I have enough material to begin posting another errata thread. This is by no means complete yet, and I will be adding more as further testing ensues. For convenience, I will be using [MT] to stand for "from Muay Thai stance." 1. The hit level for the PPPK Shadow Combo High Kick should be changed from H to H*. 2. The f+P Back Knuckle should have its reversal level changed from EL to MP. It also needs a Sober (DP Ã¢â‚¬â€œ1) note. 3. The following are those midlevel kicks IÃ¢â‚¬â„¢ve come across so far that need to be updated from MK to SK (IÃ¢â‚¬â„¢m fairly sure there will be more): f+PKK Back Knuckle Stream; f+Pdf+K Back Knuckle Toe Kick; b+K Counter Strike; df+K Bone Crush Middle (both versions); b+K+G Switch Back Middle; b,b+K+G Back Charge Kick (both versions); (hold G) ub+K Grinding Middle; (hold G) db+K Grinding Toe; (d) P+K+G Barrier Kick; (u) P+K+G Barrier Kick. 4. The f+PKK Back Knuckle Stream also needs a Sober (DP Ã¢â‚¬â€œ1) note and a Low Guard Stagger note. 5. The f,f+P Ducking Body Blow and the uncharged version of the df+K Bone Crush Middle need a Crouch Stagger note. The charged version of the df+K Bone Crush Middle should have its Guard Stagger note updated to a High Guard Stagger note. 6. The f,f+PP Ducking Body Smash needs its damage corrected from 18 to 20, and it also causes a Stumble on MC. 7. The db+P Defensive Elbow needs its damage corrected as well, from 22 to 18. It is also a Force Crouch move (and hence provides a Slam on Air Hit as well). 8. The df+PP Intruder Combo needs a Ã¢â‚¬Å“Stomach Crumble on MCÃ¢â‚¬Â note and a Ã¢â‚¬Å“Sober (DP Ã¢â‚¬â€œ1)Ã¢â‚¬Â note. 9. The d+KPP Stopping Low Smash needs a Ã¢â‚¬Å“Head Over HeelsÃ¢â‚¬Â note and a Ã¢â‚¬Å“Sober (DP Ã¢â‚¬â€œ1)Ã¢â‚¬Â note too. 10. The f+K Cut-in Knee Kick does a Low Guard Stagger. 11. The reversal level for the f,f+K Shadow Slicer should be corrected from MK to MCR. 12. The b+K Counter Strike causes a Stumble on hit. 13. The b,f+K Parrying High Kick is also a Sabaki vs. HE. 14. The u+K Right Angle Toe Kick is listed as MK reversible, but I believe it canÃ¢â‚¬â„¢t be reversed at all. 15. The d+P+K Bomber Strike is a Force Crouch move (and thus also does a Slam on Air Hit). 16. I think, after futile attempts, that the b, df+P+K does not Sabaki vs. LK as listed (but does Sabaki vs. LP). 17. The K+G Guard Crush Tornado should have its hit level amended from H to H*. 18. The f+K+G Heel Kick inflicts a Flop. 19. The uncharged version of the b,b+K+G Back Charge Kick should have a Low Guard Stagger note added, and its Ã¢â‚¬Å“Stomach CrumbleÃ¢â‚¬Â note amended to Ã¢â‚¬Å“Stomach Crumble vs. non-defenders.Ã¢â‚¬Â The charged version of the b,b+K+G Back Charge Kick should have its damage corrected from 45 to 38, and its Ã¢â‚¬Å“Guard StaggerÃ¢â‚¬Â note updated to Ã¢â‚¬Å“High Guard Stagger.Ã¢â‚¬Â 20. The db+K+G Leg Bomber does a Slam on Air Hit. 21. The (u) P+K+G Barrier Kick should have its damage corrected from 20 to 25. 22. The following are those low level attacks that recover high which I have so far found: PPK One Two Low; d+K Stopping Low; f,f+K+G Leg Cut Low; [MT] d+K Stopping Low; [MT] (from crouch) Low Kick; [MT] f,f+Kd+K Step-In Knee Low Kick (which is an L* attack); [MT] db+K Low Kick. 23. Something odd is going on with the (hold G) uf+P Grinding Slicer and the (hold G) df+P Grinding Back Knuckle attacks. They sometimes hit as M attacks and are MP reversible, and other times hit as H* attacks and are HP reversible. I have not yet figured out what governs this. Also, there are frame advantage numbers in the Hit & MC columns, which I donÃ¢â‚¬â„¢t understand, since the attacks knock down with a Head Crumble. 24. Myke: There is a problem with the use of zeros in the frame advantage columns. Sometimes you erroneously use them in place of a hyphen (to indicate there is no data, due to knockdown, etc.), as with the PPPK Shadow Combo High Kick, and at other times it appears to stand for the actual number zero (indicating equal advantage) as with the MC column for the f+P Back Knuckle.