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Sarah Sabaki?

Discussion in 'Sarah' started by EMPEROR_COW, Jun 18, 2012.

  1. EMPEROR_COW

    EMPEROR_COW Member

    Hi, I'm new to the VF forums.

    Can someone tell me Sarah's SABAKI's ?

    as far as I know,
    she has:
    - 3P (beats high strikes) but I dunno what dictates it doesnt seem consistant.
    - P+K (beats mids and highs )

    does she have anymore?


    also .. 3P+K goes under high strikes but I wouldnt call it a sabaki as it completely avoids them... does she have any more moves like that as well ?

    Thanks [​IMG]
     
  2. BeastEG

    BeastEG Well-Known Member

    PSN:
    BeastyEG
    I think the only true Sabaki's Sarah has are

    1) P+K (Beats High and Mids)
    2) FL P+K (Not sure what it beats exactly since I used it mainly against 2P
    3) Back Step (Forward Step [[6]+P+K+G -> [4]]) which I think also works against Highs and mids

    All other things I believe avoid attacks but don't actually cause a stagger from parry
     
  3. shinryu_returns

    shinryu_returns Well-Known Member

    From my testing/incomplete knowledge:

    p+k: sabakis anything high or mid (maybe not circulars, will check when I get home), 2p will beat.

    FL P+K: Think this is still 2p only, haven't tried other lows.

    Back Step: High and Mid punch and elbow only. Kicks beat it, 2p beats it. Still nifty though.
     
  4. bonuskun

    bonuskun Member

    Just checked, FL P+K actually catches 2K as well!
     
  5. BierKlauMeister

    BierKlauMeister New Member

    What do you guys do after a succesfull FL p+k sabaki??? Is 3k -> crumple combo really the best i can do? I cant seem to cancel from flamingo into 1k fast enough for a better combo [​IMG]
     
  6. BeastEG

    BeastEG Well-Known Member

    PSN:
    BeastyEG
    FL [6][K]+[G] is my launcher of choice from FL
     
  7. blossy1000

    blossy1000 Well-Known Member

    Agreed. In vanilla you had to cancel to normal stance and do dragon cannon, but now we have this launcher instead.
     
  8. ToyDingo

    ToyDingo Well-Known Member

    PSN:
    BrodiMAN
    And what's wrong with a 100-point combo from crumple? FL3K > 2P > 6K+G > P > 7K+G or 66K+G (depends on stance and character weight).

    Do that enough times and people will stop ducking entirely when you are in FL. They'll either stand there and block or sidestep. On standing block, FL2K > P+G. On sidestep, easy sweeps which lead to more mix-ups.

    I love Sarah!!! [​IMG]
     
  9. BierKlauMeister

    BierKlauMeister New Member

    Thanks for the info guys
     

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