (like transparent floors) don't look as good. Although IMO, the DC version running in ultra-sharp high res on a VGA monitor looks eveywhere near as good, if not better, than the arcade version. Seriously, it's gorgeous enough to make your eyes bleed. (heh, seeing DC VOOT running in VGA mode was what convinced me to go out and get a VGA box...)
     

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