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Quick question about a move.

Discussion in 'Goh' started by Rabbit, Nov 4, 2007.

  1. Rabbit

    Rabbit Well-Known Member

    De'ashubarai

    /forums/images/%%GRAEMLIN_URL%%/d.gif(or /forums/images/%%GRAEMLIN_URL%%/u.gif) /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif

    He does a little sidestep low kick looking move. Ive done it against computer players and it does a nice counter, I just don't know what move it counters exactly. So I don't really know how to use this move. Can anybody help me out?
     
  2. driftsilencer

    driftsilencer Well-Known Member

    A move that is situation specific and somewhat limited in applications, you should only use it now and again to catch them by surprise.

    It catches evaders and tech-rollers that evade/roll to the respective side. For example, if they evade/tech roll into the foreground, you can use /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif to nail them.

    In okizeme, a common (and relatively safe) situation to use it is to counter a tech roll away from the wall. Since most opponents regard having their side exposed to the wall as disadvantageous, they have a tendency to roll away from it. So, if you believe that they will do so, you can use this option.

    However, as you will need to guess which side they will evade in, a better option to counter standing evades (not tech rolls) is /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif, as it is a full-circular.

    If you can see a pattern in your opponents playstyle, for example, always evading into the background during and evade, punish them this. You may then followup with a ground-throw, which although not guaranteed, can be a damaging followup should your opponent decide to be lazy and not input throw ground-throw-escapes.
     
  3. danny13

    danny13 Well-Known Member

    Opponent don't even have to input ground-throw-escapes as they can just struggle and get up before your ground throw can get them. In VF5, only small pounce is guaranteed after /forums/images/%%GRAEMLIN_URL%%/u.gif//forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif.
     
  4. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    I've just discovered this recently thanks to Itazan. /forums/images/%%GRAEMLIN_URL%%/mad.gif /forums/images/%%GRAEMLIN_URL%%/frown.gif
     
  5. no_w_h_ere

    no_w_h_ere Well-Known Member

    XBL:
    nowhere0
    just another question about Deashibarai : I know it worked on Lau on his >>P+K (in ver B)was it because it was a half circular? on which move can it work if someone knows thanks ?!

    in ver C command list the evade of Deashibarai is front for both directions ?
     
  6. Jigohro

    Jigohro Well-Known Member

    I've said it before, but still... This move isn't really deashibarai. It's mislabeled.

    If anyone here would like some metagame education... here's a link to my post on topic of this small folly on AM2's part /forums/images/%%GRAEMLIN_URL%%/wink.gif .
     

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