1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Perfecting Virtua Fighter

Discussion in 'Console' started by masterpo, Dec 31, 2012.

  1. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    This post is not just about what VF6 should look like, its what should be in all future versions of VF (for the console) And I do think the console VF and the arcade VF should be allowed to diverge (in terms of modes/ features) for the good the console version. Yes keep the the same engine and balance, but beyond that, both should go their separate ways.


    Now that we have a little over two decades of fighting games to look back on, certain modes/features have stood the test of time, and should be considered standard in any fighting game. A perfect VF will have all of those modes/features

    MODES:

    Single Player:

    1) A survival mode (Kumite)

    2) Arcade mode (with user selectable routes)

    3) Timed Attack mode ( Score mode)

    4) Team mode at the least (possibly Tag Team mode)

    5) Quest Mode (This should be VF's Story mode and could be easily expanded to play that part)

    License mode is a brilliant addition to VF. It should be added to training/dojo mode. A players license should follow him in single player, two player, and online. Your license should dictate what level of ranking matches you are allowed to particpate in.

    So Tutorial, Command Training, Free Chaining, and License Challenge, should be combined and used for VF's Dojo Mode.

    Two Player:

    1) A Versus Mode (one on one)

    2) A Tournament Mode (with complete bracket capabilities)

    3) A Team (Possibly Tag Team) mode where each player can have up to 3 members on his/her team

    Two player/tournament mode would have to support individual player profiles(with full customization, license and rank)


    Online:

    Non Ranked Versus Mode (one on one)
    Room Mode (non ranked) up to 5 players per room
    Tournament Mode up to 16 players (with complete bracket capabilities)
    Ranked Versus mode (one on one)

    While any future Virtua Fighter could have more modes than these, no future Virtua Fighter should have less modes than these.

    Features

    Customizable Charactes (alla VF5FS)
    Named Profiles and Pr Statements (Alla VF4, and VF5)
    Screen Names (License/Rank) Visible All modes
    Replay in all modes
    Win/Loss statistics (All modes) (at the minimum Win/Losss statistics preferably more)


    These baseline modes/features are necessary and sufficient enough to build a true long lasting world wide VF community.

    SEGA!!!!! The above modes/features are for all intentional purposes standards for any modern (complete) fighting game. Any future Virtua Fighter game for the consoles should have these modes/features at the bare minimum along with of course, the award winning VF fighting engine.


    VF Community Agreed?:)
     
    Genesis, BlackGeneral and Mister like this.
  2. Mister

    Mister Well-Known Member Content Manager Wolf Content Manager Sarah Content Manager Aoi

    Master po BRAVO!

    For the first time i read one of your post and i really agree with all of that (i'm serious).

    I just like to add a feature which is a must have in these days where online gameplay is a dictator in the market:

    ADD A DECENT WAY TO SAVE REPLAY!

    Saving replay is still slow and uploading them on the cloud isn't enough. It still takes too much time to save them and if you wanna save a good replay and you are in a heat of a battle you just give up. Also the cloud should contain more replay saved in case you need to record a tournament or a first to 10.
     
    Genesis likes this.
  3. nou

    nou Well-Known Member

    It is baffling that the features from the 4 series isn't standard with VF. Stat tracking could've gone a looooooooooooooooong way.
     
  4. Tha_FeauchA

    Tha_FeauchA Yosha!

    PSN:
    Medina_Rico
    I like the ideas. Only things I don't agree with is having to get far in license mode to have to play x person online.

    And the PR statements won't be good due to profanity being visible to everyone. Rock Band 2 had something similar. You could put words on the characters shirts and guitar. And they took the option of it being visible online. You could still create it, but no one would see it. The game would have yo be rated M to have that. Be cool to have though. But I don't see that happening.

    No tag team :D
     
  5. shadowmaster

    shadowmaster Well-Known Member

    PSN:
    animelord79
    XBL:
    shadoolord1979
    The first thing I think any good online fighter should have is a consistent way of punishing people for pulling out of matches early without penalizing people that are Disconnected via the network randomly. A drop in ranking bar and points and demotions treating them like loses would help in this area but it would it be best if they are treated as loses with an increased penalty for me personally. I heard that VF5 Vanilla had its own inconsistencies in this area and this has to be corrected before a consistent system is established in this area.

