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VF5 Goh Thread

Discussion in 'Goh' started by ice-9, May 29, 2006.

  1. ice-9

    ice-9 Well-Known Member

    Thanks to KiWE for the awesome VF5memo link. Even though I don't know Japanese, my knowledge of Chinese, Babelfish, and VF experience, could be enough to come up with a decent translation. I'm also going to add in my own notes if applicable and will indicate when I deviate from the source.

    Goh looks really good in VF5, and I think he'll be my #2 after Kage. It's clear he has been significantly upgraded.


    NEW MOVES

    [3][3][P]
    Uppercut type move with short range and probably hits middle. The opponent flops to the ground definitely on counter hit and maybe on normal hit. It can be comboed by dashing forward and [2][P] -> [2_][6][P]+[K].

    [4][P][K]
    Linear attack. If the first hit connects the second is guaranteed. If it counters, combo opportunities are similar as to [3][K]. VF5memo was unclear whether the [K] needs to counter or whether a [4][P] counter is sufficient. Both attacks hit middle.

    [4][K]
    The kick that causes stomach crumple on red counter and hits middle. Slower than knee but faster than [6][6][K] (so 18 frames?). I'm guessing this attack is not throw-counterable if it requires counter to crumple.

    [4][6][P]+[K][P][P]
    Three hit punch string. The first attack is definitely high, but VF5memo is unsure whether the subsequent two hits are middle (I'm guessing all three hit high). Good for combos.

    [4][6][P]+[K][P][6][P]
    The last attack hits middle and causes stomach crumple.

    [4][6][K]+[G]
    High attack that causes head crumple on normal hit but has slow execution. I'm guessing [4][6][P]+[K][P][P] combos and at least [6][6][K] should combo. Is it half circular? This could be the Goh equivalent to Jeffry's [4][6][P].

    [9][K]+[G]
    Jump attack, unclear whether it hits high or middle. It causes knockdown on normal hit and stagger on block. Goh ends up with back turned after the attack.

    [4][P]+[G]
    New throw.

    From back turned [P]+[K]
    Middle attack that causes to the opponent to its side on hit. Great to use after [P][K][4] on hit.


    CHANGED MOVES

    [3][P]
    Reach made longer.

    [4][6][P]
    Will knockdown on normal hit. Yes!!!! This is what I've been asking for! This change alone makes Goh much more powerful. Think failed evades, after sabakis, etc.

    [K]
    Animation changed, now hits with better priority.

    [6][6][K]
    VF5memo guesses that recovery is longer.

    [2_][6][P]+[K]
    No longer causes butt-stumble, but staggers instead. The opponent recovers much more quickly now.

    VF4's [4][6][P]+[K]
    Command now changed to [1][P]+[K]

    [6][6][P]+[K]
    Move changed to now resemble Jeffry's [4][3][P]+[K]. Yes, another good middle distance attack for Goh. I wonder whether low throw is still guaranteed on counter hit.

    Basara
    Command now changed to Akira's SPOD command, ending with either [6][P] or [4][P] for the two versions.


    I want to do this for all characters but am struggling through exams and papers for the next two weeks. I really hope those in a better position to translate (i.e. those who know Japanese) can help pick up the slack.

    If people have better/updated information, please post on this thread and every now and then I will edit this post with the newest information.
     
  2. Cuz

    Cuz Well-Known Member

    [4][6][P]

    Will knockdown on normal hit. Yes!!!! This is what I've been asking for! This change alone makes Goh much more powerful. Think failed evades, after sabakis, etc.

    Did he ever need that.
     
  3. ice-9

    ice-9 Well-Known Member

    It will help a lot.
     
  4. Vortigar

    Vortigar Well-Known Member

    I guess [4],[6]+[P] will have its recovery time upped some to go with it though, but that's only fair.

    What I'm really wondering about is if the properties of [3]+[P]+[K] will change, that move always struck me as a tad weird. [4],[6]+[K] seems to be the only sabaki I can get any mileage out of.

    But hey, Goh gets a decent attack string and a solid combo opener, so you won't hear me whining...
     
  5. KiwE

    KiwE Well-Known Member

    33p is a flop causing combo starter; think tekken WGF. Seems to knockdown on normalhit, definatly on mC. Indash 2p>shldrm combos after. A few movies have showcased this move - imo something that Goh really needed (specially due to the input command). Check out up0034.wmv to see this move used.

    Edit: Imo Goh's range has been very upped with 46p and 33p flopping on normalhit probably and tools like 9k+g (seems to set up nitaku on block almost??), 66k (from FT) etc (and changes to his normals like 3p). Not only this his Oki aswell seems better with things like 6k+g and other things leading to a facedown head towards situation and that 3 parter ending with a slam combo (look @ test060408.wmv for a noticable change in oki - you can see 6k+g hit here as well).

