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VF5 Eileen Thread

Discussion in 'Eileen' started by noodalls, Jul 23, 2006.

  1. noodalls

    noodalls Well-Known Member Bronze Supporter

    Couldn't find the monkey girl thread, so I started my own.

    Article - VF5 Eileen Combo List from Tougeki Tamashii 3
    Author - Hanabi Lei
    Source - Myke
    Translation - Noodalls

    Remebering numerous character specific combos is difficult, but if you can do it your firepower will be increased.

    1. Counter hit [6][6][P] or [2][1][4][P]+[K]~[P] [6][P]+[K][P] [2][3][6][K][K]~[K]
    2. [2][3][6][P] [P][P][P][K]
    3. [2][3][6][P] [6][P][P][2][K]
    4. [2][3][6][P] [6][P]+[K][P][P]
    5. While crouching [3][P]+[K] [2][3][6][K][K]~[K]
    6. While crouching [3][P]+[K] [2][1][4][P] [6][K]
    7. While crouching [3][P]+[K][P] (second hit counter hit) [6][K]
    8. While crouching [3][P]+[K][P] (second hit counter hit) [6][P][P][2][K]
    9. While crouching [3][P]+[K][P] (second hit counter hit) [6][P]+[K][P][P]
    10. [4][6][P] or Forward air [P] [P][3][P][K]
    11. [4][6][P] or Forward air [P] [P] [6][P]+[K][P][P]
    12. [4][6][P] or Forward air [P] [2][P] [K]+[G]
    13. Any side crumple [4][6][P] [6][P]+[K][P] [2][3][6][K][K]
    14,15. Omission
    16. Counter hit [3][K]+[G] while standing [K]

    Combo 1 will connect for good damage on all opponents, except for when the [6][6][P] connects on Wolf in open stance. [2][3][6][P] on normal hit can pose some problems, but combo 3 on Akira, Jeffery, Shun and Blaze, combo 4 on Gouh, Shun, Lion, and combo 2 on the remaining characters will connect, except for Kage in open stance and Wolf in closed stance where the final hits will miss, so use [P][P][P][2][K] instead.
    From while crouching [3][P]+[K] first hit, combo 5 will work. The hitbox is large, and the evasive properties are good, and in open stance combo 5 will connect on everyone. In closed stance if the move doesn't counter hit the knee will miss, but combo 5 will work on everyone except Lau and Goh. Combo 6 is when the while crouching [3][P]+[K] first hit connects on counter hit, it will work on in closed stance on Sarah and Goh.
    When the second hit of while crouching [3][P]+[K][P] connects on counter hit, combo 7 will work on Pai, Aoi, Goh, Lion, Kage, Jacky in open stance. Combo 8 will work on Lei, Lau and Akira. Combo 9 will work on Eileen, Aoi, Vanessa, Sarah, Brad, Blaze in open stance and Goh and Jacky in closed stance. The character requirements are tricky, but it's big damage so you should try to remember it.
    Combo 10 will not work on WOlf in closed stance, but will work on most characters. Combo 11 will work on light weight characters in closed tsance and Pai in open stance. Combo 12 will work on Jacky in closed stacne and provides an advantageous combo into twisting knockdown from which it is difficult to ukemi, after [K]+[G] if you hold up and away from the opponent and press punch, you will either do a large pounce if they stay down or jump back if not. If the opponent misses their ukemi, you get a large pounce!
    Against other characters, the [K]+[G] gives a normal juggle, so this is not possible.
    Combo 13 is for side crumples. The last [K] is hard to connect, so stop at the second hit. Combo 14 works if [3][K]+[G] connects as a counter hit, against lightweights.
     
  2. Gebudiah

    Gebudiah Member

    Eileen's fighting style is Kou-Ken (Monkey Kung-fu). It consists of attacks that resembles a monkey's movement. Now here is Eileen's command list for VF5.

