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Throw escape tricks

Discussion in 'Dojo' started by LuCieD, Sep 2, 2008.

  1. LuCieD

    LuCieD Active Member

    guys, i wanna know how you guys manage to do throw escape in unpredictable or some situation, not in usual situation when you already predicted do throw escape (like when your move whiffed or opp having guaranteed counter or having disadvantange, you do TEG or ETEG)

    for example, when your opp in a distance from you, he dash close to you and do (0 frame) throw... Mostly I got panicky all of the time T-T

    any tips for this kind of situation?

    sorry for such a nubis question and sorry if it's already been discussed. thx before. /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  2. KrsJin

    KrsJin Well-Known Member

    If I break 0f throws, there's no trick for me, it's just either blind luck, intuition, or their patterns have become obvious. Hopefully someone else has tips for this but I'm doubting it.

    This situation is most likely the reason they've added the new way to break throws in VF5:R. Where you can hold P+G and a direction or neutral to break a throw.
     
  3. social_ruin

    social_ruin Well-Known Member

    wow, didnt know that about r. sometimes when playing evenly matched opposition (say 7dan or better) i will notice a situation where we both are going block and no action occured. I will take note of this and plan a throw accordingly. However my opponent does the same and we get a well thought out situation where it looks almost like we are both randomly throwing, and for example in lei vs lei mirror matches we will most likely both be going 33pg or 3pg and whoever enters 2nd get escape. Sometimes when u know ur opponent is going to throw u will press first and they get the throw escape and get to look like the bad ass, but don't lose sight of the fact that u accomplished ur goal. You stuffed the throw, even if u entered first with good anticipation and they get the escape--the important thing is u just prevented a potential giant swing/splash mountain/whatever.
     
  4. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    In that situation its better for you to react with an attack to interrupt them or at least fuzzy guard. Dash in and throw in neutral situation you can interrupt the throw with any move including a huge launcher..

    0-frame throws are escaped the exact same way and theres equally long buffer window, it just starts bit earlier because there is no grab animation.
     
  5. BK__

    BK__ Well-Known Member

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">VF5:R. Where you can hold P+G and a direction or neutral to break a throw.</div></div>


    ahh mann, i kindda like that but i dont like that, know what i mean?? (coz i dont!)
     
  6. Gernburgs

    Gernburgs Well-Known Member

    Where did you hear this? Is this confirmed?
     
  7. L_A

    L_A Well-Known Member

    Not really a big deal imo. All it really does is help newer players since when you pick and hold a throw escape you cant block and cant select any other throws, just one.
     
  8. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I don't really see how that's any different from how it is now TEing wise can someone explain this new TE method a little more detailed. You could always hold a direction and hold P+G once you pressed it to get a TE. . . are you saying you get both a neutral TE and a direction TE at the same time when you hold the direction.

    i'm confused on how this new method is different. . .
     
  9. KrsJin

    KrsJin Well-Known Member

    Basically with the way it is in R. You can be standing and blocking, while covering one direction of your choice to break. So you can be both blocking and breaking one throw, essentially. Does that make sense?
     
  10. L_A

    L_A Well-Known Member

    Hopefully we'll get the friggin game so we can mess around with it. I dont think its too powerful at all though.
     
  11. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    oh that sounds nice. I'd probably do that a lot against a player who's not changing up their throws a lot like a wolf player who's obsessed with giant swing. Though I guess it wouldn't work quite as well against 123 direction throws.
     
  12. Jerky

    Jerky Well-Known Member

    Hey Manjimaru, small correction: fuzzy guard will lose to the 0 frame throw. You can't really react to 0 frame that way (part of its design is to beat fuzzy). It's just better as you said to attack the opponent or ETEG.
     
  13. KingofcarnageVF

    KingofcarnageVF Well-Known Member

    Is the escape window larger or smaller? This could be huge, it may make it tougher to do damage.
     
  14. caliagent3

    caliagent3 Member

    This is the same way you can break throws in SC. Hold guard and tap the appropriate button if you think a throw is coming, that way you never leave the blocking animation.
     
  15. Tetra

    Tetra Well-Known Member

    It is confirmed. Written in Oct Arcadia. There are abit more to it though. Its a half page article regarding the "easy throw break method"
     
  16. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    Interesting. I always find myself trying to do this. So you can buffer multiple throw escapes all while holding guard?
     
  17. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    But you can duck in advance before opponent has closed the distance. Thats what I meant . If you are ducking, guarding and have released the stick by the time he is in range, you are actually fuzzy guarding and cant be thrown for a few frames.. Its all about timing though. And if you happen to be standing you will get 0f thrown yeah. I didnt mean reacting to throw, more like reacting to opponent dashing to you.

    Ultimately attacking is better option on paper still.

    ETEG on the other hand can be pointless if you do it too early... the throw escapes will expire and evade will be whiffed.. and you are just generally fucked.
     

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