    /KiwE
     
  6. danny13

    danny13 Well-Known Member

    [4][6]+[P] is definately his best upgrade. Let's hope it still comes out in 13 frames.
     
  7. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    No new low throw?

    /versus/images/graemlins/frown.gif
     
  8. ice-9

    ice-9 Well-Known Member

    [3][P]+[K] (successful sabaki) -> [4][6][P] (flop) -> [P] -> slam combo -> ground throw/attack

    Aww yeeah if the above works in VF5.
     
  9. nobody

    nobody Well-Known Member

    I've always wanted some decent guaranteed damage after P+K. P+K,G to flop combo will do nicely.
    The new mid kick is [4][K], by the way.
     
  10. Setsuna_Goh

    Setsuna_Goh Well-Known Member

    i'm lovin the SPOD motion for the basara, now i have a chance of doing it better hehehehe
     
  11. nobody

    nobody Well-Known Member

    There's an unaccounted-for mid hook to mid? palm string in the last round of up0052 here. Looks like Kage's new b,f+P+K,P. His shoulder also doesn't cause butt stumble anymore.
     
  12. ice-9

    ice-9 Well-Known Member

    Thanks for the heads up! I hope this means Goh's shoulder is not throw counterable? As for the two hit string...is that the first two hits of Goh's new [4][6][P]+[K][P][P] or are they different??

    Noticed that his [4][K] did not crumple on yellow counter, red counter required.
     
  13. nobody

    nobody Well-Known Member

    b,f+P+K hits high and looks very different.
     
  14. ice-9

    ice-9 Well-Known Member

    OK let me know if you find out the command for the new move...thanks and let's keep adding to this thread!
     
  15. INCIDENT

    INCIDENT Well-Known Member

    [ QUOTE ]
    ice-9 said:
    [4][6][P]
    Will knockdown on normal hit. Yes!!!! This is what I've been asking for! This change alone makes Goh much more powerful. Think failed evades, after sabakis, etc.

    [/ QUOTE ]

    I think I speak for everyone when I say.....

    THANK YOU, AM2!

    [ QUOTE ]
    ice-9 said:
    [2_][6]]P]+[K]
    No longer causes butt-stumble, but staggers instead. The opponent recovers much more quickly now.

    [/ QUOTE ]

    Hmm....That is a bit of a hit, but I can live with that though.
     
  16. RagingSilver

    RagingSilver Well-Known Member

    [ QUOTE ]
    ice-9 said:
    [2_][6]]P]+[K]
    No longer causes butt-stumble, but staggers instead. The opponent recovers much more quickly now.

    [/ QUOTE ]

    Hmm....That is a bit of a hit, but I can live with that though.

    [/ QUOTE ]

    I think it's a fair trade since Goh has a couple of quick knock downs after this stagger shoulder ram. b,f+p for one and his 3 punch knock down combo, quick throw maybe?

    It'll create an interest mix up play.
     
  17. DRE

    DRE Well-Known Member

    I noticed in one of the new clips that [6][6][K] (counter) can be followed with [6][P][P] now. /versus/images/graemlins/cool.gif
     
  18. Vortigar

    Vortigar Well-Known Member

    Just an interesting thing I found while looking over my Goh movies again.

    movie: 060402_mahna_GO_vs_LI.wmv

    At 1:30 Goh pulls a double mid hit into catch throw.
    The opening attack bears a striking resemblance to Brad's [3]+[P]+[K] and the second is a short stopping uppercut. (I first thought it was a rise move, but the damage indicates they apparently link, so it has to be canned, no?) The first hit of the attack seems to have a bit of range to it as well. Could be a new follow-up to a shoulder stagger.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    ps. yeah I know BoomSpeed isn't really the fastest one out there...
     
  19. ice-9

    ice-9 Well-Known Member

    It's his Basara. It was actually added in Final Tuned, and it seems like the move is the same in VF5 except the command has been greatly simplified. I guess AM2 read all the complaints on VFDC about the move being too difficult to execute /versus/images/graemlins/smile.gif.

    In FT its:
    [6][P]+[K]+[G] > [4][3][P]+[K] > HCF or HCB [P]+[G]

    In VF5 the command is more similar to Akira's SPOD:
    [P]+[K]+[G] > [4][3][P]+[K] > [6] or [4][P]+[G]
     
  20. danny13

    danny13 Well-Known Member

    I had no problems doing it. /versus/images/graemlins/tongue.gif

    Does the damage looks more or am I seeing things?
     

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