    Strike Attacks

    Shutsushou:
    [P] (Accepts interrupt and cancel conduct)

    Rententai:
    [P][K]

    Enkou Rensou:
    [P][P] (Accepts interrupt and cancel conduct)

    Enkou Gekisou:
    [P][P][6][P]

    Renkan Chouten:
    [P][3][P] (Accepts interrupt and cancel conduct)

    Shoukou Yakutou:
    [P][3][P][K]

    Rensou Hekizan:
    [P][P][P] (Accepts interrupt and cancel conduct)

    Rakuho Senpukyaku:
    [P][P][P][K]

    Renkan Zensoutai:
    [P][P][P][2][K]

    Renkan Zensou Senpu:
    [P][P][P][2][K][K]

    Fukushinshou:
    [2][P]

    Hikou Hagetsu:
    [3][3][P]

    Nichigetsu Tenkan:
    [4][4][P]

    Enkou Kenka:
    [4][6][P]

    Tenshin Rinheki:
    [1][P] (Accepts interrupt and cancel conduct)

    Rinheki Hairen:
    [1][P][K]

    Enkou Chousou:
    [3][P]

    Enkou Santen:
    [3][P][P]

    Douchu:
    [6][P]

    Jouho Chu'un:
    [6][P][P] (Accepts interrupt and cancel conduct)

    Matsumen Soubi:
    [6][P][P][2][K]

    Enkou Nyurin:
    [6][6][P]

    Soumensou:
    [4][P]

    Juji Kimensou:
    [4][P][P] (Accepts interrupt and cancel conduct)

    Enkou Yurin:
    [4][P][P][K]

    Tentai:
    [K]

    Kasetsutai:
    [2][K]

    Sokutantai:
    [3][K]

    Hairenkyaku:
    [4][K]

    Kousokutan:
    [4][6][K] (sabaki)

    Hikou Niki:
    [6][K]

    Hikou Senshi:
    [6][6][K]

    Kousokuhon:
    (rising from crouch) [K]

    Dokuritsu Sougan:
    [P]+[K]

    Koushi Kouzan:
    [2_][3][P]+[K] (Accepts interrupt and cancel conduct)

    Koushi Renzan:
    [2_][3][P]+[K][P]

    Taisei Soudou:
    [4][6][P]+[K]

    Taisei Soudou~Shutsushin:
    [4][6][P]+[K][G]

    Geimenshou:
    [4][P]+[K]

    Geimen Hashitsu:
    [4][P]+[K][P] (Accepts interrupt and cancel conduct)

    Sayu Hashitsu:
    [4][P]+[K][P][P]

    Jinraishou:
    [6][P]+[K] (Accepts interrupt and cancel conduct)

    Sayu Gekishou:
    [6][P]+[K][P] (Accepts interrupt and cancel conduct)

    Jinrai Santen:
    [6][P]+[K][P][P]

    Enkou Toutou:
    [3][P]+[K]

    Shashin Sousou:
    [1][P]+[K]

    Rigou Tenshintai:
    [K]+[G] (turns around)

    Honshin Senpu:
    [6][K]+[G]

    Hikou Rantsui:
    [6][K]+[G][2][K]

    Hansenpu Tenshin:
    [4][K]+[G]

    Renkan Touku Kouhaikyaku:
    [4][K]+[G][K]

    Ketsushi Hanbi:
    [4][6][K]+[G]

    Honshin Kousoutai:
    [3][K]+[G]

    Zensoutai:
    [2][K]+[G]

    Zensou Senpu:
    [2][K]+[G][K]

    Shashin Honyaku:
    (in Defensive Move) [P]+[K]

    Shashin Sousou:
    (in Offensive Move) [P]

    Shashin Tekikyu:
    (in Offensive Move) [K]

    Special Actions

    Goku Shitsushi:
    [6][P]+[K]+[G] ([6_] to continue stance)

    Goku Senshin:
    [4][P]+[K]+[G] (sabaki)

    Goku Kouhon:
    [7][P]+[K]+[G]

    Goku Honshin:
    [9][P]+[K]+[G] (turns around)

    Goku Hekitai:
    [9][P]+[K]+[G][K]

    Rakuten Hagetsu:
    [8][P]+[K]+[G] (interrupt conduct)

    Rakuchi Bougetsu:
    [2][P]+[K]+[G] (interrupt conduct)

