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Perfect Buffer P > 66P+K in Combos

Discussion in 'Kage' started by VolcanoShed, Jul 6, 2024.

  1. VolcanoShed

    VolcanoShed Active Member

    Something that's been bothering me is a certain combo listed in the VFDC combo section for Kage's 9K+G: 9K+G > P > 66P+K > 46K+GKK, for some reason I could never get the 66P+K to bound after the P and continue the combo on some characters like Lion and I couldn't figure out why, until very recently:

    The reason is you have to do PERFECT BUFFER P > 66P+K, i.e. input the 66P+K within the buffer window such that you get no 1 frame delay. The P can be a little late but the most important thing is the perfect buffer P > 66P+K. The way I input it is I do P>66P+K as a very quick sequence (no need to G cancel the P for this)

    Here's a short video demonstration I made showing the difference between non-perfect buffer P > 66P+K and perfect buffer P > 66P+K on Lion:


    Also, here's a thread where Akai gives more information on getting a perfect buffer for 66 moves/doing 66 moves at the fastest timing without a 1 frame delay: https://virtuafighter.com/threads/fastest-timing-for-commands-with-dash-input.21895/

    It's a little tricky, but it's definitely worth practicing, since it gives us the ability to do a huge 88 damage off reading Lion/Pai/Sarah/Vanessa's low attack, 90 damage if you add a dash up or crouch dash up 2P before the 46K+GKK

    As a side note: it seems like you don't need perfect buffer P > 66P+K to do that combo on El Blaze, Eileen, or Aoi.
     
    Last edited: Jul 15, 2024
    beanboy and akai like this.
  2. VolcanoShed

    VolcanoShed Active Member

    Another nice combo optimization you can use perfect buffer P > 66P+K for: this lets you do CH 2_3P > P > 66P+K > 46K+GKK on Lau, Kage, Lei, Brad, and Goh.

    If you get a 1-frame delay on the 66P+K after the P then you won't get a bound after the 66P+K.
     
  3. VolcanoShed

    VolcanoShed Active Member

    Also makes 3PP > P > 66P+K > 46K+GKK more consistent on Kage and Goh.
     
  4. VolcanoShed

    VolcanoShed Active Member

    Update: it turns out this is a lot easier if you don't G cancel the P before doing 66P+K. So to do perfect buffer P > 66P+K just very quickly do P>66P+K. I will update the post
     
  5. $ir JDE

    $ir JDE Active Member

    PSN:
    JDE-San
    XBL:
    XX JDE XX
    This seems like the case with a lot of his juggles. I've been sitting here now trying to find temporary replacements for each juggle for my matches. Like from 46P+G, 3PP, 3P, & such.
     

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