    To get more people into the game a many options mentioned before are needed for the flash and flare to keep the casual VFer entertained. The game doesn't need it but in order to get more people interested so they play VF and not SF or Tekken they will need to get more eye candy to between rounds to keep them locked in between matches so they don't get bored. I don't like these options personally and I would prefer something more like what we saw in VF4evo especially the quest mode it had it was best single player mode I ever played and kept me busy for many hours offline when I couldn't play my friends.
     
  6. Zekiel

    Zekiel Well-Known Member

    PSN:
    Zekiel-_
    ......You need a online Quest mode as well. The one similar to Vanilla. A online tag team mode would be cool. Where its 3 on 3 and whoever wins stays on. Similiar to japan's Tag tournaments. Like shadowmaster said it needs more flash in moves 4 better visual appeal. I want that in VF, because imo that's where VF is lacking. Visual appeal similar to Tekken would be badass. Thats all the casual players care about anyway *ZOMG Bad Graphics! What a shitty game Derp* Everything else i agree with though. Good stuff
     
  7. EvenPit

    EvenPit Well-Known Member Content Manager Eileen

    I would like to see a Online quest mode, but change the table-game board format into something more realistic. I believe this is where you should earn battle/experience points as well.

    Room Battles- Ok this would kinda work like the tournaments that were in VF5's quest mode but only you'd be playing against real people online. I believe this is 1 way you could earn rank alongside the normal system of course.

    Free form customization- This one may be a little hard to achieve, but the game would definitely have to be a disk hard copy.

    Alos the tracking system is a little ridiculous in FS
    Finally the ability to turn on stats inside room matches. This would help out the new players if a high level player or 2 would ever want to "teach a VF class" to the room
     
  8. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    If a player at least takes the time to go through license mode, you know by their license that at least they know the basics. And 4 ppl who already know the basics license mode is simply a nice refresher. If you don't have a license B5 or higher you can only fight KYU's and Dans in ranked mode, Think about it , it worx.

    I think a rating of M would actually do VF some good. Besides there are so many caveats when you first login to PSN letting you know that you might encounter something offensive online. If Sega allows the rooms to have mics, ppl can and do say far worse stuff over the mic than they have room to put in a PR statement. So preventing PR in VF doesn't prevent profanity at all. Not really, everytime somebody dislikes my game play I get some pretty profane messages over the PSN :)
     
  9. Tha_FeauchA

    Tha_FeauchA Yosha!

    PSN:
    Medina_Rico
    That's whole different thing with the system dealing with what you encounter online. I think ever single game (that you can go online with) has that same warning about online interactions with 'people'.

    Having profane stuff you can find within the game/see on your screen is different. And having an M rating alienates customers. No reason to throw that label on the game for that. It wouldn't be worth it in my opinion.

    That License idea would be good for single player for fighting higher ranked people in Quest Mode (which they should bring back). That would be good for people new to the game. But not for online play. It'd be great for single player though.

    Quest Mode is great for beginners too so they can play life like opponents within their rank.
     
  10. R_Panda

    R_Panda Well-Known Member

    PSN:
    Likely_A_Panda
    XBL:
    R Panda
    I want an offline tournament mode capable of round robins and 8 and 16 man double elimination brackets, name entry with both profiles or entered manually and saved smash bros style, while being able to be networked with up to three other systems to run such a tournament on multiple stations.

    And where did stat tracking go
     
  11. shad

    shad Well-Known Member

    PSN:
    agent__cube
    XBL:
    doct0r cube
    Kick ass post masterpoo ! Im agree with all your suggestions.

    I add this for online mode :

    - Dont forget the training mode during the wait of a match for 1vs1. This is a standard now you see in TTT2.

    Also the training mode should be available for multi slots room when nobody is in there. May be the traing mode should be faster to load with a non textured stage and it would be pretty cool to generate a vf1 style cpu model doll :) The character cpu doll should be random so we could pratice combos for all sort of weight class characters.

    - Save 20 last replays in the cloud, keep the uploading feature of FS.

    - Title 3d watchable as Skyrim items
    About the titles, i think Sega should enhance the quality of them to reward players and encourage them to play the game. I think they can be better designed as they are now (they're just average in VF5FS), there a ton of skilled artist so something has to be done.
     
