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Uses for 61P+G?

Discussion in 'Lion' started by B3rni, May 4, 2008.

  1. B3rni

    B3rni Member

    nice info..thks

    btw
    any major uses for /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/db.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif throw? ..the catch throw
     
  2. Gernburgs

    Gernburgs Well-Known Member

    Not that I've perfected. I see it used in vids against tech rolls somewhat frequently...
     
  3. Jason Cha

    Jason Cha Well-Known Member

    I kind of like p, catch throw. Lots of people stand and guard after p. Don't quite know why...

    I actually like the ppp follow-up to the catch throw. You'd be surprised at how many people try and duck after being hit by the third p and eat an elbow follow-up. Who knows, maybe they're d+p'ing and then getting interrupted. I can't say for sure. All I know is elbow afterwards works fairly well, and once they start blocking that, well, it's catch throw repeat time /forums/images/%%GRAEMLIN_URL%%/laugh.gif

    Best,

    -Jason
     
  4. Gernburgs

    Gernburgs Well-Known Member

    I've decided /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif > /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif(Stance) is a nasty flow.

    If the /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif hits as counter (MC) It helps to delay the last punch for a moment to bait for the counter.

    1.) /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif> /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif> /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif (catch throw) is a combo for 61 damage, pretty sick...

    2.) /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif> /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif> /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif> /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif Combos for 69 damage but no knockdown...
     
  5. Vortigar

    Vortigar Well-Known Member

    Instead of #2
    I'd go for /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif(MC)->/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif->/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif->/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif
    And mix up from there as usual.

    Don't know how much damage that is, but at least it leaves you in (virtual) advantage due to the /forums/images/%%GRAEMLIN_URL%%/p.gif follow-up.
     
  6. Atb

    Atb Member

    Can you get a side crumple stun by doing the catch throw, then press u / d, followed by 3 + K? I dont have access to the game atm so I cant test this.
     
  7. Gernburgs

    Gernburgs Well-Known Member

    Not automatically, you're only plus 5 frames. I saw Chibita do a /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif punch reversal /forums/images/%%GRAEMLIN_URL%%/u.gif (dodge) > /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif side cumple into combo. But he was able to side crumple cause his opponent kept attacking so he got a counter hit. That takes pretty good stick control and good timing to pull off though.
     
  8. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    I'm pretty sure you can do 3K to get a side crumple if opponent attacks, since he is side turned it takes 3 more frames for him to attack, so your real advantage is +8 (which means only 10f Ps could stop 3K). That's how you've got to think with all the advantage on turning around moves AFAIK.
     
  9. Atb

    Atb Member

    Interesting
     
  10. pltan

    pltan Well-Known Member

    Where are u seeing chibita do this?
     
  11. SG-Lion

    SG-Lion Well-Known Member

    The following are some of the flows I used, after 61PG (catch throw)
    1. 61PG, 2/8, 2/8+P+K (evade attack)->evade attack combos
    (I used this if I think the opponent will d+P)
    2. 61PG, 2/8, 11/33, 6P+K -> side crumple combos
    (I think need counter-hit for crumple)
    3. 61PG, 2/8, 11/33, 6P -> Upper cut combos
    (Due to +5 frame :))

    Just to share...
     
  12. pltan

    pltan Well-Known Member

    Basket, u still around ah? /forums/images/%%GRAEMLIN_URL%%/wink.gif


    Hahaha, got msn or not>?
     
  13. SG-Lion

    SG-Lion Well-Known Member

    Yeap.... still around, just these few months been busy... not much time to go Bugis to play. But been actively playing SC4 on PSN. My PSN is SgLion (what else) /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  14. danny13

    danny13 Well-Known Member

    I think 1 is to beat evaders while 2 is to side crumple 2p opponents but /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif needs to be perfectly executed(16+1 frame) as you only get +5 from /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif.
     
  15. pltan

    pltan Well-Known Member

    Hahaha, kk, I'll add you.

    But damn I suck at SC4. Wanna train me?
     
  16. TifaKungFu

    TifaKungFu Member

    My idea is that assume that they are close to Ring Out/Wall when they tech roll, you do a catch throw then press either /forums/images/%%GRAEMLIN_URL%%/u.gifor /forums/images/%%GRAEMLIN_URL%%/d.gif and it would give you +5 advantage, then from their you pull off a move that either has push back on block, a full spinning move, or both
     

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