    Koushi Choukan:
    [2][3][6][P] (cancel conduct)

    Taisei Chouzan:
    [2][3][6][K] (cancel conduct)

    Taisei Renteki:
    [2][3][6][K][K] (cancel conduct)

    Taisei Kouten:
    [2][3][6][K][K] (hit) [K] (cancel conduct)

    Taisei Honsou:
    [2][1][4][P] (cancel conduct)

    Taisei Rensou:
    [2][1][4][P][P] (cancel conduct)

    Taisei Datsuka:
    [2][1][4][K] (cancel conduct)

    Zenkuhon:
    [2][3][6][P]+[K] (cancel conduct)

    Enkou Nyudou:
    [2][1][4][P]+[K] (cancel conduct; accepts interrupt conduct)

    Goku Shitsuchi Attacks

    Goku Kouzan: [P] (continues with [2_][3][P]+[K] series)
    Goku Santeki: [K]
    Zenkuhon: [P]+[K] (to Zenkuhon)

    Zenkuhon Attacks

    Zenku Soutsui: [P]
    Zenkouhon Rakutai: [K]
    Rakuchi Senshintai: [3][K]
    Rakuchi Bansoutai: [2][K]
    Taisei Soumen: [P]+[G]

    Enkou Nyudou Attacks

    Enkou Shutsudou: [P]
    Shokushin Sokutan: [K]
    Shokushin Zensoubi: [2][K]

    Throws

    Kou'ou Enten:
    [P]+[G]

    Kou'ou Roukyu:
    [6][4][P]+[G]

    Kou'ou Touten:
    [6][P]+[G]

    Kou'ou Hyou'un:
    [6][P]+[G][8] or [2]

    Kou'ou Tekikyu:
    [6][P]+[G][8] or [2][K]

    Kou'ou Gezan:
    [6][P]+[G][6]

    Kou'ou Kouzan:
    [3][P]+[G]

    Kou'ou Batsuzan:
    [6][3][2][1][4][P]+[G]

    Kou'ou Haibi:
    (right side of opponent) [P]+[G]

    Kou'ou Touju:
    (left side of opponent) [P]+[G]

    Kou'ou Ryouran:
    (behind opponent) [P]+[G]

    ------More on interrupt and cancel conduct------

    After watching dozens of videos on Eileen and studying her style, I have deduced the following (do note that I could be wrong)

    *Interrupt conduct is a special action in which it "interrupts" an attack series momentarily. Afer it's done, you can continue the series.

    *Cancel conduct are special actions in which a move "cancels" out a current attack series and goes into a new set of moves.

    *Cancel conducts can be done ONLY when a move that accepts them is either guarded or hits the opponent. However, the Enkou Nyudou ([2][1][4][P]+[K]), Zenkuhon ([2][3][6][P]+[K]) are exceptions to this.
    And if my memory serves correct, I think the Koushi Choukan ([2][3][6][P]) is also another exception as well.

    *The Rakuten Hagetsu ([8][P]+[K]+[G]) and the Rakuchi Bougetsu ([2][P]+[K]+[G]) are interrupt conducts that can be done at any time.
    ------
    Sources for this information:

    -----VFBBS
    ----www.virtuafighter.jp
    ----Virtua Fighter 5 Command Book from Arcadia #75
    --- An Eileen Blog form Yahoo! Japan. (I forgot the website, but I do remember that it was linked to VFBBS.

    Well there you have it, the long-awaited Eileen command list. I will put in her jump, back, and down attacks later when I have time. I must say that Eileen will be an interesting character to use and her Monkey Kung-fu is definetly fun to watch. Enjoy!
     
  3. Pai_Garu

    Pai_Garu Well-Known Member

    gebudiah, thanks for the command list.

    I know I haven't been clear, but the reason why the command list was never finished is due to a more organized system for the VF5 command list. The point is, full movelist will be online within a few days, so if you don't feel like updating the rest of the stuff, it's all good, and it's covered.

    btw, the cancels for eileen is actually not that complicated.