  12. Tocuh

    Tocuh Well-Known Member


    Sounds like a big mix of the previous VFs… I think the only "new" modes are tournament and tag right?

    Kumite (VF4) and Quest (4Evo & 5) would be awesome as offline modes. Wouldn't mind if they make the customization items to be unlockable like in vanilla or evo. This way the offline modes would be more durable.

    For the team mode stuff, you mean something like in TTT2? Where you can decide between tag or solo? Or the 3 vs 3 stuff one after another (like in VF1)? I don't think that VF needs tag teams. The team mode could be placed under versus where you can decide if the cpu controls the opponents or player2.

    Your "License mode follow"-thing reminds me on the VF4 tutorial mode, once completed you had this crown beside your name. It was a bit ugly but okay, why not? I don't think that you should get another rank for it. If they decide to bring Kumite/Quest back and you get a offline rank as well. I don't like merging online and offline ranks (we're all stormlords woohooo!) and everyone goes crazy like "I am one of the best and top vf players in the world"… NAH! The TTT2 decision with separated online and offline modes are good. If you add your license to it you have 3 ranks!? Come On! Way too much!


    What I really want and think should be basic for future VFs:
    • Kumite and/or Quest/Story mode (maybe with unlockable customizations)
    • Team mode (NO tag team!)
    • More profiles on one console (4, evo, vanilla style), where you can keep track of your statistics and maybe have some "feedback" on how many throws you do (like in 4)
    Everything else is just a nice addition and maybe a way to make a nearly "perfect" game, which isn't really perfect but has every mode someone would love to have/play.
     
  13. Genesis

    Genesis Well-Known Member

    XBL:
    Genesis Malakh
    As for such nice little additions, we really need more lively portrayals of the characters. This has been touched on before, but special, opponent-specific intros are all we'd really meed to make it feel like there's more to their tales than the tournament.

    While entirely cosmetic, I think it would go a long way in convincing "outsiders" to give the game a try.
     
  14. Feck

    Feck Well-Known Member Content Manager Akira

    lol at quest mode, that was a boring slog. If you have a decent amount of challenges set across all the single player modes and also incorparate them into online play (unlockable items etc.) then it's not needed.

    Also what game did a story/quest type mode well these last few years? It was pure pain going through MK9's, DoA5's and SCV's story modes, there's ways of adding enough content for people to sink their teeth into these kinds of games without having to resort to torture.

    Ugggh, tag mode ...If tits, teens and tag modes are your thing there's other games you know :zzz:
     
    Genesis likes this.
  15. Zekiel

    Zekiel Well-Known Member

    PSN:
    Zekiel-_
    LOL You guys are thinking of the wrong idea 4 tag mode. I dont want a DOA or TTT2 tag mode either. Like i mentioned a 3 vs 3 tag mode where there are 6 players total and whoever's team loses all players will lose. This is an example.
     
    EvenPit likes this.
  16. Feck

    Feck Well-Known Member Content Manager Akira

    Team Battle is fine, Tag mode it isn't.
     
  17. Zekiel

    Zekiel Well-Known Member

    PSN:
    Zekiel-_
    Oh yea huh? i was saying the wrong thing this whole time. Yes Team Battle. My fault, i was starting to get them mixed up.
     
  18. Tocuh

    Tocuh Well-Known Member

    Like I said:
     
  19. Feck

    Feck Well-Known Member Content Manager Akira

    You guys know I was responding to the OP right? If you don't like the idea of tag mode why would that part of my post be aimed at you? ...masterpoo thinks tag mode is so terrific he suggested it twice :/
     
  20. Tocuh

    Tocuh Well-Known Member

    Your post was directly after mine (I know, doesn't have to mean anything) andI wasn't sure now if my opinion really was clear because, like Zekiel said, "saying the wrong thing this whole time". Tag team mode sounds like it might be the same as team mode and that there's not a huge difference between them while team battle is something completely different. If this explanation makes any sense...

    To make it simple:
    Tag team mode (TTT style): oh noes!
    Team mode/battle (VF1 style): hooray!
     
    Neonomide, Genesis and Feck like this.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice