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Some very specific questions

Discussion in 'Junky's Jungle' started by thebradSHow, Jul 20, 2004.

  1. thebradSHow

    thebradSHow Well-Known Member

    These are just things that I have been wondering for a while and didna post about.
    1: When you do [6][6][K],[K] with Lion after any of his feet crumple moves, it normally flips your opponent over (feet towards, face down) but if you delay the second kick some, it does slightly less dmg. and it doesn't flip them (head towards, face up). Has anyone come up with a reason to do the delay version?

    2: I know the frames for moves change drastically when you try to use it to stuff wake up but is there a constant number of frames that are lost and if so how many?
     
  2. Dandy_J

    Dandy_J Well-Known Member

    [ QUOTE ]
    KTD said:
    Has anyone come up with a reason to do the delay version?

    [/ QUOTE ]
    Only thing I can think of is that if you QR from the delay version, you'll get up in a standing postion so Lion gets a perfect 50/50 throw/mid guessing game. But this is kind of stupid since if he does the normal version, he can get a free backstagger if they QR.

    As for blockstun on wakeup, the only stat I know for sure is all moves that are even on block are +1 on wake. I think another general rule is throw counterable moves become just-under TC.
     

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