    All it is, is that certain moves can be canceled by each of her cancel moves. They don't have to be guarded or hit. You can do them at anytime as long as it's part of a string series. There is also no distinction among the cancel moves aside from [8][P]+[K]+[G] or [2][P]+[K]+[G], which can be done outside of a string. I think maybe different sites use different terms which might have been confusing.

    Thanks for the work though, I can definitely use your assistance if you can help verify the move list for accuracy when it's online.

    also, gimme a pm if you want to play VF with the bay area folks.
     
  4. noodalls

    noodalls Well-Known Member Bronze Supporter

    Article - Arcadia 80 Eileen
    Author - Hanabi Lei
    Source - Myke
    Translation - Noodalls

    *fP+KPP with its cancels is a key move taht allows many options. Both the first and second hit on counter hit allow *ddffKK hit K as a string, or you can cancel the first hit into *ddffP+K P+G) or maximally delay it and go for 2nd hit counter hit *ddffKK hit K, meaning that the damage returns are good.
    The *fP+KPP on guard will allow the opponent to retaliate with an upper class move, but if you don't make it obvious and use cancels on the second hit you can keep using it. There is risk, but if you hit anything more than the opponent's *dP on counter hit, you can go for the below combos.

    1. Counter hit *fP+KPP fP+KP ddffKK
    2. Counter hit *fP+KPP fPPdK
    3. Counter hit *fP+KPP dP PPfP

    Combo 1 is in open stance against vanessa and is the most damage possible. If you wanted to carry them for distance, after the second hit you can cancel and go for *ddbbK. Combo 2 works on Eileen and Aoi, and in closed stance Kage and Goh. If you execute the elbow as a 1Fkill, it will work on Pai in closed stance.
    Combo 3 if especially for heavy weights. It's not mentioned in the chart, but against Sarah *bK will connect.

    Against the characters for whom combos will not connect, you can go for only a *dP, but, after the *dP if you do *ddffP+K you can attack their techrolls with *ddffP+K dfK or ddffP+K dK. *ddffP+K dfK also works on side tech rolls into abare, and on hit causes butt stun, so you can continue to press the advantage afterwards. If the opponent does not tech roll and you stop it at *ddffP+K it is low risk. If the opponent sees the *ddffP+K and attempts a rising attack, OM K will cause a side crumple stun.
     
  5. SicwiDiT

    SicwiDiT Active Member

    would someone kindly do a video of eileen command list? thx.
     
  6. KiwE

    KiwE Well-Known Member

    What's combo 14/15 in Noodalls first post?? Omission?

    Thinking about "Combo 14 works if dfK+G connects as a counter hit, against lightweights."
     
  7. Mortel04

    Mortel04 Member

    Noodals, ur cool, man.
    I just started playing with eileen, and this is inspiring information.
    Thanks a lot! /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  8. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    Why is so silence here? I wish to play Eileen after I will get my Euro PS3, and I am waiting for any posts here and... Nothing. Even Jeffry's thread have few posts every day! So why noone posting here? Is here anythign bed with Eileen? /forums/images/%%GRAEMLIN_URL%%/laugh.gif

    BTW I found that eileen matches are the less-posted ones on youtube. Why..?
     
  9. Mortel04

    Mortel04 Member

    She's got a horrible haircut. /forums/images/%%GRAEMLIN_URL%%/shocked.gif ?
     
  10. catharsis

    catharsis Well-Known Member

    It's the voice. The godawful, grating, horrid, high-pitched squeal. It's like the brakes on an old Chevy, so worn down by time that there's no rubber left, just steel screeching against steel.
     
  11. tribaL

    tribaL Well-Known Member

    alright, i'm going to throw some stuff into the mix here... mind you, i'm new to vf, but i do know how to play fighting games ^_^. some of you probably know this stuff, but i guess i'm just stirring the pot since no one here has posted ANYTHING about eileen.

    aight here we go:
    /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif...
    any jab combo after /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif MC is guaranteed (which is exactly like lion's /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif). the frame data says ei gets +16, but the 14 frame /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif elbow doesn't seem guaranteed (unless i was just doing it slow). given that /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif is -2 on block, this is a GREAT tool.

