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Pai Combo Question

Discussion in 'Pai' started by Shapermc, Aug 26, 2003.

  1. Shapermc

    Shapermc Member

    Pai Combo Question

    OK, I have a strange question about the Combo Training for VF4:Evo on the PS2. The Combo is

    [2_][6][P]->[P]->[K]->[6][6][P][K]

    It actually applies to all the combos in that training string. It has mainly to do with that [2_][6][P] part. Anyways , here is the question.

    When I am getting the explanation on how to do the combo and they do the demonstration it looks like Pai kind of bounce's down twice and then does the scoop into the combo. When I do it, I just sit there untill I do the scoop move (not bounce like the demo does.)

    So how do you do this little bounce thing? It looks like it would work to confuse a living oponent quite well. I am still a n00b at the game so try to keep this in laymans terms.
     
  2. sixtwo

    sixtwo Well-Known Member

    Re: Pai Combo Question

    Whoever performed the demonstration probably "modified" the first motion of the [2_][6][P]. We're having a conversation about this here, but basically when you crouch dash ([3][3_]), you are in effect, in a full crouch, which allows you to perform any move that requires a [2_] input, even if you're only in the dash for a short while. I don't know how effective it is in confusing your opponent, but frequent crouch dashes allow you to "store" some of your better moves as you frequently have the first part already inputted. Good luck!
     
  3. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: Pai Combo Question

    This is a nitpick but I believe it should be helpful.

    Crouch dashes are simply [3][3]. You're wasting frames if you do it with [3][3_]. Little things like this can make a big difference.
     
  4. Llanfair

    Llanfair Well-Known Member

    Re: Pai Combo Question

    I've wondered about this Myke - and maybe I'm nitpicking more. :p

    Can you truly modify a move with just 1 frame assigned to each [3] motion?
    [3][3] to me is "tap tap" and if done perfectly, those directions register as 4 frames: 1 [3], 1 neutral, 1[3], 1 neutral.

    I've always thought that you need at least 6 frames to assume a coruching position from a crouch-dash. So, and I guess this is where I'm nitpicking, in order to modify a move, you need that extra 2 frames to assume a crouching position and get a FC move out. It's that 2 extra frames that I consider to be enough to change a [3] to a [3_].

    Am I wrong here?

    <font color="yellow">.cheers.</font>
     
  5. SoundWave

    SoundWave Well-Known Member

    Re: Pai Combo Question

    wow the way you guys bring everythign to numbers kills me, i guess thats how to really play the game at high levels but to me i just kind of know that i'm at a really big disadvantage or not, i dont know specific frame data for almost anything, i just trial and error. To me the game just isn't fun anymore if it all i'm thinkin about is numbers in my head.
     
  6. KTallguy

    KTallguy Well-Known Member

    Re: Pai Combo Question

    The numbers aren't entirely necessary... although it helps with catch throws. It's easier if you know the numbers sometimes in training, so you can get the timing down for the moves. I'm sure people aren't physically counting frames when their in a heated battle or anything.
     
  7. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: Pai Combo Question

    [ QUOTE ]
    Llanfair said:

    I've wondered about this Myke - and maybe I'm nitpicking more. :p

    Can you truly modify a move with just 1 frame assigned to each [3] motion?

    [/ QUOTE ]

    yep!

    [ QUOTE ]
    [3][3] to me is "tap tap" and if done perfectly, those directions register as 4 frames: 1 [3], 1 neutral, 1[3], 1 neutral.

    [/ QUOTE ]

    and that's fine. The way I do m-DbPm's is by 4 equal taps [3][3][4][6] which will sound like a constant "tap tap tap tap" really fast.

    It's the same with characters that have while standing attacks, just enter [3][3]n+[P] (or [K]) without holding the second input at all. Ever see Lau's post-KO bounce combo of Super Knife, Heelkick? That's how the heelkick is done so fast.

    [ QUOTE ]
    I've always thought that you need at least 6 frames to assume a coruching position from a crouch-dash. So, and I guess this is where I'm nitpicking, in order to modify a move, you need that extra 2 frames to assume a crouching position and get a FC move out. It's that 2 extra frames that I consider to be enough to change a [3] to a [3_].

    Am I wrong here?

    [/ QUOTE ]

    I wouldn't say you're wrong, but what you describe isn't necessary. Like you said, you need the 6 frames to crouch and this starts occuring after you've completed entering [3][3], so there's no need to hold the second command anymore. Frames will be used up in the remaining inputs anyway so there's no need to be concern with making sure you're crouched first before you continue with more commands. So, don't wait at all, just enter it all in cleanly.

    This is the only way you'll truly modify anything seemlessly.
     
  8. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    Re: Pai Combo Question

    [ QUOTE ]
    So how do you do this little bounce thing? It looks like it would work to confuse a living oponent quite well.

    [/ QUOTE ]

    It does! There's a discussion a few threads over on precisely this kind of thing called Minami step analysis of doom which is certainly worth a gander, though less suited for Pai than Akira.
     
  9. Chausin

    Chausin Active Member

    Re: Pai Combo Question

    here is the combo list from a japan website:
    China Doll Maniax
    numbers refer to direction.
    (c) = MC, (n) = normal hit,
    the second column is the damage(inside the bracket refer to the total damage include [3][P], cause u can do a TC or QR when KK hit).
    there are 2 columns under each of the character,
    left hand side= close stance, right hand side= open stance
    triangle means not guarantee, cross means not work.

    please note the comboes:
    [2_][6][P](c)>[P]>[K]>[6][6][P][K] (dmg=76)
    and [2_][6][P](c)>[K]>[6][6][P][K] (dmg=74)
    only have 2 pts different.
    but the reliability is much higher for the later one!!
    enjoy!
     
  10. sixtwo

    sixtwo Well-Known Member

    Re: Pai Combo Question

    Pretty cool stuff on this page, thanks! /versus/images/graemlins/grin.gif
     
  11. Shapermc

    Shapermc Member

    Re: Pai Combo Question

    [ QUOTE ]
    Chausin said:please note the comboes:
    [2_][6][P](c)>[P]>[K]>[6][6][P][K] (dmg=76)
    and [2_][6][P](c)>[K]>[6][6][P][K] (dmg=74)
    only have 2 pts different.
    but the reliability is much higher for the later one!!
    enjoy!

    [/ QUOTE ]
    Wow, actually this will really help me. And the damage really is not that different.

    Now, it is quite difficult for me to get the :
    [2_][6][P]>[P]>[P]+[K](while raising)>[P]>[P]>[K]>[K]

    Is there any trick to getting that [P]+[K](while raising) consecutivly? It is really quite the pain in the ass considering that I cannot count the frames yet /versus/images/graemlins/wink.gif
     
  12. Llanfair

    Llanfair Well-Known Member

    Re: Pai Combo Question

    [ QUOTE ]
    Is there any trick to getting that +(while raising) consecutivly? It is really quite the pain in the ass considering that I cannot count the frames yet.

    [/ QUOTE ]

    Be able to *count* frames is something that none of us will ever be able to do. /versus/images/graemlins/smile.gif However, really what you need is practice with modifying moves that come from a crouch. There's not much more to be said in this thread that will suddenly turn the light on for you and you'll be miraculously modifying Pai's FC moves.

    For Pai's FC P+K, practice modifying it slowly, on it's own. Exaggerate the [3][3_]-neutral. The more you just practice the basics of modification, the better you'll get at incorporating these moves into floats.

    <font color="yellow">.cheers.</font>
     

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