1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Post highest damage combo's here

Discussion in 'Dojo' started by Vith_Dos, Nov 24, 2003.

  1. Vith_Dos

    Vith_Dos Well-Known Member

    I was wondering just what is the highest dmg combo in virtua fighter? Think your character has it, post it with how much damage it does. Doesn't matter how escapable or punishable it is (ie how relavent to actual battle it is) Just wondering. Also looking for highest damage moves with specific characters (ie Aoi's highes t combo is _____).
     
  2. Siyko

    Siyko Well-Known Member

    hit 185 with wolf
    [P]+[K] max charge counter hit, [4]+[P] 270+[P]+[G] [3]+[P]+[G]...

    very escapable and not useful except against those who decide not to escape.
     
  3. JetLancer

    JetLancer Well-Known Member

    Goh: Counter. Opponent back to the wall. [4][P]+[K](Max Charge~[4][6][P]+[K]~[2][P]+[K]+[G]~[4][4][P]+[G]
    160 Damage
     
  4. JetLancer

    JetLancer Well-Known Member

    Wolf: Counter. Opponent back to wall. [P]+[K](Max Charge)~[4][P]~[P]+[G]~[4][P]~[4][6][P]+[K]~[4][6][P]+[K]~[4][6][P]+[K]~[4][6][P]+[K]~[3][P]+[G]. 190 something damage.
     
  5. JetLancer

    JetLancer Well-Known Member

    Jacky: Counter&Opponet back to wall. [6][6][K][4]~[P]+[K]~[6][P]+[K][P]~[8][P]. 150 something damage.
     
  6. JetLancer

    JetLancer Well-Known Member

    Jacky: [4][P][P]~[4][4][P]~[P]+[K]~[6][6][K]~[4][P][P]~[3][P]+[K][P]+[G]. 158 damage. THIS IS A BACKSTAGGER COMBO!
     
  7. JetLancer

    JetLancer Well-Known Member

    DO NOT USE THIS COMBO! IT IS IMPOSSIBLE, ONLY I CAN DO IT! Dural: [3][3][6][6][4][6_][P]~[4][P]+[G]~[6][K]~[9][K]+[G][7][K][7][K]. THIS COMBO REQUIRES 40 DP AND COUNTER. THIS COMBO IS REMEMBER NOT PERFORMABLE. PLEASE DON'T SAY "WHO GIVES A DAMN." IT REALLY PISSES ME OFF! BTW THIS COMBO DOES MINIMUM OF 326 AND A MAXIMUM OF 400 DAMAGE. /versus/images/graemlins/smile.gif
     
  8. Elite

    Elite Well-Known Member

    PSN:
    Koenraku
    "IT'S IMPOSSIBLE, ONLY I CAN DO IT!"

    Are you some kind of law defying VF god then?

    Who gives a damn about Dural.
     
  9. JetLancer

    JetLancer Well-Known Member

    DO NOT USE THIS COMBO! IT IS IMPOSSIBLE, ONLY I CAN DO IT! Vanessa: [3][K](Max Charge)~[6][6][P]+[G][4][P]+[G]~[3][K]. Does 100 something damage. THIS COMBO REQUIRES COUNTER. THIS COMBO IS REMEMBER NOT PERFORMABLE. PLEASE DON'T SAY "WHO GIVES A DAMN." IT REALLY PISSES ME OFF!
     
  10. JetLancer

    JetLancer Well-Known Member

    ELITE, I HAVE TOLD YOU THIS AND I WILL TELL YOU AGAIN. THESE COMBOS CAN ONLY BE PERFORMED WITH A GAMESHARK ENHACER. THIS IS WHY NO ONE ELSE CAN DO THEM!
     
  11. Elite

    Elite Well-Known Member

    PSN:
    Koenraku
    1. You've told me nothing of the sort before.

    2. Are you the only person on the world with a Gameshark "ENHACER" then?

    3. Is your Caps Lock key broken?
     
  12. GTO

    GTO Well-Known Member

    ok smart guy, if you're the only one that can do them [with your stupid enhancer], then why are wasting everyone's time by telling us something we can't do when the original poster was looking for big damage combos that he can at least ATTEMPT?
     
  13. Vith_Dos

    Vith_Dos Well-Known Member

    Jeez

    I wish i could erase some people's posts. lol /versus/images/graemlins/mad.gif . Well Anyways keep the combo's coming /versus/images/graemlins/smile.gif
     
  14. GTO

    GTO Well-Known Member

    Re: Jeez

    haha yea seriously, some people are sure good at wasting people's time...

    kage [3][P] combos: [3][P] ~ [P] ~ [2][P]+[K] ~ [6][2][3][P]+[K] (probably shouldn't try this for characters jacky's weight and above)... [3][P] ~ [P] ~ [7][K]+[G] (closed stance)... [3][P] ~ [P] ~ [2][P]+[K][K]... [3][P] ~ [6][6] ~ [2][P] ~ [2_][6][K] (note that the dash and [2][P] must be done super fast for some of the heavier characters, like jacky, and the [2_][6][K] can be inputted as [6][K] since [2][P] puts kage in a crouching position, thus there is no need for [2_])... on counter, [3][P] ~ [P] ~ [K]+[G][P][P]. those are all the ones I can think of for now.

    for [4][P]+[G] combos, you should use search. (search for TFT combos)
     
  15. Siyko

    Siyko Well-Known Member

    Re: Jeez

    saw this one on 1/60th

    w/ akira, back to wall

    [4][2]+[P]+[G]->[2_][6]+[P]->[6]+[P]+[K]+[G]->[2_][6]+[P]->[4][6]+[P]+[G]->[4][6][6]+[P]+[K]

    i'll get damage in a minute...

    edit: 130 is best i could do, bodycheck is flukey tho
     
  16. Vith_Dos

    Vith_Dos Well-Known Member

    :)

    Hey shadow you forgot to list the damage on the combo's with Kage
     
  17. GTO

    GTO Well-Known Member

    Re: :)

    oops, sorry man. k here are the ones I can remember. [3][P] ~ [P] ~ [2][P]+[K] ~ [6][2][3][P]+[K] is 56 on normal hit, 63 or 64 on counter hit... [3][P] ~ [P] ~ [7][K]+[G] is 54 on normal hit, 62 on counter. [3][P] ~ [6][6] ~ [2][P] ~ [2_][6][K] is 53 on normal hit, 62 or 61 on counter hit. [3][P] ~ [P] ~ [2][P]+[K][K] is 48 on normal hit, 56 on counter hit... [3][P] ~ [P] ~ [K]+[G][P][P] (which can only hit light to mid weight characters, AND requires a counter) is 72 damages.
     
  18. L33

    L33 Well-Known Member

    Re: :)

    theyre not really big damage combos, theyre normal combos that could be used in an actual game. some are less than 70 or around that damage area. and TFT is kage's Ten-Foot Toss for those new to this site. use the search for those combos like sc mentioned.
     
  19. L33

    L33 Well-Known Member

    Re: :)

    oops, sc beat me to it lol /versus/images/graemlins/tongue.gif
     
  20. GTO

    GTO Well-Known Member

    Re: :)

    kage mid kick reversal ([P]+[K]+[G]) from jumonji stance ~ [6][6] ~ [K]+[G](hold [K]+[G] and get out of jumonji stance) ~ [K]+[G][P][P] (wall hit most likely, it goes from around center of most fields) ~ either [6][2][3][P]+[K], or [8][P] (i prefer this one), or [3][K]. around 120 damage.

    [4][1][2][3][6][P] [K]+[G] (full charge) ~ [P][P][4][P] (wall hit) ~ [P][P][4][P] ~ finishers: [3][K], or [6][2][3][P]+[K] or [7][K]+[G]. around 120 damage.

    [edit] for that second combo, I DO mean [4][1][2][3][6][P] [K]+[G], and NOT [4][1][2][3][6][P][4][1][2][3][6][P]+[K]+[G] or anything like that.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice