1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

VF4E Sarah: Float combos and other things

Discussion in 'Junky's Jungle' started by Genie47, Nov 6, 2002.

  1. Genie47

    Genie47 Well-Known Member

    Her bread and butter [3]+[P][K] > [8]+[K] after any standard float is still there. Players were observed using:
    [1][K]+[G][K] > [8]+[K]

    Basically using the Valkyrie Sword (VS) as the flamingo activator prior to the Kickflilp.

    Nice advantage about the VS is that it hits low. In the event that the float isn't high enough, Sarah can stop at the [1][K]+[G] Valkyrie Low. Compare this to the Setup Combination (SC) which has both moves hitting high. You need a really high float to connect SC. The VS although hits low initially has the second kick to float them back up a little for the Kickflip.

    OK the Storm Combination [6][P]+[K][P][K]([G]) is rather useless. Yes, you can G-cancel the last kick to go into flamingo but it is really slow. But I've been thinking, if Jacky has his "Iaigeri Kick" which involves a G-cancel. In a float, can Sarah do a Storm hit with the last kick, retract go into flamingo and kickflip?! I'm not fast enough to do this. Maybe someone should try it. /versus/images/icons/laugh.gif
     
  2. CreeD

    CreeD Well-Known Member

    I notice K,P also seems to work really well in floats now. Any chance of K,P -> VS type setups?
     
  3. Genie47

    Genie47 Well-Known Member

    The [K][P] floats really high. The [P] recovers quite fast but just to do the VS follow-up might need some timing. They got to be low enough for the VL to hit but not too low that the complete VS fails to hit. Never tried this but I will definitely stick to the SC.

    BTW, observing from the Greenbook DVD. I have seen the VS completely replace the standard FSD combo. In fact any flop down move combo seems to have the VS as a follow-up.
     
  4. Genie47

    Genie47 Well-Known Member

    More musings! [K][K] works well as a float follow up. Perform an DC and the easiest is the [K][K]. Another weirdness I noticed is her [K]+[G] Spinning Scarecrow AKA old crescent kick that hits mid. On knockdown, it seems that Sarah will return to normal stance. If blocked or in any event it fails to knock down, she goes into [FL] mode. Got to look more into this.
     
  5. Nutlog

    Nutlog Well-Known Member

    Dunno if this was really discusses or not earlier, so my apologies if it was.

    Kind of a sticking point that I don't like about Sarah now is that she only has 2 float starters now. With the knee getting the shaft and d+[P]+[K],[K] not giving any usable type of float anymore, it seems to be much more of a chore to float with Sarah these days. Guess that's more of the push towards using flamingo a lot.

    The two remaining "good" float starters are improved, though. [K],[P] does seem to prduce a higher float that ver. C and the DC now has the wonderful built-in crouch dash.

    Still, it hurts a bit to go from 3 mid float starters to 1.

    Timing also seems to be a bit different for the flop combos (b+[K]+[G]), but that might just be me being rusty. I have gotten all the old standbys to work, though, except the mirage kicks, for obvious reasons.

    Edit: the d+[P]+[K] does still give a useable float on the girls, but it's still pretty shabby. Against Lau+ (maybe even Shun), you can't combo anything guaranteed (worth noting at least)
     
  6. Genie47

    Genie47 Well-Known Member

    It seems like the best follow-up to a successful [2]+[P]+[K][K] is the DC or a [K][K].

    Apart from the DC, the [8]+[K]+[G] is the other floater. A favorite follow-up from the videos is the VS. The VS is quite widely used after a successful Shin Slicer Kick as well. I've seen a [K][P] after the DC against the lightweights.
     
  7. Nutlog

    Nutlog Well-Known Member

    Yeah, but on anyone of any moderate or heavy weight, the d+[K],[K] still wont connect...the second hit will whiff completely everytime., and neither will the DC..without it being avoidable by tech-roll. Like I said, it's a girls-only thing, pretty much.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice