Just a couple of questions. His low punch reversal (d+P+K) has two variations which are dependant on which arm is used for the punch (left or right). The first variation is the switch (right handed low punch), where he quickly exchanges position with the opponent and exposes their back. From here, the Knee is guaranteed for an air combo, or the b+P slams them face down with legs curling upward, allowing for an OTG combo. The second variation occurs against left handed low punches, where Wolf quickly counters the low punch with a standing knee. It seems that Wolf recovers pretty fast and the opponent is left standing in a stun of sorts. I managed to squeeze out a GS once as a followup, but didn't get a chance to properly test it. So, my question is if this is guaranteed? Kinda like how the DF+P (MC) - b+P "guaranteees" a GS. My second question is in regard to ground pickups. Has anyone found any throws which guarantee a pickup? Only (non-throw) guaranteed pickups I know are the b+P slam in a float, and the f,d+K knockdown. Last question (I promise) is about his uf+K+G. This staggers a standing defender, but Wolf ends up on the ground anyway, so it's kinda pointless in that he can't take advantage of the stagger. Am I missing something here? It's nice when it connects for a clean hit though.