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Tekken 8 (Hit Sparks,Explosions) Virtua Fighter 6 (Slo-Mo, Camera Angles)

Discussion in 'Console' started by masterpo, Jun 14, 2024.

  1. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Tekken 8's bombastic hit sparks, garrish heat animations, rage-art nonsense, punches and kicks that sound like gunshots generate a knuckle dragging brute force martial arts presentation. Tekken 8's entire graphic's presentation lacks nuance, sophistication and finesse that AM2's version of Virtua Fighter has always had. Rather than copy Tekken 8's outlandish and pedestrian brand of crush-kill-destroy animations perhaps RGG and AOKI should go after high quality, sophisticated martial arts animations that include martial-arts focused slo-mo effects, sophisticated camera angles.

    Maybe, RGG and AOKI should invest in good action directors and producers, and high quality martial arts motion capture to create excitement and drama rather than the Family-Dollar-Budget-Basement-Loud-Bang-Fireworks-Approach that Tekken 8 uses to create excitement and interest for the spectators. I don't think Harada San knows what nuance, sophistication, and elegance of presentation is:ROTFL: AM2's Virtua Fighter's graphics , audio and visual presentation has always been about , beauty, grace, sophistication, nuance, innuendo, and attention to detail. Virtua Fighter 6 or the reboot should take its cues from the director of Grand Master in Grandmaster there is no need for fireworks, pyrotechnics, etc. Excitement and Drama are created with the finesse, elegance and nuance of the martial arts themselves along with slo-mo effects and good camera work directing;) Harada-san and Tekken 8 have successfully translated the shenanigans of the WWE into a Fighting Game. RGG & Seiji Aoki should attempt to translate the grace, beauty, sophistication, elegance and nuance of the GrandMaster to a video game(y)









     
    Last edited: Jun 14, 2024

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