    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif
    this move isn't nearly as fast as the other /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif counterparts (lau's/akira's come out in 14 frames, ei's comes out in 20), but it DOES duck underneath high attacks and allow for a juggle just the same (i just go for the /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif, which is good dmg), and is only -4 on block.

    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif
    low attack, only -6 on block (!), AND it juggles on MC with said string, however it doesn't work on everyone. i've had it miss on brad, but had it work on wolf, which makes me think it was an open/close stance issue (but i haven't checked in practice mode). it's a little slow to come out at 22 frames. i'm still not sure wether or not it goes underneath high attacks.

    /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif
    this movement tracks like CRAZY, and most of ei's options from it are VERY safe on block. the /forums/images/%%GRAEMLIN_URL%%/k.gif is +1 on block, and the /forums/images/%%GRAEMLIN_URL%%/p.gif is -8 (throw clash situation), which are her fastest options. the combination of the delayed /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif (-7 on block) and /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif (-15 on block [hey, she's gotta lose frames somewhere]) mid/low mixup is also a great addition given that the come out at about the same time; the delayed /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif and /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif both come out at about 36 frames, when you consider the frames lost for the flip to come out and ei landing.

    now about a juggle i did by accident...
    i hit a /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif on MC and did a /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif with the last /forums/images/%%GRAEMLIN_URL%%/p.gif hitting the opponent against the wall. i followed up in the canned /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif and it rebounced the opponent. i didn't follow up with anything else as i wasn't expecting it, but it definately seems as though /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif will rebounce the opponent after a wall hit, possibly allowing for some massive /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif dmg, or something comparable.

    to see an example of how this occured, watch this vid:
    http://www.youtube.com/watch?v=IdwMfMjcydQ

    at 26 seconds jacky hits with a throw (the convention for it escapes me [is it /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif ?]as i haven't played jacky in a while). jacky then does (i THINK) /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif, which rebounces the opponent for HUGE dmg. i'm thinking ei's /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif has the exact same properties.

    edit: also, /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif works as a juggle almost all the time (with the last /forums/images/%%GRAEMLIN_URL%%/p.gif missing occasionally). the preferred option would be /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif. you CAN get /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif to hit, but the opponent can tech roll out of the last hit.


    hope this gets something going here. i'll try to find out more as i play her more. i really would like some ei feedback, as i know i'm not the only person playing her.
     
  12. DancingFighterG

    DancingFighterG Well-Known Member

    Yo, this is DancingFighterg. I'm picking this girl up tonight. I have a tournament this weekend so I think I'm going to play casual with her this weekend and have fun with her
     
  13. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
    Hi, i have 1 simple question : WHAT IS THE BEST EILEEN MOVE? AND WHAT ABOUT THROWS!?
     
  14. DancingFighterG

    DancingFighterG Well-Known Member

    Yo, this is DancingFighterG. Her throw game is not that great but she is so quick it makes since. Her best throw to me is HCB throw. I don't know if she has the best move though.
     
  15. tribaL

    tribaL Well-Known Member

    her throws are terrible. /forums/images/%%GRAEMLIN_URL%%/f.gif,/forums/images/%%GRAEMLIN_URL%%/b.gif,/forums/images/%%GRAEMLIN_URL%%/df.gif, neutral... you just covered every single one of her throws (and they're not that dmg'ing either).

    i can't really say what her single best move is, cuz she's got a lot of really effective moves.
     
  16. Pai_Garu

    Pai_Garu Well-Known Member

    If you want to pick the very best....

    /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif and
    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif

    first one is 10 frames exe, and completely safe on block (fuzzy guardable)

    second is a strong all mid string that allows you to go into her cancel moves.
     
  17. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    can someone post up some of her strings?
     
  18. Judah

    Judah Well-Known Member

    Do the command training in the dojo training menu. They should prove very evident in there.
     
  19. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    you mean where you get to run through all the commands?

    Sry if it's in the game somewhere in a mode I don't own the game I just play it at a friend's house.
     
  20. Myke256

    Myke256 Guest

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